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  <channel>
  <title>Away3D.dev Google Group</title>
  <link>http://groups.google.com/group/away3d-dev</link>
  <description>Away3D Flash 3D engine development.</description>
  <language>en</language>
  <item>
  <title>A question about the triangle initObj</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/e97a09775cc5be7c/38973650921c6dee?show_docid=38973650921c6dee</link>
  <description>
  I&#39;m very new to away3d and currently going through Jens tutorials &lt;br&gt; (&lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.flashmagazine.com/Tutorials/detail/away3d_basics_5_-&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; _primitives_part_1/). &lt;br&gt; I noticed that in one of the early examples a triangle is created &lt;br&gt; where some of the initial properties are set using a verbose approach: &lt;br&gt; // verbose approach
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/e97a09775cc5be7c/38973650921c6dee?show_docid=38973650921c6dee</guid>
  <author>
  scruffp...@gmail.com
  (inchworm)
  </author>
  <pubDate>Wed, 06 Jan 2010 00:57:38 UT
</pubDate>
  </item>
  <item>
  <title>Re: ObjectContainer3D position wrong after updating camera rotationY</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/c62ae222a93f7179/86731edc3a32e486?show_docid=86731edc3a32e486</link>
  <description>
  Yea, my bad...here you go: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://resonatormedia.com/UploadMe/virtualworld/&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; notice when you drag with the mouse to rotate around the y axis, it &lt;br&gt; will mess up the room, which is basically a plane floor and a bunch of &lt;br&gt; thin cube walls. &lt;br&gt; Any ideas? &lt;br&gt; Thanks again
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/c62ae222a93f7179/86731edc3a32e486?show_docid=86731edc3a32e486</guid>
  <author>
  scotthedst...@gmail.com
  (dyc)
  </author>
  <pubDate>Tue, 05 Jan 2010 22:28:03 UT
</pubDate>
  </item>
  <item>
  <title>Re: Collada problem</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/039aee1bddf520e9/04665c6e1f46cd7f?show_docid=04665c6e1f46cd7f</link>
  <description>
  Make a simple mode to export such as a cube. It will make the dae file &lt;br&gt; much easier to read.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/039aee1bddf520e9/04665c6e1f46cd7f?show_docid=04665c6e1f46cd7f</guid>
  <author>
  rentakni...@gmail.com
  (Stephen Hopkins)
  </author>
  <pubDate>Tue, 05 Jan 2010 22:02:04 UT
</pubDate>
  </item>
  <item>
  <title>Re: [away3d] ObjectContainer3D position wrong after updating camera rotationY</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/c62ae222a93f7179/65180d04b975b05a?show_docid=65180d04b975b05a</link>
  <description>
  a preview swf would be helpfull.. &lt;br&gt; Fabrice
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/c62ae222a93f7179/65180d04b975b05a?show_docid=65180d04b975b05a</guid>
  <author>
  fabric...@gmail.com
  (Fabrice3D)
  </author>
  <pubDate>Tue, 05 Jan 2010 21:46:36 UT
</pubDate>
  </item>
  <item>
  <title>Re: SpringCam don&#39;t follow the object. Why?</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/0b16733bc56a18bc/0973ae905875bf47?show_docid=0973ae905875bf47</link>
  <description>
  in enterFrame, add &lt;br&gt; cam.view;
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/0b16733bc56a18bc/0973ae905875bf47?show_docid=0973ae905875bf47</guid>
  <author>
  rentakni...@gmail.com
  (Stephen Hopkins)
  </author>
  <pubDate>Tue, 05 Jan 2010 21:41:18 UT
</pubDate>
  </item>
  <item>
  <title>SpringCam don&#39;t follow the object. Why?</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/0b16733bc56a18bc/4d927e4a779df119?show_docid=4d927e4a779df119</link>
  <description>
  Spring camera don&#39;t follow the object. Somebody help! Can&#39;t &lt;br&gt; understend. Here&#39;s code: &lt;br&gt; package{ &lt;br&gt; import away3d.cameras.*; &lt;br&gt; import away3d.containers.Scene3D; &lt;br&gt; import away3d.containers.View3D; &lt;br&gt; import away3d.core.math.Number3D; &lt;br&gt; import away3d.lights.*; &lt;br&gt; import away3d.loaders.*; &lt;br&gt; import away3d.materials.*;
