On Wed, Dec 2, 2009 at 7:09 PM, y offs et <
tre...@shaw.ca> wrote:
> You assume incorrectly. "stupid people" almost by definition, are
> unmotivated to improve themselves, and thus will always remain
> stupid.
> Mentally challenged people are like small children intellects. It is
> difficult to help them understand that something that makes them
> strain the envelope can help them improve their situation. They need
> bells and whistles to keep their attention, and I have some ideas, but
> of course it involves a lot of graphics. BWS, as it is, is boring.
> We do it, because we understand.
I don't think 'stupid' is much different from 'mentally challenged',
connotations aside. But I see that you were referring to motivation
and not actually being unable to do any version of DNB at all.
Yes, I think there are some interesting possibilities in terms of
making DNB more fun & accessible.
Here's an idea: one has a 2D shmup-style shooter. One has 2 buttons,
but each one makes the fighter shoot different bullets: red and blue
bullet, say. The screen is divided into moving zones (so as one zone
vanishes off the screen, another boundary comes moving down from
above), and each zone is either red or blue - but you can't see which.
The trick is, if you are in a red zone, only your red bullets will be
effective, and vice versa. But you *could* know because when the zone
appeared on the screen, some indicator flashed blue or red.
So as you play, you are thinking 'I remember the zone I'm shooting
into is blue, but the one I'm in is red, and I need to kill that swarm
coming down the right side in the middle zone, so I'd better switch
bullets to red.'
If there are, say, 5 zones, then this would be equivalent to Single
5-back, since you need to remember 5 red/blue flashes back to know
what you're currently in.
Now, how could we make this Dual? That's a little more difficult. We
could add another game mechanic: each zone had a red/blue flash as it
entered the screen, but now we could add some binary sound (let's say
meow/bark). If the sound for the zone you are in was a meow, then you
need to shoot bullets which are the same color as your zone, as
before; but if it was a bark, then you need to shoot bullets the color
of the zone your target is in. (I realize that this isn't quite DNB,
since DNB wouldn't force you to remember the first stimuli for an
arbitrary item like the target-zone idea does, but I can't quite think
of another way to make the fighter's current zone vary in some way the
player needs to react to.)
Anyway, I think that the general approach of hiding necessary
information about the game-world is a good one. It wouldn't be too
hard to think of other modified games - Invisible Tetris, where you
can't see the piece you are manipulating or the next n, but you can
see what shape n+1 is.
--
gwern