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Evan Pyle  
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 More options Mar 21 2012, 12:39 am
From: Evan Pyle <mrmacomo...@gmail.com>
Date: Tue, 20 Mar 2012 21:39:48 -0700 (PDT)
Local: Wed, Mar 21 2012 12:39 am
Subject: Fragmentation
Not sure if this is the right spot for this, but I was hoping someone
could answer my question.

With the current Android fragmentation between different hardware and
handsets, why not have the whole operating system run run a hyper-
visor on the phone.  ROM's would be portable between phones, dev
testing could be done on anything.

I am expecting there would be a performance hit, but with current
generation hardware it shouldn't be to much of an issue.

Cheers,
Evan


 
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Tim Mensch  
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 More options Mar 21 2012, 1:45 pm
From: Tim Mensch <tim.men...@gmail.com>
Date: Wed, 21 Mar 2012 11:45:14 -0600
Local: Wed, Mar 21 2012 1:45 pm
Subject: Re: [android-discuss] Fragmentation
That doesn't really address the problem that people are really
complaining about when they say "fragmentation."

The Android OS itself has several major versions you need to target, but
that's also true of iOS, and (to my knowledge) people DON'T complain
about fragmentation on iOS.

The problem is, as I interpret it:

1. Lots of various screen resolutions.
2. Different UI hardware on each device (keyboard? soft buttons? what
order are the buttons in?)
3. Different graphics hardware on each device.
4. Different CPU/math support on each device.
5. Bugs in some devices in the way that they present their capabilities
and/or in their implementation of various standard Android APIs. I'm
looking at you, Samsung, and your buggy SoundPool implementation.

The different OS kernels don't figure in my top five issues to worry
about, except as they could potentially affect #5 (as in, adding their
own bugs to the mix). So having a hypervisor that allowed you to run
multiple OS versions at once on a phone doesn't really help at all.

Having a device with lots of pixels that you could boot up into various
different resolutions would help with #1. Also giving it lots of
hardware options and allowing you to disable them would help with #2
(maybe just a detachable keyboard like the ASUS Transformer). #3 and #4
really require different devices to test on, though probably only 4-5
devices to hit the major contenders. #5 probably requires that you own
each of the buggy devices so you can test on them.

Tim

On 3/20/2012 10:39 PM, Evan Pyle wrote:


 
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Al Sutton  
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 More options Mar 21 2012, 2:30 pm
From: Al Sutton <a...@funkyandroid.com>
Date: Wed, 21 Mar 2012 18:30:45 +0000
Local: Wed, Mar 21 2012 2:30 pm
Subject: Re: [android-discuss] Fragmentation

Hypervisor = More battery power needed for the same task = Shorter battery life = Bad reviews.

It's as simple as that to me :).

Al.
--
Al Sutton - Funky Android Ltd.
(www.funkyandroid.com)

T: @alsutton
G+: http://goo.gl/ymi9b

The views expressed in this email are those of the author and not necessarily those of Funky Android Limited, it's associates, or it's subsidiaries.

On 21 Mar 2012, at 17:45, Tim Mensch wrote:

  smime.p7s
5K Download

 
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Pent  
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 More options Mar 21 2012, 2:47 pm
From: Pent <supp...@apps.dinglisch.net>
Date: Wed, 21 Mar 2012 11:47:22 -0700 (PDT)
Local: Wed, Mar 21 2012 2:47 pm
Subject: Re: Fragmentation
My main 'fragmentation' problem comes from the rapid release of new OS
versions each of which has new bugs, backwards compatibility problems,
small behavioural changes, deprecated APIs etc. relative to the
previous ones.

ICS has been horrific.

Pent


 
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Brian Conrad  
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 More options Mar 21 2012, 3:13 pm
From: Brian Conrad <brianjto...@gmail.com>
Date: Wed, 21 Mar 2012 12:13:12 -0700
Local: Wed, Mar 21 2012 3:13 pm
Subject: Re: [android-discuss] Re: Fragmentation
On 03/21/2012 11:47 AM, Pent wrote:

> My main 'fragmentation' problem comes from the rapid release of new OS
> versions each of which has new bugs, backwards compatibility problems,
> small behavioural changes, deprecated APIs etc. relative to the
> previous ones.

