Ah, sorry, I didn't make that very clear.
At the moment, you can select the 'mode' of the sliders - either
translation or rotation. I could add a third 'mode' so they can
control scale as well. But, I'd want to scale in x,y and z all at once
- so I'd lock all three slider together when in scale mode. And I'd
make it so all the bones got scaled at once, not individually. Any
changes to scale would work over the whole animation, not frame by
frame.
i.e. Would just set the scale in the same way as the x2 /2 method does
now, but use the sliders or text entry above the sliders to set the
amount.
- Davedub
On Aug 11, 3:04 pm, Kenode <
shak...@gmail.com> wrote:
> > Hey, as first, thanks for your response about my feedback!
>
> Now, about the slider part, well, not sure if I misunderstsood you
> (probably I did), but, what would the translation thing be useful for?
> Wouldn't that require setting it frame by frame? I'm quite lost there.
>
> As for the rescaling option, well, right now they're locked to x2 and /2,
> basically it would be removing that restriction and letting you input the
> multiplier that isn't just "2". (Probably you understood that, but I just
> wanted to make sure ;) )
>
> I'll be looking forward to your progress, I love the work you're doing in
> this program.