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Natapon Pantuwong
Apr 5
Is it possible to use Angle with iOS application built with kivy-ios
Hi, I would like to consult you guys for the possibility to use Angle with iOS application built with
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Is it possible to use Angle with iOS application built with kivy-ios
Hi, I would like to consult you guys for the possibility to use Angle with iOS application built with
Apr 5
AK
Mar 21
build angle library without internet access
I am trying to build angle library on a machine without internet connection. Build fails as chrome-
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build angle library without internet access
I am trying to build angle library on a machine without internet connection. Build fails as chrome-
Mar 21
Jason Knight
, …
Shahbaz Youssefi
4
Jan 29
10-20 second shader compile time on Windows
Sorry it took me so long to produce this. I wasnt sure if I wanted to share it at first, then I
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10-20 second shader compile time on Windows
Sorry it took me so long to produce this. I wasnt sure if I wanted to share it at first, then I
Jan 29
Nespre t
, …
Shahbaz Youssefi
6
Jan 25
Support for WinUI 3
Thank you. The first CL (https://chromium-review.googlesource.com/c/angle/angle/+/5232157) is in
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Support for WinUI 3
Thank you. The first CL (https://chromium-review.googlesource.com/c/angle/angle/+/5232157) is in
Jan 25
Yuly Novikov
,
Geoff Lang
6
Jan 11
Re: [Graphics-Dev] Change graphics card used in dual-gpu ChromeOS Flex device
You can try hard-coding platformType to EGL_PLATFORM_SURFACELESS_MESA in ANGLE to confirm that it
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Re: [Graphics-Dev] Change graphics card used in dual-gpu ChromeOS Flex device
You can try hard-coding platformType to EGL_PLATFORM_SURFACELESS_MESA in ANGLE to confirm that it
Jan 11
林嘉鹏
,
Shahbaz Youssefi
2
12/31/23
Consultation letter
Hi, you can find all the instructions through https://angleproject.org In particular, follow the Dev
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Consultation letter
Hi, you can find all the instructions through https://angleproject.org In particular, follow the Dev
12/31/23
Rahul Jain
,
Yuly Novikov
4
12/18/23
How to build *_no_gtest
I did update them: https://chromium-review.googlesource.com/c/angle/angle/+/5117260 On Mon, Dec 18,
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How to build *_no_gtest
I did update them: https://chromium-review.googlesource.com/c/angle/angle/+/5117260 On Mon, Dec 18,
12/18/23
Lingyi Kong
11/28/23
Can I Dynamically Resize a Pbuffer Surface?
I tried using the eglQuerySurfacePointerANGLE() function to share an OpenGL ES 3.0 texture handle
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Can I Dynamically Resize a Pbuffer Surface?
I tried using the eglQuerySurfacePointerANGLE() function to share an OpenGL ES 3.0 texture handle
11/28/23
Adam Leggett
, …
Yuly Novikov
4
10/31/23
Unable to check out Angle on Ubuntu 22.04
--no-history solved the issue for me - thank you very much! I've had this issue on a few
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Unable to check out Angle on Ubuntu 22.04
--no-history solved the issue for me - thank you very much! I've had this issue on a few
10/31/23
jinkun xv
,
Geoff Lang
3
10/26/23
Is Angle support build windows 32-bit lib via mvsc?
Thank you very much ! I build success now just add host_cpu="x86" to args.gn and it work! 在
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Is Angle support build windows 32-bit lib via mvsc?
Thank you very much ! I build success now just add host_cpu="x86" to args.gn and it work! 在
10/26/23
guodong chen
, …
Ken Russell
10
10/9/23
Is the Angle vulkan backend stable on Windows?
So, I think there are two more ways to continue this. The first way we can build missing
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Is the Angle vulkan backend stable on Windows?
So, I think there are two more ways to continue this. The first way we can build missing
10/9/23
jinkun xv
,
angleproject
2
9/19/23
angle use dx11 support multi context gl draw call?
Hi, No, the d3d backend of ANGLE does not support multithreading. Only the Vulkan backend is thread-
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angle use dx11 support multi context gl draw call?
Hi, No, the d3d backend of ANGLE does not support multithreading. Only the Vulkan backend is thread-
9/19/23
jinkun xv
,
Shahbaz Youssefi
5
9/12/23
support gl contexts with multithread?
Right, as I mentioned, the d3d backend does not support multiple threads, so anything could happen.
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support gl contexts with multithread?
Right, as I mentioned, the d3d backend does not support multiple threads, so anything could happen.
9/12/23
Günther Walther Meier
9/7/23
can not create context for other renderers with glfw
Hello, for a couple of weeks now I've been struggling to use ANGLE with glfw on Linux to create a
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can not create context for other renderers with glfw
Hello, for a couple of weeks now I've been struggling to use ANGLE with glfw on Linux to create a
9/7/23
Guillaume Chéreau
, …
Geoff Lang
8
8/24/23
Support for Apple VisionOS ?
To make sure an IOSurface is synchronized before handing it off to the compositor or another Metal
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Support for Apple VisionOS ?
