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Welcome to awe6, the inverted game framework.
Subscribe freely and post your questions.
For more information see
awe6.org
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Raoul Duke
, …
Sidar Talei
6
4/25/17
up to date? portable?
I don't know how long ago it was that you tried but kha has definitely seen some major changes 2
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up to date? portable?
I don't know how long ago it was that you tried but kha has definitely seen some major changes 2
4/25/17
Rob Fell
,
Anber
3
9/17/15
awe6 moved to GitHub
Thanks Anber. The Haxe community is well served with a broad selection of game frameworks now, and (
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awe6 moved to GitHub
Thanks Anber. The Haxe community is well served with a broad selection of game frameworks now, and (
9/17/15
Sidar Talei
,
Rob Fell
5
7/21/15
Help getting kha to work with Awe6
Looks like a good start. I see a few issues here: matrix will need resetting, each view will need a
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Help getting kha to work with Awe6
Looks like a good start. I see a few issues here: matrix will need resetting, each view will need a
7/21/15
Rob Fell
5/17/15
awe6 RC 2.5.732 released to haxelib
Minor update pushed to Haxelib today. Haxe 3.2.0 compatible and many optimizations and refinements
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awe6 RC 2.5.732 released to haxelib
Minor update pushed to Haxelib today. Haxe 3.2.0 compatible and many optimizations and refinements
5/17/15
Azid Zeyre
, …
madneon
12
2/12/15
Scaling for different screen sizes?
Not a problem for me, just learning and trying to improve - I got this habit... ;) On Tuesday,
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Scaling for different screen sizes?
Not a problem for me, just learning and trying to improve - I got this habit... ;) On Tuesday,
2/12/15
andrew
,
Rob Fell
10
11/3/14
Newbie
HTML5 audio is notoriously frustrating, it varies significantly from browser to browser, and platform
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Newbie
HTML5 audio is notoriously frustrating, it varies significantly from browser to browser, and platform
11/3/14
Сергей Судиловский
,
Rob Fell
4
10/14/14
More tutorial for awe6
Hello, gamefromscratch's article (which you linked) is probably a good basis towards getting a
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More tutorial for awe6
Hello, gamefromscratch's article (which you linked) is probably a good basis towards getting a
10/14/14
Rob M
,
Rob Fell
2
9/9/14
Injecting Entities into Scenes using setScene
Hi, there's probably a dozen ways to skin this cat? Which is best comes down to what's in
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Injecting Entities into Scenes using setScene
Hi, there's probably a dozen ways to skin this cat? Which is best comes down to what's in
9/9/14
Rob Fell
9/2/14
awe6 RC 2.4.678 released to haxelib
Hello, I released a minor update to haxelib today - awe6 versions 2.4.678. It works around an OpenFL
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awe6 RC 2.4.678 released to haxelib
Hello, I released a minor update to haxelib today - awe6 versions 2.4.678. It works around an OpenFL
9/2/14
Rob M
,
Rob Fell
3
8/8/14
Trouble creating multiple buttons
Yep, that did the trick. Thanks a lot Rob! On Thursday, August 7, 2014 8:20:18 PM UTC-4, Rob Fell
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Trouble creating multiple buttons
Yep, that did the trick. Thanks a lot Rob! On Thursday, August 7, 2014 8:20:18 PM UTC-4, Rob Fell
8/8/14
Rob M
2
6/14/14
Error after upgrading to OpenFL 2.0
Sorry, had to download and run the haxe 3.1.3 setup. It wasn't updated, after updating, the
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Error after upgrading to OpenFL 2.0
Sorry, had to download and run the haxe 3.1.3 setup. It wasn't updated, after updating, the
6/14/14
Rob Fell
,
Valerie Elimak
3
4/16/14
awe6 RC 2.3.642 released to haxelib
Thanks, considering WebGL for sure, and there is active development going on off-project. The
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awe6 RC 2.3.642 released to haxelib
Thanks, considering WebGL for sure, and there is active development going on off-project. The
4/16/14
Balthazar Auger
,
Rob Fell
2
3/31/14
Minor bug found in Entity.getEntitiesByClass()
Thank you, fixed in revision 638 https://code.google.com/p/awe6/source/detail?r=638 On Sunday, 30
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Minor bug found in Entity.getEntitiesByClass()
Thank you, fixed in revision 638 https://code.google.com/p/awe6/source/detail?r=638 On Sunday, 30
3/31/14
Balthazar Auger
,
Rob Fell
3
3/5/14
Updated to Haxe 3.1.0, getting "Field update is inlined and cannot be overridden" compile errors
Hey So luckily it was pretty trivial to fix my error here, the rest of the project seems to have made
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Updated to Haxe 3.1.0, getting "Field update is inlined and cannot be overridden" compile errors
Hey So luckily it was pretty trivial to fix my error here, the rest of the project seems to have made
3/5/14
Dead Duck
,
Rob Fell
4
2/22/14
Noob Question! addChild on Context autocomplete FlashDevelop
ignore everything i said lol ended up just doing one typedef to sprite
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Noob Question! addChild on Context autocomplete FlashDevelop
ignore everything i said lol ended up just doing one typedef to sprite
2/22/14
Dead Duck
,
Rob Fell
4
12/15/13
Custom Overlay Entities Only On Certain Scenes, ex: isRestartable
Great. Btw I rarely use Agendas in real world projects. Nobody else has mentioned them much either.
