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Number3D Class gone in 3.6.0 ?
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KeithT  
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 More options Sep 29 2010, 3:59 am
From: KeithT <k.tur...@webbookings.biz>
Date: Wed, 29 Sep 2010 00:59:25 -0700 (PDT)
Local: Wed, Sep 29 2010 3:59 am
Subject: Number3D Class gone in 3.6.0 ?
I did an update on .svn yesterday and a load of our code fell over
because the Number3D class is not in the latest version. I checked and
it's in 3.5 but not in the latest.

This seems a pretty big change for a minor version release. Is this
right or am I am missing something ?

Keith Turner
Solvexx Solutions Ltd
http://www.solvexx.com


 
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John Brookes  
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 More options Sep 29 2010, 5:23 am
From: John Brookes <jbp...@googlemail.com>
Date: Wed, 29 Sep 2010 10:23:26 +0100
Local: Wed, Sep 29 2010 5:23 am
Subject: Re: [away3d] Number3D Class gone in 3.6.0 ?

Yep.
Number3D now gone.

http://code.google.com/p/away3d/updates/list (r2827)

On 29 September 2010 08:59, KeithT <k.tur...@webbookings.biz> wrote:


 
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savagelook  
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 More options Sep 29 2010, 2:06 pm
From: savagelook <anthony.lukasav...@gmail.com>
Date: Wed, 29 Sep 2010 11:06:29 -0700 (PDT)
Local: Wed, Sep 29 2010 2:06 pm
Subject: Re: Number3D Class gone in 3.6.0 ?
use the Flash native Vector3D instead

On Sep 29, 5:23 am, John Brookes <jbp...@googlemail.com> wrote:


 
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Canado  
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 More options Oct 22 2010, 9:42 am
From: Canado <can...@gmail.com>
Date: Fri, 22 Oct 2010 06:42:37 -0700 (PDT)
Local: Fri, Oct 22 2010 9:42 am
Subject: Re: Number3D Class gone in 3.6.0 ?
Hi There

And what about Number3D.FORWARD  and Number3D.RIGHT  ??

On Sep 29, 2:06 pm, savagelook <anthony.lukasav...@gmail.com> wrote:


 
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Michael Iv  
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 More options Oct 22 2010, 9:59 am
From: Michael Iv <explomas...@gmail.com>
Date: Fri, 22 Oct 2010 15:59:10 +0200
Local: Fri, Oct 22 2010 9:59 am
Subject: Re: [away3d] Re: Number3D Class gone in 3.6.0 ?

Vector3d.Z_AXIS.Vector3d.Y_AXIS.Vector3d.X_AXIS

Also for all the interested in some of conversions from the old vector math
(Number3d etc) to FP10 native here is another one:

I updated some of my stuff to the latest Away3D math API .SO if you used to
rotate you vector by a given matrix using Number3D rotate() method which is
now gone, (Usually used in First person controllers) now you have to use
Matrix3D deltaTransformVector()   and not transformVector. First one doesn't
include translation information.

Regards,

Michael

--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
explomas...@gmail.com
t...@neurotech.co.il

 
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