On Aug 20, 10:06 pm, Peter Oliver <
groups.google....@mavit.org.uk>
wrote:
> ...
>
> Does it have to be a game, by the way? A simple graphical hack (I believe
> people are calling this "generative art" nowadays) may be more amenable
> to tweaking: a broken game is unplayable, but a hacked hack is still a
> hack. ...
I strongly agree, it is easier to focus on the graphic and not the
game part.
IMHO, that is part of the genius of Steph Thirion's 'game'. It is an
interactive animation which is simple, and hence can be bent in many
ways, and behaves mostly like a game. That's what made it so
impressive to me.
I have been trying to think of something approaching half as good, and
they all end up looking like it, or a version of 'snakes', or
minefield/battleships/submarines (maybe I spent too much time playing
paper-games at school :-).
Snakes (where a trail is left behind) might be an okay basis for an
interactive animation bcause:
1. it can run and be intriguing without human interaction, and
2. the snakes 'trail' could take on a life of its own, adding an extra
dimension.
The property of Steph Thirion's 'game' I keep coming back to is the
majority of the code draws, with very simple 'game rules'.
Several of the Scratch remixes show that off too, like the marble game
(the track is a distinct colour), so it is easy to create new tracks,
or the aquarium where new characters with new movements can be
introduced.
The Scratch remix (I haven't found yet), has a looped music track with
a simple distinct beat, so it is straightforward to synch with the
music from code.
GB