Away3D 4 BroomStick: MovieMaterial

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Darcey Lloyd

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Apr 12, 2011, 9:47:34 AM4/12/11
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Hi,

I require the use of interactive MovieMaterials, I'm guessing this is on a to do list somewhere? or is there something new I am missing for v4?

Thanks

Darcey

Michael Iv

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Apr 12, 2011, 9:53:45 AM4/12/11
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I guess you can't use MovieClip for material in an original way anymore.That is because Stage3D is completely separated from Stage (2D) in terms of display objects.Some tricky approach is required.
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Vatrobot

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Apr 12, 2011, 10:00:12 AM4/12/11
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Hi,

not tested yet, but:

goto: http://away3d.com/livedocs/broomstick/Away3D/
search for: VideoMaterial, IVideoPlayer

greets,
Vatro

Vatrobot

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Apr 12, 2011, 10:04:58 AM4/12/11
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...sorry I missunderstood you, forget it. you want MovieClips as
Material not Video.

greets,
Vatro

On 12 Apr., 15:47, Darcey Lloyd <darcey.ll...@gmail.com> wrote:

Darcey Lloyd

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Apr 12, 2011, 10:10:52 AM4/12/11
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Hmm life without MovieMaterial... That's going to be interesting... Full 3D UI's it is then.

Possibly (not sure) translating a movieclip to bitmapdata and applying that to a primitive and then somehow projecting mouse interactive areas would do the job... food for thought, but for now I will go an alternate route.

D

richardolsson

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Apr 12, 2011, 7:01:57 PM4/12/11
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@Darcey;

What you describe is exactly what older versions of Away do as well,
so implementing this in Away4 will be no harder than it used to be.
The methods will be essentially the same. However, because uploading
textures to the GPU is slow the performance might not be very good for
movie clips that update every frame.

As with everything else, this is mainly a matter of time.

Cheers
/R


On Apr 12, 4:10 pm, Darcey Lloyd <darcey.ll...@gmail.com> wrote:
> Hmm life without MovieMaterial... That's going to be interesting... Full 3D
> UI's it is then.
>
> Possibly (not sure) translating a movieclip to bitmapdata and applying that
> to a primitive and then somehow projecting mouse interactive areas would do
> the job... food for thought, but for now I will go an alternate route.
>
> D
>
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