<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <id>http://groups.google.com/group/away3d-dev</id>
  <title type="text">Away3D.dev Google Group</title>
  <subtitle type="text">
  Away3D Flash 3D engine development.
  </subtitle>
  <link href="/group/away3d-dev/feed/atom_v1_0_msgs.xml" rel="self" title="Away3D.dev feed"/>
  <updated>2010-01-05T07:57:34Z</updated>
  <generator uri="http://groups.google.com" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>galaxy</name>
  <email>ggaxi...@gmail.com</email>
  </author>
  <updated>2010-01-05T07:57:34Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/0274cac595414538/26376a27c6dbf94b?show_docid=26376a27c6dbf94b</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/0274cac595414538/26376a27c6dbf94b?show_docid=26376a27c6dbf94b"/>
  <title type="text">MovieMesh: Possible Frame Name Fix</title>
  <summary type="html" xml:space="preserve">
  Hi, &lt;br&gt; I noticed that certain md2 files that did not have frame names that &lt;br&gt; ended in 3 digits would sometimes fail to load animations correctly. &lt;br&gt; It appears that MovieMesh::addFrame assumes that all frames will have &lt;br&gt; a 3 digit number which is not always the case with off the shelf md2s. &lt;br&gt; I&#39;ve used the code below and it seems to have allowed support for more
  </summary>
  </entry>
  <entry>
  <author>
  <name>galaxy</name>
  <email>ggaxi...@gmail.com</email>
  </author>
  <updated>2010-01-05T07:27:31Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/0f18a8bc683af163/e9b70128de8ea693?show_docid=e9b70128de8ea693</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/0f18a8bc683af163/e9b70128de8ea693?show_docid=e9b70128de8ea693"/>
  <title type="text">Re: Ortho Lens + md2 = inverted triangles</title>
  <summary type="html" xml:space="preserve">
  If it&#39;s any help, here is the code: &lt;br&gt; /* &lt;br&gt; Basic scene setup example in Away3dLite &lt;br&gt; Demonstrates: &lt;br&gt; How to setup your own camera and scene, and apply it to a view. &lt;br&gt; How to add 3d objects to a scene. &lt;br&gt; How to update the view every frame. &lt;br&gt; Code by Rob Bateman &amp;amp; Katopz &lt;br&gt; r...@infiniteturtles.co.uk &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.infiniteturtles.co.uk&quot;&gt;[link]&lt;/a&gt;
  </summary>
  </entry>
  <entry>
  <author>
  <name>galaxy</name>
  <email>ggaxi...@gmail.com</email>
  </author>
  <updated>2010-01-05T06:59:18Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/0f18a8bc683af163/6469233d6420e5ad?show_docid=6469233d6420e5ad</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/0f18a8bc683af163/6469233d6420e5ad?show_docid=6469233d6420e5ad"/>
  <title type="text">Ortho Lens + md2 = inverted triangles</title>
  <summary type="html" xml:space="preserve">
  Hi, &lt;br&gt; This forum is great. Keep up the great work! &lt;br&gt; I have run into an issue while using an OrthogonalLens in a scene &lt;br&gt; rendering an md2 model. I started with the Sphere test demo and &lt;br&gt; altered it to load the md2 instead of the sphere. When the camera is &lt;br&gt; left with the default zoom lens and either template class is used, it
  </summary>
  </entry>
  <entry>
  <author>
  <name>Paweł Stanisławczuk</name>
  <email>pawel.stanislawc...@gmail.com</email>
  </author>
  <updated>2010-01-05T06:47:32Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/1659a0d2a08c1ae5/7fdfe6ee5c89d4e5?show_docid=7fdfe6ee5c89d4e5</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/1659a0d2a08c1ae5/7fdfe6ee5c89d4e5?show_docid=7fdfe6ee5c89d4e5"/>
  <title type="text">Re: loader</title>
  <summary type="html" xml:space="preserve">
  Missed that question with name. As Stephen Hopkins said, put your oj &lt;br&gt; url instead of _objURL. You can also try BitmapFileMaterial like this: &lt;br&gt; private function loadOBJ():void { &lt;br&gt; _objLoader = Obj.load(&amp;quot;myFiles/little_house .obj&amp;quot;, &lt;br&gt; {material:new BitmapFileMaterial(&amp;quot;myImages/ &lt;br&gt; little_house_graphics.jpg&amp;quot;), name:&amp;quot;Littlehouse&amp;quot;, scaling:10});