> ICS has been horrific.

> Pent

I wonder how many of the developers that Google hires have ANY
experience shipping something?  They mostly seem to hire fresh
out-of-college kids with only theoretical experience.  They need to hire
some folks, especially a few cottage developers because they constitute
the bulk of developers shipping on Android, to improve development and
even as some managers.

They finally actually implemented some of the screen qualifiers on
Google Play and removed the notices that they weren't implemented yet.  
It looks like my tablet version of an app is now only going to folks
with devices it will work well on.


 
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Tim Mensch  
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 More options Mar 21 2012, 3:15 pm
From: Tim Mensch <tim.men...@gmail.com>
Date: Wed, 21 Mar 2012 13:15:26 -0600
Local: Wed, Mar 21 2012 3:15 pm
Subject: Re: [android-discuss] Re: Fragmentation

On 3/21/2012 12:47 PM, Pent wrote:

>  My main 'fragmentation' problem comes from the rapid release of new
>  OS versions each of which has new bugs, backwards compatibility
>  problems, small behavioural changes, deprecated APIs etc. relative to
>  the previous ones.

Ahh, you know, I've been almost entirely insulated from those kinds of
changes, because I'm doing cross-platform OpenGL/NDK development. If
you're seeing lots of issues there, then having lots of ROMs you could
put on various phones could be useful. A hypervisor is a bit of tech
that I wouldn't expect to see on Android, still.

Tim


 
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c beck  
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 More options Mar 21 2012, 6:59 pm
From: c beck <usabec...@gmail.com>
Date: Wed, 21 Mar 2012 17:59:32 -0500
Local: Wed, Mar 21 2012 6:59 pm
Subject: Re: [android-discuss] Re: Fragmentation

On Mar 21, 2012 1:47 PM, "Pent" <supp...@apps.dinglisch.net> wrote:

> My main 'fragmentation' problem comes from the rapid release of new OS
> versions each of which has new bugs, backwards compatibility problems,
> small behavioural changes, deprecated APIs etc. relative to the
> previous ones.

I don't know that it really has anything to do with fragmentation, just
that the companies modifying OSA code don't take the time to do so
carefully when pushing major version upgrades to previously lisenced
devices.  Nor do they seem to ever check for additional updates after
getting whatever release candidate from Google.

Motorola,  for example, introduced a wpa_supplicant bug that prevents
authentication on secured wireless connections for some subset of original
Verizon Droid devices...  I don't remember, V  2.2 or 2.3 of android
maybe?   Subsequent updates have only been to introduce additional bugs, or
remove the ability to gain root-level access (fixing "security" holes).
Nothing through three updates has addresses the wireless issue, even though
release notes for one said it was to "improve wireless performance".

> ICS has been horrific.

Do you mean in relation to your application, or just on device behavior in
general?

 
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JP  
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 More options Mar 23 2012, 9:51 am
From: JP <joachim.pfeif...@gmail.com>
Date: Fri, 23 Mar 2012 06:51:57 -0700 (PDT)
Local: Fri, Mar 23 2012 9:51 am
Subject: Re: Fragmentation

On Mar 21, 3:59 pm, c beck <usabec...@gmail.com> wrote:

> On Mar 21, 2012 1:47 PM, "Pent" <supp...@apps.dinglisch.net> wrote:
> I don't know that it really has anything to do with fragmentation, just
> that the companies modifying OSA code don't take the time to do so
> carefully when pushing major version upgrades to previously lisenced
> devices.  Nor do they seem to ever check for additional updates after
> getting whatever release candidate from Google.

