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  <id>http://groups.google.com/group/android-ndk</id>
  <title type="text">android-ndk Google Group</title>
  <subtitle type="text">
  Discuss developing using the Android NDK (Native Development Kit). The Android NDK is a suite of tools and documentation that enables development of native code executables and shared libraries for the Android platform.
  </subtitle>
  <link href="/group/android-ndk/feed/atom_v1_0_msgs.xml" rel="self" title="android-ndk feed"/>
  <updated>2009-12-18T16:13:45Z</updated>
  <generator uri="http://groups.google.com" version="1.99">Google Groups</generator>
  <entry>
  <author>
  <name>Jeremiah Sellars</name>
  <email>sylus.mcf...@gmail.com</email>
  </author>
  <updated>2009-12-18T16:13:45Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/7be9f7da4aaffbb0/734bbb6ce7a4b2b7?show_docid=734bbb6ce7a4b2b7</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/7be9f7da4aaffbb0/734bbb6ce7a4b2b7?show_docid=734bbb6ce7a4b2b7"/>
  <title type="text">Re: TARGET_PLATFORM not defined...</title>
  <summary type="html" xml:space="preserve">
  I wish I could have responded earlier... shame it takes so long to get &lt;br&gt; a post up. &lt;br&gt; Anyway, I have had some other C dev environments on my computer so I &lt;br&gt; removed them and resinstalled cygwin with more components and &lt;br&gt; everything is working well now. &lt;br&gt; Take care,
  </summary>
  </entry>
  <entry>
  <author>
  <name>purvi</name>
  <email>purvi.n...@gmail.com</email>
  </author>
  <updated>2009-12-18T14:38:28Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/7be9f7da4aaffbb0/e9c2c0982a45b835?show_docid=e9c2c0982a45b835</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/7be9f7da4aaffbb0/e9c2c0982a45b835?show_docid=e9c2c0982a45b835"/>
  <title type="text">Re: TARGET_PLATFORM not defined...</title>
  <summary type="html" xml:space="preserve">
  Hi, &lt;br&gt; Are you running the app by browsing to ndk root directory in cygwin? &lt;br&gt; open cygwin browse to the ndk root directory. place your project in &lt;br&gt; apps folder of this root directory. &lt;br&gt; Regards, &lt;br&gt; Purvi
  </summary>
  </entry>
  <entry>
  <author>
  <name>guich</name>
  <email>guiha...@gmail.com</email>
  </author>
  <updated>2009-12-18T11:35:53Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/8bc15d5aa1ca2391/c6339211d337b14a?show_docid=c6339211d337b14a</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/8bc15d5aa1ca2391/c6339211d337b14a?show_docid=c6339211d337b14a"/>
  <title type="text">Re: using opengl es to draw bitmaps</title>
  <summary type="html" xml:space="preserve">
  Hi, &lt;br&gt; That&#39;s bad. Is there anything else i can do? In Windows CE i draw in a &lt;br&gt; bitmap and draw that bitmap to screen. It works very well and fast. &lt;br&gt; I only want to use official apis. &lt;br&gt; thanks &lt;br&gt; guich
  </summary>
  </entry>
  <entry>
  <author>
  <name>Jeremiah Sellars</name>
  <email>sylus.mcf...@gmail.com</email>
  </author>
  <updated>2009-12-17T17:57:44Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/7be9f7da4aaffbb0/20bdb8229dde40e6?show_docid=20bdb8229dde40e6</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/7be9f7da4aaffbb0/20bdb8229dde40e6?show_docid=20bdb8229dde40e6"/>
  <title type="text">TARGET_PLATFORM not defined...</title>
  <summary type="html" xml:space="preserve">
  I&#39;m going through the steps to install the ndk and attempting to build &lt;br&gt; the hello-jni example. &lt;br&gt; I installed cygwin freshly and verified make is version 3.81. &lt;br&gt; I&#39;ve ran the build/host-setup.sh which appears to run fine with this &lt;br&gt; output: &lt;br&gt; Checking host development environment. &lt;br&gt; NDK Root : /cygdrive/c/java/android-ndk
  </summary>
  </entry>
  <entry>
  <author>
  <name>tylik</name>
  <email>dmitry.ty...@motorola.com</email>
  </author>
  <updated>2009-12-17T23:37:53Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/4fdb732015f001c4/340859055ab84781?show_docid=340859055ab84781</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/4fdb732015f001c4/340859055ab84781?show_docid=340859055ab84781"/>
  <title type="text">Re: NDK all from within Eclipse</title>
  <summary type="html" xml:space="preserve">
