True that. I'll give it a shot but not very confident in my
abilities ... wish me luck :)
> On 15/10/2009, Joseph <
joe.coving...@gmail.com> wrote:
>
>
>
>
>
>
>
> > In case it's not obvious to others how to get around the loss:
>
> > camXdir = Math.sin(camPan * (Math.PI/180)) * stepSize;
> > camZdir = Math.cos(camPan * (Math.PI/180)) * stepSize;
>
> > camera.x += camXdir;
> > camera.z += camZdir;
>
> > where camPan is simply a variable that keeps track of the amount of
> > camera.rotationY done for Camera3D.
>
> > May be a better way around it but this works ...
>
> > On Oct 13, 1:29 pm, Joseph <
joe.coving...@gmail.com> wrote:
> >> I used
>
> >> camera.moveForward(N), camera.moveBackward(N), camera.moveLeft(N), etc
> >> with Camera3D
>
> >> extensively in away3d (heavy?) but lite doesn't like it ... is it
> >> still available?
>
> --