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/0b16733bc56a18bc/4d927e4a779df119?show_docid=4d927e4a779df119</guid>
  <author>
  pavli4enk...@gmail.com
  (metSyS)
  </author>
  <pubDate>Tue, 05 Jan 2010 21:08:09 UT
</pubDate>
  </item>
  <item>
  <title>ObjectContainer3D position wrong after updating camera rotationY</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/c62ae222a93f7179/0f7f7cfd7f12e7a1?show_docid=0f7f7cfd7f12e7a1</link>
  <description>
  Hey guys, &lt;br&gt; Basically, I have this over-the-shoulder camera system set up, with a &lt;br&gt; controlGroup that holds a Camera3D inside of it...I am also taking the &lt;br&gt; mouse movement, and using that to determine which way to rotate the &lt;br&gt; camera, so you get the FPS style view. &lt;br&gt; Anyway, the problem is, after I update the rotation, all of my
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/c62ae222a93f7179/0f7f7cfd7f12e7a1?show_docid=0f7f7cfd7f12e7a1</guid>
  <author>
  scotthedst...@gmail.com
  (dyc)
  </author>
  <pubDate>Tue, 05 Jan 2010 20:28:10 UT
</pubDate>
  </item>
  <item>
  <title>ReflectivePlane + RectClipping = problem</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/812584ea12f84834/c698c9ddda87aabf?show_docid=c698c9ddda87aabf</link>
  <description>
  Hello guys, &lt;br&gt; I&#39;m trying to add a reflective plane on my view and 2 hours after &lt;br&gt; (lol) , i&#39;ve found what was the problem ... &lt;br&gt; I m using a rectangleClipping to set View3D size ... and when i&#39;m &lt;br&gt; using it ... the reflection is no more drawn on the material ... &lt;br&gt; is there someone who could help me ? &lt;br&gt; Thanks a lot !!!
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/812584ea12f84834/c698c9ddda87aabf?show_docid=c698c9ddda87aabf</guid>
  <author>
  ghisle...@gmail.com
  (Ghislain Flandin)
  </author>
  <pubDate>Tue, 05 Jan 2010 20:27:11 UT
</pubDate>
  </item>
  <item>
  <title>Re: [away3d] Re: How do I override an ObjectContainer3D instance using a single material, like I would during parsing?</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/a5d1312dfa018a5d/3059ae60a40e8f9b?show_docid=3059ae60a40e8f9b</link>
  <description>
  Eureka! &lt;br&gt; I looked around the core classes some more and found out how you can access the materials without knowing their names. This should be especially useful when you are using objects which you know only contain one material: &lt;br&gt; for each (var materialData:MaterialData in object3D.materialLibrary) {
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/a5d1312dfa018a5d/3059ae60a40e8f9b?show_docid=3059ae60a40e8f9b</guid>
  <author>
  jos...@joshuagranick.com
  (Joshua Granick)
  </author>
  <pubDate>Tue, 05 Jan 2010 18:59:32 UT
</pubDate>
  </item>
  <item>
  <title>Re: [away3d] Re: Collada problem</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/039aee1bddf520e9/7b0eb7efe5a91d8c?show_docid=7b0eb7efe5a91d8c</link>
  <description>
  Could you compile your SWF as debug instead of release? &lt;br&gt; When you compile using the debug configuration, it should provide a line number, too, which should make it a lot easier to figure out which index is out of range. &lt;br&gt; You might also consider testing this model using Away3D proper, as this might be an Away3DLite specific issue.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/039aee1bddf520e9/7b0eb7efe5a91d8c?show_docid=7b0eb7efe5a91d8c</guid>
  <author>
  jos...@joshuagranick.com
  (Joshua Granick)
  </author>
  <pubDate>Tue, 05 Jan 2010 18:54:28 UT
</pubDate>
  </item>
  <item>
  <title>Re: match blender camera to away3dlite</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/f16eda6f214274fc/95e814ba1bc2c679?show_docid=95e814ba1bc2c679</link>
  <description>