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Custom Overlay Entities Only On Certain Scenes, ex: isRestartable
Great. Btw I rarely use Agendas in real world projects. Nobody else has mentioned them much either.
12/15/13
Hyspanux
,
Rob Fell
3
12/10/13
Problems with messages
I've attempted to fix this bug with revision 620. http://code.google.com/p/awe6/source/detail?r=
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Problems with messages
I've attempted to fix this bug with revision 620. http://code.google.com/p/awe6/source/detail?r=
12/10/13
Dead Duck
,
Rob Fell
4
12/10/13
awe6 performance issue question!
Yes you understand correctly - AVM1 was the only way to support middle mouse at the time. Iirc Flash
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awe6 performance issue question!
Yes you understand correctly - AVM1 was the only way to support middle mouse at the time. Iirc Flash
12/10/13
Azid Zeyre
, …
Rob Fell
25
12/2/13
SGS3 problems? Anyone else?
Thanks Liam, patch added to svn revision 612: http://code.google.com/p/awe6/source/detail?r=612 On
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SGS3 problems? Anyone else?
Thanks Liam, patch added to svn revision 612: http://code.google.com/p/awe6/source/detail?r=612 On
12/2/13
Hermanto Kurniawan
,
Rob Fell
2
11/8/13
tilelayer renderer integration
Hi, my initial thoughts ... disclaimer, I have not used Matthew's TileLayer library, so this is
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tilelayer renderer integration
Hi, my initial thoughts ... disclaimer, I have not used Matthew's TileLayer library, so this is
11/8/13
XinRex
,
Rob Fell
4
10/7/13
rollover and rollout state in BasicButton can remove for touch deveice?
I like BasicButton than SimpleButton,because it so clear and small.I copy it to my src folder and
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rollover and rollout state in BasicButton can remove for touch deveice?
I like BasicButton than SimpleButton,because it so clear and small.I copy it to my src folder and
10/7/13
XinRex
,
Rob Fell
3
10/3/13
down state of BasicButton
wow,so cool! My game will on mobile phone,so the gesture supports is good news.haha... and I think
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down state of BasicButton
wow,so cool! My game will on mobile phone,so the gesture supports is good news.haha... and I think
10/3/13
Rob Fell
10/2/13
awe6 RC 2.2.605 released to haxelib
Minor release to haxelib to fix some of the outstanding cpp issues, and introduce touch modes to the
unread,
awe6 RC 2.2.605 released to haxelib
Minor release to haxelib to fix some of the outstanding cpp issues, and introduce touch modes to the
10/2/13
XinRex
,
Rob Fell
7
10/2/13
Text can not input
wow,good job! 在 2013年10月2日星期三UTC+8下午12时20分27秒,XinRex写道: hi, In we6.extras.gui.Text,at line 66 to 68 #
unread,
Text can not input
wow,good job! 在 2013年10月2日星期三UTC+8下午12时20分27秒,XinRex写道: hi, In we6.extras.gui.Text,at line 66 to 68 #
10/2/13
XinRex
,
Rob Fell
2
9/30/13
About Preloader
Not all swf related principles translate to OpenFL / Android. So in this example, the MovieClip (
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About Preloader
Not all swf related principles translate to OpenFL / Android. So in this example, the MovieClip (
9/30/13
XinRex
,
Rob Fell
2
9/29/13
When I new "awe6 OpenFL Project" get some error.What's Wrong?
Please see: http://code.google.com/p/awe6/source/detail?r=591 Either patch your installed version or
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When I new "awe6 OpenFL Project" get some error.What's Wrong?
Please see: http://code.google.com/p/awe6/source/detail?r=591 Either patch your installed version or
9/29/13
XinRex
,
Rob Fell
3
9/29/13
about config.xml in awe6 openfl project
hi,Rob Fell tks and got it.I'll use awe6 in my game. 在 2013年9月28日星期六UTC+8下午9时53分13秒,XinRex写道: hi,
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about config.xml in awe6 openfl project
hi,Rob Fell tks and got it.I'll use awe6 in my game. 在 2013年9月28日星期六UTC+8下午9时53分13秒,XinRex写道: hi,
9/29/13
Tobi
,
Rob Fell
9
9/19/13
Severe Problems compiling for Mac
Well done and thank you. We could compare generated cpp code to see if the difference and then report
unread,
Severe Problems compiling for Mac
Well done and thank you. We could compare generated cpp code to see if the difference and then report
9/19/13
Alessandro Pilati
,
Rob Fell
3
9/18/13
Compiling in windows cpp
No worries, glad to be of help. Works perfectly now, thanks a lot!
unread,
Compiling in windows cpp
No worries, glad to be of help. Works perfectly now, thanks a lot!
9/18/13
Aris Kostakos
, …
loudoweb
15
8/30/13
webgl & stage3d drivers for 3D
Hey, The next version of the flash 3d library Minko (v3, alpha in September, beta in December) will
unread,
webgl & stage3d drivers for 3D
Hey, The next version of the flash 3d library Minko (v3, alpha in September, beta in December) will
8/30/13