> If anyone has any suggestions on relieving the ball through line
> problem, i'd love to hear'em.
I only played with the API a little bit but isn't that 'fixable' by
playing with the simulation step? I think you might also run > 1 APE
step per frame to increase your chances of not missing the collision?
--
Chris Green <gre...@gmail.com>
Yeah, increasing the sampling is the only way to do it (through either
multisampling or shortening the time step). Or, if you can determine
the "inside" and "outside" of lines you could test the ball against
the lines and "pop" it out if its on the inside of lines. But that's
probably hard/impossible to do given the freeform drawing tools.
Pretty cool... are the lines just RectangleParticle segments, or are
they CircleParticles connected with Springs or what? Any optimizations
that you made to APE?
Troy.