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Anybody know why whenever I drop my subdivision size below 20 with
SkinExtrude I start losing triangle off the mesh? I've already tested
FrustumClipping and positioning the camera much further away. It
seems to be a limitation of the SkinExtrude or something, but I don't
know the math well enough to troubleshoot it. Ideas?
Vishwas Gagrani
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Sep 28, 2010, 10:44:49 AM9/28/10
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not aware about away3d, but in papervision , these two lines help to avoid clipping.
camera.useCulling = true; renderer.clipping = new FrustumClipping(FrustumClipping.NEAR);
savagelook
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Sep 28, 2010, 1:04:17 PM9/28/10
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Like I said, I don't think its a scene/view clipping problem since
moving the camera and trying to use FrustumClipping didn't help at
all.