I took a shot at the FaceLinking in away3dlite. I tweaked the
away3Dlite. I am not an expert programmer, but I *think* it works...
P.S. - I don't really know the protocols for tweaking someone else's
On Jun 26, 12:15 pm, Fabrice3D <
fabric...@gmail.com> wrote:
> thats why the offset is made for, you can pass a negative offset as well,
> but this also means that in certain cases the object would look like if its inverted.
>
> > When a certain face in an animation faces a certain way (opposite? etc), the link seems to rotate the object the wrong way.
>
> Problem here is more of a visual perception kind than a math one I think.
>
> > This may be one of the hardest things to get right, since it's pretty hard to test.
>
> actually, it remembers me I started wrote a "face" explorer just for this purpose a while ago for Prefab for a personal project, but never finsihed it.
> may be I will as it seems the class is being used fairly often.
>
> > The coolest thing about this feature to me is the ability to attached a gun or backpack on a moving model for a game.
>
> I've seen already pretty creative uses of it, but yes, tmp attached items such as guns while keeping independant object behavior were
> the reasons why I wrote it in the first place :)
>
> Fabrice
>
> On Jun 26, 2010, at 3:52 PM, Peter Kapelyan wrote:
>
> > Hmmm,
>
> > I don't know if to take that as a compliment or if thems fightin' words :O
>
> > J/k But, here comes the rain again.
>
> > A (the?) correct Facelink should work on animated models as well like in this demo:
> >
http://www.closier.nl/playground/facelink/facelink2.html
>
> > However, I don't think Fabrices code works right 100% of the time. When a certain face in an animation faces a certain way (opposite? etc), the link seems to rotate the object the wrong way.This may be one of the hardest things to get right, since it's pretty hard to test.
>
> > The coolest thing about this feature to me is the ability to attached a gun or backpack on a moving model for a game. You can then have tons of separate models made that just magically "stick" to where they are supposed to be. And there is the problem, it seems more like magic than something that is possible :O
>
> > I have seen this feature in other 3d engines, not sure, but I think I usually saw it as attach to vertice, not face.
>
> > Anyways I wanted to congratulate you for getting stuff to work so far, it looks like it could be really handy!
>
> > -Peter "Party" Pooper :P
>