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Description:
Support for the Blip_Buffer, Nes_Snd_Emu, and Game_Music_Emu video game sound emulation libraries.
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Game_Music_Emu: multiple emulators of different types
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Basing on player example, i managed to write a program using this
library that works(using SDL, like in example).
What I want to achieve is playing one music at the time, but sometimes
in NES format and sometimes in GameBoy format. I have done it this
way:
(code starts here)
Music_Emu* emulator;... more »
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Plaing VGM/VGZ problem.
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I have problem. When I save sound in KEGA Fusion emulator in *.VGM I can play it. But when I trim music using VGM Tool and save it in *.VGZ player writes "Error: Wrong file type for this emulator". File is correct because Winamp play it with IN_VGM normaly.
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Multiple emulators ?
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Hello,
I'm working on a videogame project, and i'm using GME for nsf replay.
I would like to use nsf music AND sound fx from the same file (thanks
to the 'multiple tracks' support), but i'm not sure on how to play
music and sfx at the same time.
Should i run two GME instance at the same time (if possible), or are... more »
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volume
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I am using GME successfully in my game but the sound it generates is
fairly quiet. How can I increase the volume that GME produces?
I'm not sure I should be touching gain..
If I print out the maximum amplitudes generated by GME I see the
following, where each printed line analyzes the output of one call to... more »
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VRC7 and MMC5 for my Flash 10 player
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Hello,
I've compiled GME for playback in Flash10 using Adobe Alchemy. Here's
my announcement on chipmusic.org: [link]
I noticed that GME doesn't support VRC7 or MMC5 out-of-box, but
foo_gep does. Are there patches that are available of can be made... more »
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Issues on x64 Linux
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Hi! I've been looking at this project for a couple of days now and I'm
really impressed with it. I do have one big issue, though.
I recently installed 64-bit Ubuntu 10.04 on my computer. On this
installation I also have a 32-bit Windows XP virtual machine.
I downloaded the project files for both Game_Music_Emu-0.5.2 and... more »
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Game_Music_Emu demo (player.cpp) only playing track 1?
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Hi, I've recently compiled the demo application that comes with Game_Music_Emu 0.5.2 and it's working great except for the fact that it seems to only be playing track 1 of the nsf files I'm loading. I've tried three different file, two of which I generated from FamiTracker, but one that I downloaded where the source claimed that it was a rip... more »
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SDL Use (High Level)
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Hi, I'm interested in implementing .NSF playback in a game I'm developing. I downloaded the Game_Music_Emu source and took a look at what's there. I'm still confused about how I would integrate JUST the NSF playback portion into my application. Can anyone provide some high- level steps for how I should go about integrating NSF playback?... more »
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