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Discussions
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Description: Support for the Blip_Buffer, Nes_Snd_Emu, and Game_Music_Emu  video game sound emulation libraries.

 

Game_Music_Emu: multiple emulators of different types 
  Basing on player example, i managed to write a program using this library that works(using SDL, like in example). What I want to achieve is playing one music at the time, but sometimes in NES format and sometimes in GameBoy format. I have done it this way: (code starts here) Music_Emu* emulator;... more »
By Winhelp  - Dec 28 2011 - 5 new of 5 messages    

.NET Framework 
  Is it possible to make a similar library in C #?
By Dmitriy  - Dec 7 2011 - 3 new of 3 messages    

Plaing VGM/VGZ problem. 
  I have problem. When I save sound in KEGA Fusion emulator in *.VGM I can play it. But when I trim music using VGM Tool and save it in *.VGZ player writes "Error: Wrong file type for this emulator". File is correct because Winamp play it with IN_VGM normaly.
By Dmitriy  - Nov 30 2011 - 4 new of 4 messages    

Multiple emulators ? 
  Hello, I'm working on a videogame project, and i'm using GME for nsf replay. I would like to use nsf music AND sound fx from the same file (thanks to the 'multiple tracks' support), but i'm not sure on how to play music and sfx at the same time. Should i run two GME instance at the same time (if possible), or are... more »
By jambonbill  - Sep 6 2010 - 2 new of 2 messages    

volume 
  I am using GME successfully in my game but the sound it generates is fairly quiet. How can I increase the volume that GME produces? I'm not sure I should be touching gain.. If I print out the maximum amplitudes generated by GME I see the following, where each printed line analyzes the output of one call to... more »
By Jon Rafkind  - Jun 4 2010 - 5 new of 5 messages    

[VRC7 and MMC5 for my Flash 10 player 
  ...Why isn't this in the latest svn? :(
By Tony Miller  - May 25 2010 - 2 new of 2 messages    

VRC7 and MMC5 for my Flash 10 player 
  Hello, I've compiled GME for playback in Flash10 using Adobe Alchemy. Here's my announcement on chipmusic.org: [link] I noticed that GME doesn't support VRC7 or MMC5 out-of-box, but foo_gep does. Are there patches that are available of can be made... more »
By Sam Washburn  - May 18 2010 - 1 new of 1 message    

Issues on x64 Linux 
  Hi! I've been looking at this project for a couple of days now and I'm really impressed with it. I do have one big issue, though. I recently installed 64-bit Ubuntu 10.04 on my computer. On this installation I also have a 32-bit Windows XP virtual machine. I downloaded the project files for both Game_Music_Emu-0.5.2 and... more »
By LuridSorcerer  - May 7 2010 - 3 new of 3 messages    

Game_Music_Emu demo (player.cpp) only playing track 1? 
  Hi, I've recently compiled the demo application that comes with Game_Music_Emu 0.5.2 and it's working great except for the fact that it seems to only be playing track 1 of the nsf files I'm loading. I've tried three different file, two of which I generated from FamiTracker, but one that I downloaded where the source claimed that it was a rip... more »
By Maxamor  - Mar 28 2010 - 3 new of 3 messages    

SDL Use (High Level) 
  Hi, I'm interested in implementing .NSF playback in a game I'm developing. I downloaded the Game_Music_Emu source and took a look at what's there. I'm still confused about how I would integrate JUST the NSF playback portion into my application. Can anyone provide some high- level steps for how I should go about integrating NSF playback?... more »
By Maxamor  - Jan 8 2010 - 2 new of 2 messages    

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