"set T" position

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twelvv

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Apr 30, 2012, 8:42:28 AM4/30/12
to bvhacker, jok...@gmx.de
Hello,
i have a Problem with my own motion captured BVH data. i can open and
play it in bvhacker, that works! but when i push "set T",
my skeleton is deformed and looks no longer like a normal skeleton.
does anybody know why this happens?
is it maybe a calibration problem caused by my recording session? and
is there a possibility to transform or rebuild
this wrong position into the right position?! thanks for your help

davedub

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May 4, 2012, 5:22:34 AM5/4/12
to bvhacker
Hi Twelvv,

When you press the Set T button you are simply setting all the joint
rotations to zero.

Therefore, it's very likely that you did not set the reference
position correctly when recording the data.

Theoretically, you could manually move the bones into a t-stance and
save this single frame as your reference position, but how you would
use this depends on how you intend to use your data.

Other members may offer other ideas...

Good luck!

- Davedub
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