  Robert, &lt;br&gt; thank you for these very helpful instructions, but somehow it does not &lt;br&gt; completely work for me and the following happens when I try to run the &lt;br&gt; application after changing the C part of it: &lt;br&gt; - the .so file is rebuilt &lt;br&gt; - Java code is compiled &lt;br&gt; - application is launched somehow picking up the previous version
  </summary>
  </entry>
  <entry>
  <author>
  <name>Clapfoot</name>
  <email>markus...@gmail.com</email>
  </author>
  <updated>2009-12-17T14:31:42Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/8bc15d5aa1ca2391/b86b8ca20baffbdd?show_docid=b86b8ca20baffbdd</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/8bc15d5aa1ca2391/b86b8ca20baffbdd?show_docid=b86b8ca20baffbdd"/>
  <title type="text">Re: using opengl es to draw bitmaps</title>
  <summary type="html" xml:space="preserve">
  I don&#39;t have access to the rest of the san-angeles at the moment, but &lt;br&gt; from that code fragment above you should probably be using GL_REPLACE &lt;br&gt; instead of GL_MODULATE unless you are specifying colors for your &lt;br&gt; primitives.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Lance</name>
  <email>rooki...@gmail.com</email>
  </author>
  <updated>2009-12-17T08:59:25Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/33e6209484bbcaaa/e8b66a22e77ed592?show_docid=e8b66a22e77ed592</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/33e6209484bbcaaa/e8b66a22e77ed592?show_docid=e8b66a22e77ed592"/>
  <title type="text">Re: famebuffer drawing</title>
  <summary type="html" xml:space="preserve">
  No, Only root and members of &#39;graphics&#39; group can r/w frame buffer.
  </summary>
  </entry>
  <entry>
  <author>
  <name>Dan Marlin</name>
  <email>beta...@gmail.com</email>
  </author>
  <updated>2009-12-17T00:46:24Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/a512945fb5d24d20/2b8c5f93c01233ab?show_docid=2b8c5f93c01233ab</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/a512945fb5d24d20/2b8c5f93c01233ab?show_docid=2b8c5f93c01233ab"/>
  <title type="text">Re: Accessing AAC decoder</title>
  <summary type="html" xml:space="preserve">
  Which brings up a point that if it is cloned out and utilized in a &lt;br&gt; native space manner &#39;on device&#39; ( I am assuming just native and not &lt;br&gt; NDK compliant) if that than covers royalties, which is likely does not &lt;br&gt; and then leaves you liable to pay the respective IP holders (VIA &lt;br&gt; Licensing in the case of AAC).
  </summary>
  </entry>
  <entry>
  <author>
  <name>purvi</name>
  <email>purvi.n...@gmail.com</email>
  </author>
  <updated>2009-12-16T21:55:07Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/786580c5540215f1/796dea180ce257e4?show_docid=796dea180ce257e4</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/786580c5540215f1/796dea180ce257e4?show_docid=796dea180ce257e4"/>
  <title type="text">How to include the Android native code in my native code?</title>
  <summary type="html" xml:space="preserve">
  Hi, &lt;br&gt; &lt;p&gt;I have created my own native classes using Android NDK and I am using &lt;br&gt; these classes in my Java code to run my application. As I wanted to &lt;br&gt; use Android audio libraries in native code (Similar to using Android &lt;br&gt; media APIs in Java dev.) I cloned the media tree from Android open &lt;br&gt; source. &lt;br&gt; Can anyone please help me how can I use this with my native code? I
  </summary>
  </entry>
  <entry>
  <author>
  <name>David Given</name>
  <email>d...@cowlark.com</email>
  </author>
  <updated>2009-12-16T20:40:36Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/8bc15d5aa1ca2391/fe029bad039a8a90?show_docid=fe029bad039a8a90</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/8bc15d5aa1ca2391/fe029bad039a8a90?show_docid=fe029bad039a8a90"/>
  <title type="text">Re: using opengl es to draw bitmaps</title>
  <summary type="html" xml:space="preserve">
  -----BEGIN PGP SIGNED MESSAGE----- &lt;br&gt; Hash: SHA1 &lt;br&gt; &lt;p&gt;It doesn&#39;t look like you&#39;re actually using your texture to draw anything... &lt;br&gt; &lt;p&gt;You&#39;ll also need to put OpenGL into ortho mode, set the screen &lt;br&gt; dimensions, and draw an appropriately-sized poly in the right place so &lt;br&gt; that it fills the screen. &lt;br&gt; &lt;p&gt;In general, this doesn&#39;t work very well. Trying to upload a full-screen