  </summary>
  </entry>
  <entry>
  <author>
  <name>Paweł Stanisławczuk</name>
  <email>pawel.stanislawc...@gmail.com</email>
  </author>
  <updated>2010-01-05T06:40:41Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/1659a0d2a08c1ae5/f157f8ce03fd501a?show_docid=f157f8ce03fd501a</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/1659a0d2a08c1ae5/f157f8ce03fd501a?show_docid=f157f8ce03fd501a"/>
  <title type="text">Re: loader</title>
  <summary type="html" xml:space="preserve">
  Try: &lt;br&gt; private function loadOBJ():void { &lt;br&gt; _objLoader = Obj.load(_objURL, {material:new ColorMaterial &lt;br&gt; (0xFF0000), &lt;br&gt; name:&amp;quot;OBJ&amp;quot;, scaling:10}); //adjust the scaling as needed &lt;br&gt; _objLoader.addOnSuccess(onLoad erSuccess); &lt;br&gt; _objLoader.addOnError(onLoader Error); //create this function &lt;br&gt; Is your onLoaderSuccess dispatched? Or, are you getting onLoaderError
  </summary>
  </entry>
  <entry>
  <author>
  <name>Stephen Hopkins</name>
  <email>rentakni...@gmail.com</email>
  </author>
  <updated>2010-01-04T23:03:11Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/1659a0d2a08c1ae5/f959f091875ab2b0?show_docid=f959f091875ab2b0</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/1659a0d2a08c1ae5/f959f091875ab2b0?show_docid=f959f091875ab2b0"/>
  <title type="text">[Away3D] loader</title>
  <summary type="html" xml:space="preserve">
  your lightwave file should be a string path in place of _objURL not &lt;br&gt; name:&amp;quot;model.obj&amp;quot;
  </summary>
  </entry>
  <entry>
  <author>
  <name>Stephen Hopkins</name>
  <email>rentakni...@gmail.com</email>
  </author>
  <updated>2010-01-04T22:51:38Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/24200fef7551d1a6/d239e2bc5d704c37?show_docid=d239e2bc5d704c37</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/24200fef7551d1a6/d239e2bc5d704c37?show_docid=d239e2bc5d704c37"/>
  <title type="text">Re: How to rotate a cube made with 6 planes ?</title>
  <summary type="html" xml:space="preserve">
  If the objectcontainer3d doesn&#39;t work for you. then I would use a &lt;br&gt; transformation Matrix. I did something similar for a SphereTree &lt;br&gt; collision class to orient it to my model. Place all the planes /orient &lt;br&gt; them how you want. Clone each of their transform at their DEFAULT &lt;br&gt; ORIGINAL position without any of the rotation(other than to make the
  </summary>
  </entry>
  <entry>
  <author>
  <name>Larry Van Wave</name>
  <email>vanw...@gmail.com</email>
  </author>
  <updated>2010-01-04T22:35:36Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/1659a0d2a08c1ae5/9f6854a807a225c6?show_docid=9f6854a807a225c6</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/1659a0d2a08c1ae5/9f6854a807a225c6?show_docid=9f6854a807a225c6"/>
  <title type="text">Re: [away3d] Re: loader</title>
  <summary type="html" xml:space="preserve">
  For some reason I&#39;m not getting my object to import, do you have a &lt;br&gt; sample file of just a basic import, even if it is without a texture? &lt;br&gt; Thanks! &lt;br&gt; 2010/1/4 Paweł Stanisławczuk &amp;lt;pawel.stanislawc...@gmail.com &amp;gt;:
  </summary>
  </entry>
  <entry>
  <author>
  <name>fab4ce</name>
  <email>wiedenstr...@gmail.com</email>
  </author>
  <updated>2010-01-04T22:26:07Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/409bacd1562357dd/5fddb0617eb1aea5?show_docid=5fddb0617eb1aea5</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/409bacd1562357dd/5fddb0617eb1aea5?show_docid=5fddb0617eb1aea5"/>
  <title type="text">Beginner Problem: Phong Shading on round surface</title>
  <summary type="html" xml:space="preserve">
  Hi all, &lt;br&gt; after some experience with PV3D i decided to switch to away3D. &lt;br&gt; So i started with all the tutorials i could find and i learned how to &lt;br&gt; load models (not that hard, after many hours trying to import a DAE, &lt;br&gt; before i realized, that *.3ds seems to be the better choice), aply &lt;br&gt; shading and textures on primitives, mouseEvents,....
