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Message from discussion Issue 95 in aseprite: tweaks to the layer system

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Date: Fri, 13 Apr 2012 11:40:10 +0000
Subject: Issue 95 in aseprite: tweaks to the layer system
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Status: New
Owner: ----
Labels: Type-Feature Priority-Medium Component-UI

New issue 95 by maniacal...@gmail.com: tweaks to the layer system
http://code.google.com/p/aseprite/issues/detail?id=95


There are a few ideas I had for the layer system.
The first is making it so you can move layers. If you accidentally start a  
sprite on the bottom layer and need to put something behind it you are  
pretty much out of luck as is.

Second, I would love an "duplicate contents of selection to frames x-y"  
function, where you are able to take a selection and copy it into a  
user-defined range of frames.

An example would be as follows;
I am creating a five-frame blink animation, with two layers. I create the  
sprite on one layer, then animate it as usual.
However, later on I decide to add a pair of glasses to it. I draw the  
glasses on the first cell in layer two, then utilize the feature I  
suggested to instantly copy this layer into the remaining frames.

Please let me know what you think of my idea. I really enjoyy the program,  
by the way.