Thank you it works like a charm ! : ) but increase CPU usage... of
On Jan 12, 5:16 pm, Fabrice3D <
fabric...@gmail.com> wrote:
> import away3d.core.render.Renderer;
> view = new View3D({renderer:Renderer.CORRECT_Z_ORDER});
> You also can try "pushfront" or "pushback" properties, set to true to the planes meshes if these are planes...
> there are other ways, but looking at your example, one of these should be enough
> and you should be able to set the face count back to minimum
>
> Fabrice
>
> On Jan 12, 2011, at 5:04 PM, nicolas wrote:
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> > Hi,
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> > I am new to Away3D and i am facing an "overlapping" problem : )
> > Here is my question on StackOverflow :
>