Yep, and much more falls between the cracks, as there's little
incentive to work out all the little details. It would be really cool
if the tech blogs and press could look beyond tidbits about the next
glitzy high resolution display and examine the various manufacturers
for their track record on how well the devices actually work, all
around, including pushing out well rounded software updates.

 
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Pent  
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 More options Mar 23 2012, 5:27 pm
From: Pent <supp...@apps.dinglisch.net>
Date: Fri, 23 Mar 2012 14:27:14 -0700 (PDT)
Local: Fri, Mar 23 2012 5:27 pm
Subject: Re: Fragmentation

> > ICS has been horrific.

> Do you mean in relation to your application, or just on device behavior in
> general?

In terms of work required to maintain compatibility and work around
bugs,
switch to reflection for deprecated APIs, changes to fit better with
the new
UI style etc etc

Pent


 
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Evan Pyle  
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 More options Mar 23 2012, 11:47 pm
From: Evan Pyle <mrmacomo...@gmail.com>
Date: Fri, 23 Mar 2012 20:47:50 -0700 (PDT)
Local: Fri, Mar 23 2012 11:47 pm
Subject: Re: Fragmentation
1. Resolution
I can't see why Android can;t be made to run at many resolutions in
the same rom, every other operating system can handle it.  You would
need the hypervisor to report screen size and resolution, that way the
ROM could make an informed choice as to what UI scale to use.

2. UI Hardware
Easy done, have a few different keyboard options and automatically
select the best fit by querying the hypervisor as to what buttons are
present.

Let's see:
Search button
Home button
Menu button
Vol+, Vol- buttons
Power
Back button
Trackball
Maybe a keyboard

3,4.
CPU/GPU should not be to hard, google should just say "As of Android
5.0 all device must support XYZ instruction set"

5. Not sure.

The extra power use of running a hypervisor is a concern, but I
believe that everyone running the latest android is going to negate
any effects of running a hypervisor.

On Mar 22, 4:45 am, Tim Mensch <tim.men...@gmail.com> wrote:


 
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Tim Mensch  
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 More options Mar 24 2012, 1:29 am
From: Tim Mensch <tim.men...@gmail.com>
Date: Fri, 23 Mar 2012 23:29:30 -0600
Local: Sat, Mar 24 2012 1:29 am
Subject: Re: [android-discuss] Re: Fragmentation
On 3/23/2012 9:47 PM, Evan Pyle wrote:

> 3,4.
> CPU/GPU should not be to hard, google should just say "As of Android
> 5.0 all device must support XYZ instruction set"

If you've got the highest-level OpenGL GPU, then you're fine on that front.

But there are at least three distinct numeric coprocessors that I'm
aware of in Android devices. If you're writing native/NDK code that
includes hardware floating point, you may want to support all three. I
don't think a hypervisor could emulate floating point hardware not
actually on the chip.

I also have no idea why you're talking about using a hypervisor anyway.
The point of a hypervisor is to run several OSs concurrently [1]; most
of the devices we're talking about are RAM-limited enough that if you
tried to even run two at once you'd be in trouble. If all you want is to
be able to multi-boot into various different configurations, you can do
that without a hypervisor and its overhead. It would be far simpler to,
for example, add a hack to an Android image that causes it to read its
resolution from a configuration file and act as if it's a lower
resolution than it would to create a hypervisor layer that translated
every hardware access to different actual hardware.

Tim

[1] https://en.wikipedia.org/wiki/Hypervisor


 
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Evan Pyle  
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 More options Mar 29 2012, 10:38 am
From: Evan Pyle <mrmacomo...@gmail.com>
Date: Thu, 29 Mar 2012 07:38:36 -0700 (PDT)
Local: Thurs, Mar 29 2012 10:38 am
Subject: Re: Fragmentation
It does not have to be a hypervisor. but having a standard operating
environment on EVERY handset would solve all the user experience
problems.  For example, some of my android devices do not support ICS,
so I have two sets of apps, well 3 if you include the tablet.

On Mar 24, 4:29 pm, Tim Mensch <tim.men...@gmail.com> wrote:


 
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