Number3D Class gone in 3.6.0 ?

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KeithT

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Sep 29, 2010, 3:59:25 AM9/29/10
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I did an update on .svn yesterday and a load of our code fell over
because the Number3D class is not in the latest version. I checked and
it's in 3.5 but not in the latest.

This seems a pretty big change for a minor version release. Is this
right or am I am missing something ?

Keith Turner
Solvexx Solutions Ltd
http://www.solvexx.com

John Brookes

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Sep 29, 2010, 5:23:26 AM9/29/10
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Yep.
Number3D now gone.

http://code.google.com/p/away3d/updates/list (r2827)

savagelook

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Sep 29, 2010, 2:06:29 PM9/29/10
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use the Flash native Vector3D instead

On Sep 29, 5:23 am, John Brookes <jbp...@googlemail.com> wrote:
> Yep.
> Number3D now gone.
>
> http://code.google.com/p/away3d/updates/list(r2827)
>

Canado

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Oct 22, 2010, 9:42:37 AM10/22/10
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Hi There

And what about Number3D.FORWARD and Number3D.RIGHT ??

Michael Iv

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Oct 22, 2010, 9:59:10 AM10/22/10
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Vector3d.Z_AXIS.Vector3d.Y_AXIS.Vector3d.X_AXIS

Also for all the interested in some of conversions from the old vector math (Number3d etc) to FP10 native here is another one:

I updated some of my stuff to the latest Away3D math API .SO if you used to rotate you vector by a given matrix using Number3D rotate() method which is now gone, (Usually used in First person controllers) now you have to use Matrix3D deltaTransformVector()   and not transformVector. First one doesn't include translation information.

Regards,

Michael
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