On Sat, May 23, 2009 at 10:37 PM, daniel....@googlemail.com
<daniel....@googlemail.com> wrote:
> Just popping in to show off two images, it'd be good to have feedback
> on the style of them, since this is what i was thinking for lighting/
> style;
>
> http://img34.imageshack.us/gal.php?g=projectwidowone.jpg
I tried to look at this on my CRT screen at home, and couldn't see a
thing! Really all I could make out is the spider logo in the corner
(obviously), a blue line and the two spots of light :-( After that I
tried a laptop with an LCD screen and things where much better - in
fact I'm really liking the look of this.
So I guess one thing to be aware of is that the low-end intensity
response of CRTs and LCDs are completely different. Does anyone have
ideas on how to deal with this?
~Chris.
> As for the screen issue.... umm no, seems like it might just be your CRT is
> going bad? Though we will be working on the lighting to make sure everything
> is lit right, it does seem a tad too dark but nice mood lighting ;)
Hmm, ok. I've always found my screen to be darker than LCDs in the
low-intensity range. I tried changing the colour balance of the
monitor from whatever random setting it had to sRGB and that helped
significantly.
~Chris.
I'd recommend that people should plan to using the development version
at some stage. For initial tests it's fine to use whatever version,
but if we're going to be fixing bugs which are encountered during the
course of the project then the development version is going to be
necessary. Also, I'd like to note that the latest version is *much*
faster for depth of field, so you'll probably want it in any case :-)
Daily development builds of aqsis are usually available to download
from our download server (http://download.aqsis.org/builds/testing/)
so that's probably the best way to keep up with the development
without compiling yourself. Unfortunately our windows build server
has been offline for about a month, but that's fixable.
Cheers,
~Chris.
Good to hear that it's sorted. I've actually got some idea of what was
causing that crash, but IIRC it was fixed several months ago now.
On the subject of bugs, I saw your post on the project widow forum titled
"Pixel stretching bug?". Unfortunately I can't post comments over there yet,
but if you're using SDS for the rails, it's possibly due to a micropolygon
stretching bug which I fixed a few months ago. In that case, try the latest
aqsis-1.5 and let us know how that goes.
Cheers,
~Chris.
You might be interested to know that one of our summer of code
students (Daniel Walters) has chosen to work on network rendering for
aqsis this year. It wasn't something on our list of things to do, but
he came to us with the idea and we thought why not. If everything
goes well that means aqsis should have simple-to-use network-parallel
rendering in some form for the next development version (1.7). Mind
you, for rendering out an animation I doubt you can do much better
than trivially distributing the frames between render nodes, and that
requires render farm management software of some sort.
Our other summer of code students this year are working on ray tracing
(Raphael Campos) and optimisations (Trevor Lovett)... exciting times!
~Chris.
Glad you like what we've done with piqsl lately :-) Can I ask what
specifically you like about it, and what features you'd most like to
see? There's potential to add a thing or two before the 1.6 feature
freeze and I've been playing with it again in the past day because I'm
temporarily sick of solving the hard problems ;-)
Here's some features I've been thinking about:
- image intensity scaling (+ gamma correction?)
- viewing of shadow maps
- channel selection for AOVs (arbitrary channel -> rgb mapping?)
What do people think is useful? How should the interface look?
I think viewing shadow maps properly would be particularly nice...
~Chris.