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Away3d 2.2: the Motherlode
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Rob Bateman  
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 More options Sep 27 2008, 5:46 pm
From: "Rob Bateman" <rob.bate...@gmail.com>
Date: Sat, 27 Sep 2008 22:46:17 +0100
Local: Sat, Sep 27 2008 5:46 pm
Subject: Away3d 2.2: the Motherlode

After a buildup possibly only matched by the splitting of the atom...

The Away3d team are pleased to announce the release of the 2.2.0 update to
the Away3d engine!

you can download the update from the trunk in the svn repository:

http://away3d.googlecode.com/svn/trunk

or go to the downloads section of away3d.com where a new zip file is
available:

http://www.away3d.com/downloads

plus all your favorite demos upgraded (with minimal fuss) to the latest
codebase.

Man oh man have we got features for you. Some more demos will be released in
the coming days to illustrate some of whats on offer, but here a brief (!)
rundown of the tastiest bits...

*Triangle caching

*So i'm sure everyone has heard of or seen the triangle caching available in
the Alternativa engine. Well, think similar, but about ten times as useful,
and your there! Triangle caching works by avoiding a redraw of an object if
neither the camera or object has been updated. In 2.2 caching is done
per-canvas, so objects in their own canvas will have their own triangle
caching. This is where the fun really starts, because virtually any scene
with a static camera that employs the ownCanvas property on it's objects
will benefit, and the system will allow stupid amounts of triangles to be
cached - tests have been done with 100,000 poly scenes without blinking an
eye.

*Collada bones

*This has been lacking in our feature set for a while now - but no more! The
bones importer is integrated into the collada importer, so you need know
nothing new in order to use bones in your project. The only visible addition
is the animationLibrary, which works in a similar way to the
materialLibrary. Many different types of collada file have been tested to
ensure a wide range of compatibility, plus collada bones objects can now be
cloned complete with their skeletons by using the new cloneAll() function.

*Pathextrude and pathanimator classes*

This is the last word in bendy generated objects. You want a road, a ribbon,
a railway? how about a bridge or tunnel? With pathextrude, this becomes
easy. Pathanimator can then come along and help you move an object along the
surface of your extrusions. If you haven't seen already, check out this
fantastic example of the system in action: http://www.closier.nl/blog/?p=77.

*Bounding boxes and bounding spheres*

One for the physicists, or anyone wanting to detect collisions between
irregular objects. The bounding system now available allows you to calculate
the bounding radius or box for any object. Not only that, but the
calculations will update in real time for any animations on the mesh or
child objects. A simple debug tool allows you to keep track of what's going
on by setting debugbb or debugbs to true on any object.

*Meshrenderer*

This has been talked about for a while, but the official name for it now is
the Projector. These classes are responsible for the step in between
projection matrix calculations and the render loop - the point where all
visible elements of an object are projected into drawing primitives ready to
be rendered. The projector classes do this in a number of default ways for
triangles, segments and sprites. However, you don't have to stop there! Now
you can create custom projector objects that can render in any way you want
- maybe just vertex information as scaled bitmaps, or a selection of faces
based on a defining property, or completely different drawing method for
segment objects... Demos to follow with this one!

A few more additions of note:

Simple shadows class
Obj exporter
Separated geometry classes
Corrections to multiple view interaction
custom renderer definition on ownCanvas objects
Fixed mirroring in 3ds files
Elevation2AS3 function
ElevationModifier class
Added non-destructive scaling properties on objects
non-destructive movePivot on objects

So while this has been a little longer than our usual month and a half
cycle, we hope this goes some way to explaining what the wait has been about

In other news:

*Conference!

*I will be giving a presentation on the features of Away3d, new and old, at
this year's Flash on the Beach conference in Brighton, UK. If you're
attending I hope you can make it - first session on day 3.. ouch! Let me
just say in advance that hangovers are welcome. Hope to see you there.

*Training!*

There is a new two-day training session being setup in London specifically
for Away3d called *Essential Away3d Techniques.* Arranged through the LFPUG
(http://www.lfpug.com) it will be running on the 22nd-23rd October, and at
only £235 should be within almost everyone's budget. We operate smaller
class sizes than some others to allow a more personal approach to training -
the class size here is set to a maxium of 15 people. Feedvack from previous
sessions can be see by reading the comments posted on the site:
http://www.lfpug.com/?s=3d+training.

As with any new release, bugs are only to be expected. We will be doing our
level best to rectify those reported as quickly as possible - if anyone does
experience problems, please report them etiher on the mailing list or in the
issues tracker in the googlecode repository:

http://code.google.com/p/away3d/issues/list

Enjoy the new release!

the Away3d Team

--
Rob Bateman
Flash Development & Consultancy

rob.bate...@gmail.com
www.infiniteturtles.co.uk
www.away3d.com


 
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Iman Khabazian  
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 More options Sep 27 2008, 7:01 pm
From: "Iman Khabazian" <ima...@gmail.com>
Date: Sat, 27 Sep 2008 16:01:49 -0700
Local: Sat, Sep 27 2008 7:01 pm
Subject: Re: [away3d] Away3d 2.2: the Motherlode

Congratulations on your huge release!

I was just wondering, in regards to the triangle caching logic, did you
consider caching the triangle in cases where the object and camera both move
but move the same way.