To make sure an IOSurface is synchronized before handing it off to the compositor or another Metal
8/24/23
Albert Yang
,
Geoff Lang
5
8/18/23
eglCreatePbufferFromClientBuffer throw EGL_BAD_PARAMETER while doing D3D11Texture2D sharing
Thanks for the tip! On Tue, Aug 15, 2023 at 10:45 PM Geoff Lang <geof...@google.com> wrote:
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eglCreatePbufferFromClientBuffer throw EGL_BAD_PARAMETER while doing D3D11Texture2D sharing
Thanks for the tip! On Tue, Aug 15, 2023 at 10:45 PM Geoff Lang <geof...@google.com> wrote:
8/18/23
刘挺
,
Geoff Lang
4
8/15/23
Higher es version support for Metal backend?
It may work, but we have not tried it so I don't have any data on performance or conformance.
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Higher es version support for Metal backend?
It may work, but we have not tried it so I don't have any data on performance or conformance.
8/15/23
Yan Pujante
,
Geoff Lang
3
8/4/23
Issues with Angle on macOS
Thank you for the feedback. I wanted to add the findings that a user added on the github issue I had
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Issues with Angle on macOS
Thank you for the feedback. I wanted to add the findings that a user added on the github issue I had
8/4/23
Rik Cabanier
,
Geoff Lang
5
7/31/23
support for GL_EXT_multisampled_render_to_texture
Very useful to have a reference to the code that enables it. We're using it on our mobile
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support for GL_EXT_multisampled_render_to_texture
Very useful to have a reference to the code that enables it. We're using it on our mobile
7/31/23
Yan Pujante
,
Geoff Lang
4
7/24/23
Build failure on macOS (M2 Max)
I'm sure if you build it within a chromium checkout, it will work. Looks like there may be an
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Build failure on macOS (M2 Max)
I'm sure if you build it within a chromium checkout, it will work. Looks like there may be an
7/24/23
guodong chen
, …
Shahbaz Youssefi
13
7/17/23
Asynchronous texture upload?
The metal backend is not thread-safe yet. I strongly discourage using it in a threaded environment
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Asynchronous texture upload?
The metal backend is not thread-safe yet. I strongly discourage using it in a threaded environment
7/17/23
Sourabh Goel
,
Shahbaz Youssefi
2
7/14/23
CMake for ANGLE project
I'm not sure what's going on in Android's clone of ANGLE, but upstream ANGLE is at https:
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CMake for ANGLE project
I'm not sure what's going on in Android's clone of ANGLE, but upstream ANGLE is at https:
7/14/23
Claud
,
Shahbaz Youssefi
4
7/14/23
ANGLE load properly but does not work
Glad we could help you, lol :D On Friday, July 14, 2023 at 2:38:05 AM UTC-4 cl...@healcerion.com
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ANGLE load properly but does not work
Glad we could help you, lol :D On Friday, July 14, 2023 at 2:38:05 AM UTC-4 cl...@healcerion.com
7/14/23
guodong chen
, …
Geoff Lang
8
7/11/23
compile shader is too slow
Well I think vulkan and metal backends are good enough for now. Thanks for your reply 在2023年7月11日星期二
unread,
compile shader is too slow
Well I think vulkan and metal backends are good enough for now. Thanks for your reply 在2023年7月11日星期二
7/11/23
Linfeng Li
,
Ken Russell
5
7/10/23
Flipped image when rendering to a MTLTexture
Thanks, added some labels and asked for an Xcode project on it. On Sun, Jul 9, 2023 at 10:05 PM
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Flipped image when rendering to a MTLTexture
Thanks, added some labels and asked for an Xcode project on it. On Sun, Jul 9, 2023 at 10:05 PM
7/10/23
Yudong Han
,
Geoff Lang
2
6/19/23
Any latest updates on the progress of compiling ANGLE’s shader translator to WebAssembly?
No updates, nobody has been working on this recently. On Sat, Jun 17, 2023 at 10:34 PM Yudong Han
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Any latest updates on the progress of compiling ANGLE’s shader translator to WebAssembly?
No updates, nobody has been working on this recently. On Sat, Jun 17, 2023 at 10:34 PM Yudong Han
6/19/23
Sean Magner
, …
Linfeng Li
3
6/9/23
angle on Apple systems with swift
I created a sample project that uses Google's ANGLE (not MetalANGLE) in SwiftUI here: https://
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angle on Apple systems with swift
I created a sample project that uses Google's ANGLE (not MetalANGLE) in SwiftUI here: https://
6/9/23
clark yang
6/2/23
Is it possible to use EGL and ANGLE to render a DirectX 2D Texture on a HTML5 Canvas in Chrome?
I'm having truouble,here is a ready directx 2D texture handle,I want show the texture into html5
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Is it possible to use EGL and ANGLE to render a DirectX 2D Texture on a HTML5 Canvas in Chrome?
I'm having truouble,here is a ready directx 2D texture handle,I want show the texture into html5
6/2/23
Arthur Sonzogni
2
5/5/23
MiraclePtr in Angle
+ @chrome-memory-safety Arthur @arthursonzogni On Fri, May 5, 2023 at 2:30 PM Arthur Sonzogni <
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MiraclePtr in Angle
+ @chrome-memory-safety Arthur @arthursonzogni On Fri, May 5, 2023 at 2:30 PM Arthur Sonzogni <
5/5/23
ChenHz Le
,
Shahbaz Youssefi
3
5/4/23
what is the function TransformSpirV used for in Vulkan?
Thanks for your advice! I will try to use SPIR-V with debug information later. 在2023年5月5日星期五 UTC+8 01
unread,
what is the function TransformSpirV used for in Vulkan?
Thanks for your advice! I will try to use SPIR-V with debug information later. 在2023年5月5日星期五 UTC+8 01
5/4/23