Jose
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Hi, i'm testing the posibilities of Prebaking but I can't work with
shadows.
I have two Spheres with BitmapMaterial.
sph1 = new Sphere ();
sph1 .radius = _SPEHERERADIUS_;
sph1 .z = -900;
sph1 .bothsides = true;
container.addChild(sph1);
sph2 = new Sphere ();
sph2 .radius = _SPEHERERADIUS_;
sph2 .x = -200;
sph2 .bothsides = true;
container.addChild(sph2);
[..]
_bitmapMaterial = new
BitmapMaterial(Cast.bitmap(e.target.content.bitmapData));
sph1.material = sph2.material = _bitmapMaterial;
I have a PointLight3D too:
light = new PointLight3D ();
light.color = 0x989898;
light.brightness = 0.6;
light.specular = 0.6;
light.ambient = 0.6;
light.radius = 3000;
light.fallOff = 2000;
light.z = -1500;
scene.addLight(light);
And:
var LPB:LightPrebaker = new LightPrebaker(container, [ light ], 0.6,
true);
LPB.addOnTraceComplete(traceComplete);
LPB.apply();
If I use fast rendering everything works fine. When I use shadows, I
can only see the spheres with scena ambient.
What am I doing wrong?. Thanks.