  </summary>
  </entry>
  <entry>
  <author>
  <name>David Given</name>
  <email>d...@cowlark.com</email>
  </author>
  <updated>2009-12-16T20:20:47Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/a512945fb5d24d20/dfc9d9d98e7cc769?show_docid=dfc9d9d98e7cc769</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/a512945fb5d24d20/dfc9d9d98e7cc769?show_docid=dfc9d9d98e7cc769"/>
  <title type="text">Re: Accessing AAC decoder</title>
  <summary type="html" xml:space="preserve">
  -----BEGIN PGP SIGNED MESSAGE----- &lt;br&gt; Hash: SHA1 &lt;br&gt; &lt;p&gt;Go read the license; it&#39;s short and very clear: &lt;br&gt; &lt;p&gt;&lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.apache.org/licenses/LICENSE-2.0.html&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; &lt;p&gt;You particularly want section 4 (redistribution). &lt;br&gt; &lt;p&gt;- -- &lt;br&gt; ???? ?????????????? ????? &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.cowlark.com&quot;&gt;[link]&lt;/a&gt; ????? &lt;br&gt; ? &lt;br&gt; ? &amp;quot;Under communism, man exploits man. Under capitalism, it&#39;s just the
  </summary>
  </entry>
  <entry>
  <author>
  <name>guich</name>
  <email>guiha...@gmail.com</email>
  </author>
  <updated>2009-12-16T18:50:21Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/33e6209484bbcaaa/6a7fac13a9f94df0?show_docid=6a7fac13a9f94df0</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/33e6209484bbcaaa/6a7fac13a9f94df0?show_docid=6a7fac13a9f94df0"/>
  <title type="text">Re: famebuffer drawing</title>
  <summary type="html" xml:space="preserve">
  Hi, &lt;br&gt; &lt;p&gt;Were you able to solve this? I&#39;m stuck at the same point. &lt;br&gt; &lt;p&gt;thanks &lt;br&gt; &lt;p&gt; guich
  </summary>
  </entry>
  <entry>
  <author>
  <name>guich</name>
  <email>guiha...@gmail.com</email>
  </author>
  <updated>2009-12-16T18:02:30Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/4fdb732015f001c4/a19229ab0349f219?show_docid=a19229ab0349f219</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/4fdb732015f001c4/a19229ab0349f219?show_docid=a19229ab0349f219"/>
  <title type="text">Re: NDK all from within Eclipse</title>
  <summary type="html" xml:space="preserve">
  AWESOME!!!!!! &lt;br&gt; &lt;p&gt;This topic should really go into a sticky....
  </summary>
  </entry>
  <entry>
  <author>
  <name>guich</name>
  <email>guiha...@gmail.com</email>
  </author>
  <updated>2009-12-16T15:19:54Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/8bc15d5aa1ca2391/18f9cfe6a0989e70?show_docid=18f9cfe6a0989e70</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/8bc15d5aa1ca2391/18f9cfe6a0989e70?show_docid=18f9cfe6a0989e70"/>
  <title type="text">using opengl es to draw bitmaps</title>
  <summary type="html" xml:space="preserve">
  Hi, &lt;br&gt; &lt;p&gt;I already lost a few hours trying to make this work, but all i&#39;m &lt;br&gt; getting is a black screen. I&#39;m changing the san-angeles sample to &lt;br&gt; create a bitmap in RGB form and draw it in screen. This is my code: &lt;br&gt; &lt;p&gt; GLuint texture; &lt;br&gt; if (!data || dataLen != width*height) &lt;br&gt; { &lt;br&gt; if (data) free(data);
  </summary>
  </entry>
  <entry>
  <author>
  <name>kcr</name>
  <email>omap_ma...@hotmail.com</email>
  </author>
  <updated>2009-12-16T15:16:03Z</updated>
  <id>http://groups.google.com/group/android-ndk/browse_thread/thread/44281d6d9fa47489/9be9f800688b4c1b?show_docid=9be9f800688b4c1b</id>
  <link href="http://groups.google.com/group/android-ndk/browse_thread/thread/44281d6d9fa47489/9be9f800688b4c1b?show_docid=9be9f800688b4c1b"/>
  <title type="text">Re: debugging JNI Library loading and UnsatisfiedLinkError Issues</title>
  <summary type="html" xml:space="preserve">
  Hi, &lt;br&gt; &lt;p&gt; This is a very useful information. I am also debugging a similar &lt;br&gt; issue. I have a JNI call from an Activity and it works fine and I can &lt;br&gt; display the string that is returned by my JNI code to activity which &lt;br&gt; then prints on screen. This is the basic hello-jni sample app from &lt;br&gt; NDK. I have tried to move the System.loadLibrary call to a service
  </summary>
  </entry>
</feed>
