Can anyone save me time and suggest the best physics engine to use in Xcode for iPad/iPhone project. I am really looking for some libraries that makes it easy to assign physics to ImageViews etc and not a complete games engine platform like Unity3d.
My research seems to indicate that Cocos2d with it's built in support for Box2d and Chipmunk might be the way to go, but it seems like a lot of extra stuff to include in a project when I just needs some basic physics like 'bounce', 'springs', 'gravity',' inertia'
Thanks in advance :)
Bob
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On 6 October 2011 11:27, Robert Friston <bobfr...@googlemail.com> wrote:
I enjoyed playing with Corona and if it does everything you need it
to, it's insanely easy and fast. But if you need to add more native
stuff it's a bit limited.
Seb
Can anyone recommend a list of 'must have' review sites for submitting Apps too?
I have been working on a set of Interactive Children Story Books and we are aiming to have it available for Christmas. So is it possible to submit App's to these sites BEFORE being available on iTunes? (As a email download via the Ad-Hoc method)
Thanks in advance
Bob
Sent from my iPhone