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ShadingColorMaterial, no color?
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savagelook  
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 More options Jun 13 2010, 11:15 pm
From: savagelook <anthony.lukasav...@gmail.com>
Date: Sun, 13 Jun 2010 20:15:02 -0700 (PDT)
Local: Sun, Jun 13 2010 11:15 pm
Subject: ShadingColorMaterial, no color?
http://savagelook.com/demos/materials/sandbox.html

I'm using away3d 3.5 and you can view source with a right click.  I
was creating a little app to learn about all the materials away3d has
to offer and get a sense of how they perform, and I hit a snag.  When
I apply a ShadingColorMaterial to my sphere, I get nothing but black.
I have a directional light pointing directly at it (0,0,1), and it can
be seen when you apply any of the other materials that are affected by
light that I have gotten to so far, but not the ShadingColorMaterial.
Any ideas?


 
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savagelook  
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 More options Jun 14 2010, 12:53 pm
From: savagelook <anthony.lukasav...@gmail.com>
Date: Mon, 14 Jun 2010 09:53:01 -0700 (PDT)
Local: Mon, Jun 14 2010 12:53 pm
Subject: Re: ShadingColorMaterial, no color?
any ideas?

On Jun 13, 11:15 pm, savagelook <anthony.lukasav...@gmail.com> wrote:


 
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savagelook  
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 More options Jun 15 2010, 2:13 pm
From: savagelook <anthony.lukasav...@gmail.com>
Date: Tue, 15 Jun 2010 11:13:14 -0700 (PDT)
Local: Tues, Jun 15 2010 2:13 pm
Subject: Re: ShadingColorMaterial, no color?
pretty please

On Jun 14, 12:53 pm, savagelook <anthony.lukasav...@gmail.com> wrote:


 
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Ralph Brooker  
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 More options Jun 15 2010, 2:20 pm
From: Ralph Brooker <ra...@satprof.com>
Date: Tue, 15 Jun 2010 14:20:14 -0400
Local: Tues, Jun 15 2010 2:20 pm
Subject: RE: [away3d] Re: ShadingColorMaterial, no color?
Are you using the same directional light source for your
PhongColorMaterial?

I believe that in 3.5 the directional light's direction property
represents the direction the light is going towards, which is the opposite
of the position property in the old Away3D, which represented the
direction the light was coming from.  So maybe your light is behind the
sphere?

I would also suggest adding a Trident to your scene - they are great for
debugging directions.

Ralph


 
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savagelook  
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 More options Jun 15 2010, 3:15 pm
From: savagelook <anthony.lukasav...@gmail.com>
Date: Tue, 15 Jun 2010 12:15:41 -0700 (PDT)
Local: Tues, Jun 15 2010 3:15 pm
Subject: Re: ShadingColorMaterial, no color?
I'm using the same directional light for all the materials listed in
the demo.  That's what is so confusing.  All the other shaded
materials are acting as I would expect, but the ShadingColorMaterial
shows nothing.

On Jun 15, 2:20 pm, Ralph Brooker <ra...@satprof.com> wrote:


 
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Ralph B  
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 More options Jun 16 2010, 10:51 am
From: Ralph B <ra...@satprof.com>
Date: Wed, 16 Jun 2010 07:51:13 -0700 (PDT)
Local: Wed, Jun 16 2010 10:51 am
Subject: Re: ShadingColorMaterial, no color?
I am also having the same problem with the Away3D trunk version.  It
works OK in 3.4.2 though.  Is this a bug in 3.5 or is there a
different way we are supposed to use ShadingColorMaterial in 3.5?

What are the valid combinations of materials and lights in 3.5?  I
can't find this info in the docs or source code.

All my objects and primitives that look fine in 3.4.2 are either black
or invisible when compiled with the current trunk version, even after
fixing errors due to syntax changes.

Ralph

On Jun 15, 3:15 pm, savagelook <anthony.lukasav...@gmail.com> wrote:


 
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savagelook  
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 More options Jun 16 2010, 11:09 am
From: savagelook <anthony.lukasav...@gmail.com>
Date: Wed, 16 Jun 2010 08:09:43 -0700 (PDT)
Local: Wed, Jun 16 2010 11:09 am
Subject: Re: ShadingColorMaterial, no color?
good, im not crazy :)

On Jun 16, 10:51 am, Ralph B <ra...@satprof.com> wrote:


 
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Ralph B  
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 More options Jun 16 2010, 3:05 pm
From: Ralph B <ra...@satprof.com>
Date: Wed, 16 Jun 2010 12:05:39 -0700 (PDT)
Local: Wed, Jun 16 2010 3:05 pm
Subject: Re: ShadingColorMaterial, no color?
Rob or Fabrice, can you give us some guidance please? Thanks in
advance...

On Jun 16, 11:09 am, savagelook <anthony.lukasav...@gmail.com> wrote:


 
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savagelook  
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 More options Jun 24 2010, 9:31 am
From: savagelook <anthony.lukasav...@gmail.com>
Date: Thu, 24 Jun 2010 06:31:55 -0700 (PDT)
Local: Thurs, Jun 24 2010 9:31 am
Subject: Re: ShadingColorMaterial, no color?
No help here?

On Jun 16, 3:05 pm, Ralph B <ra...@satprof.com> wrote:


 
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Rob Bateman  
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 More options Jul 2 2010, 9:00 am
From: Rob Bateman <rob.bate...@gmail.com>
Date: Fri, 2 Jul 2010 14:00:06 +0100
Local: Fri, Jul 2 2010 9:00 am
Subject: Re: [away3d] Re: ShadingColorMaterial, no color?

Hey savagelook

have  you tried adjustin gthe brightness property on the directional light?
this may be out of whack - the dot3 and phong materials use a different
render process so may need updating to simulate the same light levels as the
shadingcolormaterial

Rob

On Thu, Jun 24, 2010 at 2:31 PM, savagelook <anthony.lukasav...@gmail.com>wrote:

--
Rob Bateman
Flash Development & Consultancy

rob.bate...@gmail.com
www.infiniteturtles.co.uk
www.away3d.com


 
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mikerz  
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 More options Jul 22 2010, 3:36 pm
From: mikerz <mik...@gmail.com>
Date: Thu, 22 Jul 2010 12:36:49 -0700 (PDT)
Local: Thurs, Jul 22 2010 3:36 pm
Subject: Re: ShadingColorMaterial, no color?
I have tried this... it just gets duller. I am looking at middle-gray
ribbons flying around which are colored with bitmapmaterial...

On Jul 2, 9:00 am, Rob Bateman <rob.bate...@gmail.com> wrote:


 
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