Again congratulations, the feature list seems extremely impressive and
useful.

thanks,
Iman


 
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paullaster  
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 More options Sep 28 2008, 12:37 am
From: paullaster <car...@gmail.com>
Date: Sat, 27 Sep 2008 21:37:58 -0700 (PDT)
Local: Sun, Sep 28 2008 12:37 am
Subject: Re: Away3d 2.2: the Motherlode
Congrats you guys!  That is a huge release!

With the download link the Demos and Source link to the same
Away3dDemo zip file

thanks for the hard work.
eDdie

On Sep 27, 4:01 pm, "Iman Khabazian" <ima...@gmail.com> wrote:


 
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Rudolph Thomas (TIGME.COM)  
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 More options Sep 28 2008, 6:11 am
From: "Rudolph Thomas \(TIGME.COM\)" <rudo...@tigme.com>
Date: Sun, 28 Sep 2008 12:11:11 +0200
Local: Sun, Sep 28 2008 6:11 am
Subject: Re: [away3d] Re: Away3d 2.2: the Motherlode
There is a typing error on this page:
http://away3d.com/downloads
away3d sources <- This link is point to the wrong file it should point to:
http://away3d.com/download/away3d_2_2_0.zip
away3d demos
away3d tests
getting started

Thanks for the hard work...

Kind regards .. Rudolph Thomas i...@tigme.com www.tigme.com
www.carrara3d.co.za --------------------------------------------------------------------------- -----
P.O. BOX 442 KLEINMOND 7195 SOUTH AFRICA [P] 028 271 5450 [M] 082 254 3927
[F] 088 028 271 5450


 
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Rob Bateman  
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 More options Sep 28 2008, 10:33 am
From: "Rob Bateman" <rob.bate...@gmail.com>
Date: Sun, 28 Sep 2008 15:33:26 +0100
Local: Sun, Sep 28 2008 10:33 am
Subject: Re: [away3d] Re: Away3d 2.2: the Motherlode
Cheers guys. Corrected.

Rob

On 9/28/08, Rudolph Thomas (TIGME.COM) <rudo...@tigme.com> wrote:

--
Rob Bateman
Flash Development & Consultancy

rob.bate...@gmail.com
www.infiniteturtles.co.uk
www.away3d.com


 
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tain  
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 More options Sep 28 2008, 11:07 am
From: tain <bugi....@gmail.com>
Date: Sun, 28 Sep 2008 08:07:20 -0700 (PDT)
Local: Sun, Sep 28 2008 11:07 am
Subject: Re: Away3d 2.2: the Motherlode
Thank you Away3d Team.
I just quickly tested some things, and looked at rewritten examples
and demos, and results are stunning.
better, faster, stronger :P

thank you for your great work.

On Sep 28, 4:33 pm, "Rob Bateman" <rob.bate...@gmail.com> wrote:


 
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Ian Stokes  
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 More options Sep 28 2008, 12:29 pm
From: Ian Stokes <i...@unit2design.com>
Date: Sun, 28 Sep 2008 09:29:21 -0700 (PDT)
Local: Sun, Sep 28 2008 12:29 pm
Subject: Re: Away3d 2.2: the Motherlode
WAY COOL GUYS! thanks!

On Sep 27, 2:46 pm, "Rob Bateman" <rob.bate...@gmail.com> wrote:


 
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mogg  
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 More options Sep 28 2008, 4:07 pm
From: mogg <tonyghe...@gmail.com>
Date: Sun, 28 Sep 2008 13:07:34 -0700 (PDT)
Local: Sun, Sep 28 2008 4:07 pm
Subject: Re: Away3d 2.2: the Motherlode
YES! AWESOME WORK!

Thank you!

On Sep 28, 9:29 am, Ian Stokes <i...@unit2design.com> wrote:


 
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BOURNE 3D  
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 More options Sep 28 2008, 8:07 pm
From: BOURNE 3D <bourn...@googlemail.com>
Date: Sun, 28 Sep 2008 17:07:10 -0700 (PDT)
Local: Sun, Sep 28 2008 8:07 pm
Subject: Re: Away3d 2.2: the Motherlode
Great Work guys. Collada and path animation is awesome a nice feature.
This is the best news since 3D Texture painting in P/Shop CS4.

Great Demo, Bateman Bridge, LOL. Thats really cool. Keep it up Away
Team.

On Sep 27, 10:46 pm, "Rob Bateman" <rob.bate...@gmail.com> wrote:


 
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Demon.S  
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 More options Sep 29 2008, 12:18 am
From: "Demon.S" <demons....@gmail.com>
Date: Sun, 28 Sep 2008 21:18:10 -0700 (PDT)
Local: Mon, Sep 29 2008 12:18 am
Subject: Re: Away3d 2.2: the Motherlode
good updates!!! thx away3d team!

 
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laurent  
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 More options Sep 29 2008, 9:14 am
From: laurent <laur...@logiquefloue.org>
Date: Mon, 29 Sep 2008 15:14:44 +0200
Local: Mon, Sep 29 2008 9:14 am
Subject: Re: [away3d] Re: Away3d 2.2: the Motherlode
This is demo is unbelivable! So fast with this big scene. And funny!!
hehehe really nice tribute to everyones work!
Congratulations!!
L

BOURNE 3D a écrit :


 
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