Thanks for the reply Davedub,
I mentioned bones but I've decided to import the empties and IK the
bones of my own armature to these. I found (as you guessed) that if I
rotate the Torso empty +90 around X I get the orientation I need, so
it's just a matter of moving the x rotation ipo curve up to the 90
degree mark in the editor. However, translation is still along z, so
the running figure rises in the air as he runs. The fix involves
swapping the Y and Z ipos which requires a dummy empty to hold them
while I swap the curves around. Then the figure runs backward - in
Blender movement needs to be in minus Y direction. So I mirror the
curve over the horizontal axis. Now we're going in the right direction
but all the rotations are slightly askew. This is the point that I'd
thought I'd ask if the wheel had already been invented. I'll get back
to figuring it out now I know it hasn't yet. If, as I suspect, the
only fiddling has to be done to the Torso empty it may require a
simple python procedure to sort it out.
Thanks,
Ross