Problem addin' RigidBody

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ben

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Jul 7, 2008, 8:11:37 AM7/7/08
to APE General
Hi everyone, and thanks for your wonderfull work.
I've just discovered the rigid branch and really apreciate this (as
long as I won't have to create multiple constraints...)
but as I get the last svn, I cant help make it interact with the group
it's placed in ???

example :
_world is my group, any other kind of particles run just fine, but
when i add :

var rect:RigidRectangle;
rect = new RigidRectangle(280, 80, 40,20,20,false, etc...);
rect.setDisplay ( new Bidle(1, 0.5));
_world.addParticle ( rect );

the rect appear in my world but doesn't interact with the others ???
Did I missed something ????

ben

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Jul 8, 2008, 11:59:52 AM7/8/08
to APE General
As I've just discovered, it seems that Rigid Particles and regular
Particles can't collide together !
Is it an old "souvenir" or is it still true (as it seems in the rigid
branch svn) ????
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