  </summary>
  </entry>
  <entry>
  <author>
  <name>Stephen Hopkins</name>
  <email>rentakni...@gmail.com</email>
  </author>
  <updated>2010-01-04T22:07:48Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/a5d1312dfa018a5d/1ea0c7854d394aac?show_docid=1ea0c7854d394aac</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/a5d1312dfa018a5d/1ea0c7854d394aac?show_docid=1ea0c7854d394aac"/>
  <title type="text">Re: How do I override an ObjectContainer3D instance using a single material, like I would during parsing?</title>
  <summary type="html" xml:space="preserve">
  I found this kind of annoying. Heres a dirty fix. What i did in maya, &lt;br&gt; was assign all of my materials a new lambert called &amp;quot;lam&amp;quot;. I then used &lt;br&gt; that id to change the material for the shape group. You can also look &lt;br&gt; up your material id name in the dae file. it will look like this. The &lt;br&gt; other thing you could do is just keep track of all the material id&#39;s
  </summary>
  </entry>
  <entry>
  <author>
  <name>Joshua Granick</name>
  <email>jos...@joshuagranick.com</email>
  </author>
  <updated>2010-01-04T20:18:49Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/039aee1bddf520e9/eb54d7e909055937?show_docid=eb54d7e909055937</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/039aee1bddf520e9/eb54d7e909055937?show_docid=eb54d7e909055937"/>
  <title type="text">Re: [away3d] Re: Collada problem</title>
  <summary type="html" xml:space="preserve">
  I had trouble when I tried to install ColladaMaya, since I have Maya 2010 installed as well. The installer told me that I could manually copy the plugin files, but I didn&#39;t understand how that might have worked, so I found OpenCollada, which is working great for me now, once I realized I needed to tell it to triangulate the mesh.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Michael</name>
  <email>mikem...@gmail.com</email>
  </author>
  <updated>2010-01-04T20:14:00Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/039aee1bddf520e9/0856b06cc8f73db3?show_docid=0856b06cc8f73db3</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/039aee1bddf520e9/0856b06cc8f73db3?show_docid=0856b06cc8f73db3"/>
  <title type="text">Re: Collada problem</title>
  <summary type="html" xml:space="preserve">
  Yeah, funny thing, using that installer I go through a setup page &lt;br&gt; where I pick the hard drive to install to, and then on the next page &lt;br&gt; i&#39;m supposed to click &amp;quot;install&amp;quot; but install is grayed out, and &lt;br&gt; unclickable. I have no idea why, maybe it&#39;s because i have snow &lt;br&gt; leopard or maya 2010
  </summary>
  </entry>
  <entry>
  <author>
  <name>Ghislain Flandin</name>
  <email>ghisle...@gmail.com</email>
  </author>
  <updated>2010-01-04T19:22:24Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/24200fef7551d1a6/99c1dbc68a3a39f9?show_docid=99c1dbc68a3a39f9</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/24200fef7551d1a6/99c1dbc68a3a39f9?show_docid=99c1dbc68a3a39f9"/>
  <title type="text">Re: How to rotate a cube made with 6 planes ?</title>
  <summary type="html" xml:space="preserve">
  Do you have an example of Quaternions use ? &lt;br&gt; thanks !!! &lt;br&gt; Ghislain
  </summary>
  </entry>
  <entry>
  <author>
  <name>Michael Iv</name>
  <email>explomas...@gmail.com</email>
  </author>
  <updated>2010-01-04T19:19:46Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/24200fef7551d1a6/0e9be7366e38958c?show_docid=0e9be7366e38958c</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/24200fef7551d1a6/0e9be7366e38958c?show_docid=0e9be7366e38958c"/>
  <title type="text">Re: [away3d] Re: How to rotate a cube made with 6 planes ?</title>
  <summary type="html" xml:space="preserve">
  use Quaternions ( more Math but very powerful)
  </summary>
  </entry>
  <entry>
  <author>
  <name>Joshua Granick</name>
  <email>jos...@joshuagranick.com</email>
  </author>
  <updated>2010-01-04T19:16:49Z</updated>
  <id>http://groups.google.com/group/away3d-dev/browse_frm/thread/039aee1bddf520e9/7460d2027aac72c3?show_docid=7460d2027aac72c3</id>
  <link href="http://groups.google.com/group/away3d-dev/browse_frm/thread/039aee1bddf520e9/7460d2027aac72c3?show_docid=7460d2027aac72c3"/>
  <title type="text">Re: [away3d] Re: Collada problem</title>
  <summary type="html" xml:space="preserve">
  This should work: &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://opencollada.org/download.html&quot;&gt;[link]&lt;/a&gt;
  </summary>
  </entry>
</feed>
