Hi Emanuele,
I will test this.
The idea with c is perhaps the faster way.
I will talk to a few students of my university. Perhaps they will help
us to code c.
Greetings,
Matti
On 20 Sep., 13:35, Emanuele Gissi <
emanuele.gi...@gmail.com> wrote:
> Hi Matti, hi all,
>
> In my spare time I continued to work on this issue and I probably found a
> solution.
>
> Thanks to the ctypes module, it's very easy to call a C library from Python
> code.
> I made some test and it worked like a charm
> So what we need to do is implementing the voxelization algorithm to a pure C
> library with as few dependencies as possible.
> Pure ANSI C would be the best choice.
>
> As a side note, I add that this work prepares our project for a likely
> revolution in geometry description in FDS 6 or further revision.
>
> At the moment my C skills are not good enough for such an endeavour, I am
> still studying.
>
> If your offer is still valid, Matti, could I kindly ask you to work on that?
> Here is a very good (and open source) starting platform:
http://www.cs.princeton.edu/~min/binvox/
>
> Best regards,
> Emanuele Gissi
>
> > On Thu, May 5, 2011 at 8:36 AM, Matti <
matthias.zaehrin...@googlemail.com>wrote:
>
> >> Hi Emanuele,
> >> Hi Kristopher,
>
> >> has one of you connections to the blender developers?
>
> >> I think numpy is the most efficient way. But it is unfortunately no
> >> python module.
> >> I will do a few experiments with python to find the fastest blender-
> >> python version for voxelization.
>
> >> Matthias
>
> > --
> >
http://www.emanuelegissi.eu/
>
> --
http://www.emanuelegissi.eu/
On 20 Sep., 13:35, Emanuele Gissi <
emanuele.gi...@gmail.com> wrote:
> Hi Matti, hi all,
>
> In my spare time I continued to work on this issue and I probably found a
> solution.
>
> Thanks to the ctypes module, it's very easy to call a C library from Python
> code.
> I made some test and it worked like a charm
> So what we need to do is implementing the voxelization algorithm to a pure C
> library with as few dependencies as possible.
> Pure ANSI C would be the best choice.
>
> As a side note, I add that this work prepares our project for a likely
> revolution in geometry description in FDS 6 or further revision.
>
> At the moment my C skills are not good enough for such an endeavour, I am
> still studying.
>
> If your offer is still valid, Matti, could I kindly ask you to work on that?
> Here is a very good (and open source) starting platform:
http://www.cs.princeton.edu/~min/binvox/
>
> Best regards,
> Emanuele Gissi
>