im xero (aka the.fontvir.us) yet another PV3D defectiee.
so i have completed my first away3D demo, w/ the help
if the lession files. i have also successfully created custom
objects w/ the as3 geometry exporter for 3DSM.
so,
i have been working on a DOF (depth of field) expariment
in PV3D for a wile now, and have had no luck. so im porting
it to away3D to see if i can achieve my goals.
i have many object on the screen. that are decreasing in .z
over time. as this happens i want to increase the blur filter
for just that one object.
here is an amazing example of what im taking about....
http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
now, my demo isnt physics based like the above demo by roxik's
but you get the distance blurring idea...
i was talking w/ pete for a minute last night,
and he didnt know the answer.
so tell me list. can you apply blur filters to individual objects (or
materials?)
in away3D? if so, can i get a little sample code...?
(i know you know the answer to this fabrice)
xero.
____ ___
\ \/ /___________ ____
.\ // __ \_ __ \/ _ \
./ \ ___/| | \( <_> )
/___/\ \___ >__|---\____/
| \_/ \/ |
| xero harrison |
| x...@xero.nu |
| http://xero.nu |
| http://fontvir.us |
| http://xero.owns.us |
`---------------------'
On Sep 28, 12:19 pm, xero <xero...@gmail.com> wrote:
> hey list.
>
> im xero (aka the.fontvir.us) yet another PV3D defectiee.
>
> so i have completed my first away3D demo, w/ the help
> if the lession files. i have also successfully created custom
> objects w/ the as3 geometry exporter for 3DSM.
>
> so,
> i have been working on a DOF (depth of field) expariment
> in PV3D for a wile now, and have had no luck. so im porting
> it to away3D to see if i can achieve my goals.
>
> i have many object on the screen. that are decreasing in .z
> over time. as this happens i want to increase the blur filter
> for just that one object.
>
> here is an amazing example of what im taking about....http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf