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When removing items, works better to*downcount* the array:
<code>
public function cleanup():void {
sprite.graphics.clear();
var n = sprite.numChildren;
for (var i:int = n-1; i >= 0; i--) {
sprite.removeChildAt(i);
}
}
</code>
[else you only remove the alternate/half of elements...]
Owen Bennett
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May 27, 2008, 6:57:41 PM5/27/08
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Or you can just use sprite.removeChildAt(0)
motionsmith
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May 29, 2008, 9:09:52 PM5/29/08
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Thanks!
On May 27, 3:57 pm, Owen Bennett <o...@steamboy.co.uk> wrote:
> Or you can just use sprite.removeChildAt(0)
>