  Hi Rob, &lt;br&gt; Thanks for the input. &lt;br&gt; I&#39;ve looked at camera properties a bit. &lt;br&gt; As far as I can see: &lt;br&gt; FP10 fieldOfView(in PerspectiveProjection) is equivalent to camera.fov &lt;br&gt; in away3d and equivalent to Camera.angle in Blender Python &lt;br&gt; FP10 focalLength(in PerspectiveProjection) is equivalent to &lt;br&gt; camera.focus in away3d and equivalent to Camera.lens in Blender Python
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/f16eda6f214274fc/95e814ba1bc2c679?show_docid=95e814ba1bc2c679</guid>
  <author>
  orgi...@gmail.com
  (George Profenza)
  </author>
  <pubDate>Tue, 05 Jan 2010 18:40:22 UT
</pubDate>
  </item>
  <item>
  <title>Re: match blender camera to away3dlite</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/f16eda6f214274fc/eab73df610921d5b?show_docid=eab73df610921d5b</link>
  <description>
  Hi Rob, &lt;br&gt; Thanks for the input. &lt;br&gt; I&#39;ve looked at camera properties a bit. &lt;br&gt; As far as I can see: &lt;br&gt; FP10 fieldOfView(in PerspectiveProjection) is equivalent to camera.fov &lt;br&gt; in away3d and equivalent to Camera.angle in Blender Python &lt;br&gt; FP10 focalLength(in PerspectiveProjection) is equivalent to &lt;br&gt; camera.focus in away3d and equivalent to Camera.lens in Blender Python
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/f16eda6f214274fc/eab73df610921d5b?show_docid=eab73df610921d5b</guid>
  <author>
  orgi...@gmail.com
  (George Profenza)
  </author>
  <pubDate>Tue, 05 Jan 2010 18:39:56 UT
</pubDate>
  </item>
  <item>
  <title>Re: [away3d] .obj display in Prefab 3D and Away3D</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/460389a3022ccbc3/64ceef091b5dc8c9?show_docid=64ceef091b5dc8c9</link>
  <description>
  Hi Jochem, &lt;br&gt; simple test: in prefab select the mesh, open properties and set bothsides on, if your triangle reappears, its because its flipped &lt;br&gt; set on normals in prefab and you will see its pointing the wrong way. &lt;br&gt; so select in max the faces, and revert the normal for these and reexport the obj. &lt;br&gt; in upcomming updates you should be able do this in Prefab...
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/460389a3022ccbc3/64ceef091b5dc8c9?show_docid=64ceef091b5dc8c9</guid>
  <author>
  fabric...@gmail.com
  (Fabrice3D)
  </author>
  <pubDate>Tue, 05 Jan 2010 16:28:30 UT
</pubDate>
  </item>
  <item>
  <title>.obj display in Prefab 3D and Away3D</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/460389a3022ccbc3/9fda1df835e581c2?show_docid=9fda1df835e581c2</link>
  <description>
  Hello dev&#39;ers, &lt;br&gt; I&#39;ve build some models in 3DsMax and exported them to an .obj file. I &lt;br&gt; want to convert these .obj files with Prefab to .as files. The .as &lt;br&gt; files are used in my Flash Away3D application. &lt;br&gt; I&#39;ve stumbled on a problem during the export of the .obj files. When I &lt;br&gt; display the .obj file in Prefab it seems that some parts of the model
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/460389a3022ccbc3/9fda1df835e581c2?show_docid=9fda1df835e581c2</guid>
  <author>
  me_mini...@hotmail.com
  (Jochem Neerhof)
  </author>
  <pubDate>Tue, 05 Jan 2010 16:14:31 UT
</pubDate>
  </item>
  <item>
  <title>Re: [away3d] Extrude problem</title>
  <link>http://groups.google.com/group/away3d-dev/browse_thread/thread/c519f6eab0563bf1/4d9619ace2bd1e31?show_docid=4d9619ace2bd1e31</link>
  <description>
  Since there are no classes yet available to generate flat meshes from clouds of points yet, you will have first to generate the flat shape first by hand. &lt;br&gt; Use the outter vertexes to feed either pathExtrude if you want a nice profile or simply use SkinExtrude. &lt;br&gt; Then use the Merge class to group both infos. You might need to duplicate top for a bottom info as well.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/away3d-dev/browse_thread/thread/c519f6eab0563bf1/4d9619ace2bd1e31?show_docid=4d9619ace2bd1e31</guid>
  <author>
  fabric...@gmail.com
  (Fabrice3D)
  </author>
  <pubDate>Tue, 05 Jan 2010 13:53:26 UT
</pubDate>
  </item>
  </channel>
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