Anybody know why whenever I drop my subdivision size below 20 with
SkinExtrude I start losing triangle off the mesh? I've already tested
FrustumClipping and positioning the camera much further away. It
seems to be a limitation of the SkinExtrude or something, but I don't
know the math well enough to troubleshoot it. Ideas?
> Anybody know why whenever I drop my subdivision size below 20 with > SkinExtrude I start losing triangle off the mesh? I've already tested > FrustumClipping and positioning the camera much further away. It > seems to be a limitation of the SkinExtrude or something, but I don't > know the math well enough to troubleshoot it. Ideas?
not aware about away3d, but in papervision , these two lines help to avoid clipping.
camera.useCulling = true; renderer.clipping = new FrustumClipping(FrustumClipping.NEAR);
> On 28-09-2010 18:30, savagelook wrote:> Anybody know why whenever I drop my subdivision size below 20 with
> > SkinExtrude I start losing triangle off the mesh? I've already tested
> > FrustumClipping and positioning the camera much further away. It
> > seems to be a limitation of the SkinExtrude or something, but I don't
> > know the math well enough to troubleshoot it. Ideas?
> not aware about away3d, but in papervision , these two lines help to
> avoid clipping.
> camera.useCulling = true;
> renderer.clipping = new FrustumClipping(FrustumClipping.NEAR);
> > On 28-09-2010 18:30, savagelook wrote:> Anybody know why whenever I drop my subdivision size below 20 with
> > > SkinExtrude I start losing triangle off the mesh? I've already tested
> > > FrustumClipping and positioning the camera much further away. It
> > > seems to be a limitation of the SkinExtrude or something, but I don't
> > > know the math well enough to troubleshoot it. Ideas?
> > not aware about away3d, but in papervision , these two lines help to
> > avoid clipping.