I haven't re-checked this for CS4/FP10, but I understand from the
reasons that Li mentions below, bothsides=false is not always
reliable. If you want the text to be fully rendered when viewed from
the front and invisible when viewed from the rear, you can make both
sides visible, then hide the whole text object if it is facing away
from the camera with an algorithm like this:
function hideReversedTextObject(obj, camPos){
// Does a crude backface culling
var v1:Number3D = new Number3D();
var v2:Number3D = new Number3D();
var ang;
v1 = obj.inverseSceneTransform.forward; // Vector facing away from
object
// Note: use inverseSceneTransform.forward (not
sceneTransform.forward) to get
// the vector that is normal to the plane of the object
(textfield).
v2.sub( obj.scenePosition, camPos ); // vector to camera
ang = Util3.degrees(v2.getAngle(v1)); // Angle between vector to
camera and vector facing away from the object.
obj.visible = (ang < 90);
}
Also, if you look for topic "What is the latest/best/simplest 3d text
method to use?" in the groups I had posted a step-by-step technique
for using TextField3D in CS3, following Li's guidance.
Ralph