- socket::send() and socket::write_some
- socket::receive() and socket::read_some
In the documentation, for what I read, they look like they do the same
thing.
Can anyone explain me the difference? Thanks.
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There are different overloads of both. The overloads that take a
single parameter of ConstBufferSequence do exactly the same thing:
template <typename ConstBufferSequence>
std::size_t send(const ConstBufferSequence& buffers)
{
boost::system::error_code ec;
std::size_t s = this->service.send(this->implementation, buffers, 0, ec);
boost::asio::detail::throw_error(ec);
return s;
}
template <typename ConstBufferSequence>
std::size_t write_some(const ConstBufferSequence& buffers)
{
boost::system::error_code ec;
std::size_t s = this->service.send(this->implementation, buffers, 0, ec);
boost::asio::detail::throw_error(ec);
return s;
}
"write_some" is a part of SyncWriteStream concept. I don't know why
"send" is needed, maybe it's just for backward compatibility.