Hi Ben,
Thank you for your reply. I was without Internet access for 2 weeks,
sorry for not replying earlier.
The app crashes at a "random" spot, inside a drewRect: function of a
game's sprite. The breakpoints
do not provide any other information, unfortunately.
In the meantime I noticed some debug calls inside the ASI classes and
I enabled the DEBUG_REQUEST_STATUS macro,
which gave the following console output:
[STATUS] Starting asynchronous request <ASIFormDataRequest: 0x81f800>
void SendDelegateMessage(NSInvocation*): delegate (--??--) failed to
return after waiting 10 seconds. main run loop mode:
kCFRunLoopDefaultMode
I searched online for this type of error a lot, but couldn't find
anything useful. The code execution is on the main thread, the crash
happens on another thread.
Unfortunately I cannot reproduce this message again, so I don't recall
what was at the (--??--) place-holder above.
Any ideas?