Thanks,
Louise
When I used it (the versions from http://www2.giganet.net/~yoshi/),
the complete lack of English documentation was a little bit of a
nuisance, but if you're already familiar with OpenGL in C, the main
difference is just that instead of lots of typed subfunctions like
glRotate3f, glRotate4i, etc., you would just call GL.rotate with
however many integers or floats. Any syntax quirks you had to read
the source to figure out, but it was easy because Ruby is pithy. :)