This app measures the arithmetic and graphics performance of Android
devices in order to develop a rank-order chart.
Give it a try and send me, the developer, your benchmark results. The
app has an email function. The next version of the app will have an
improved chart that includes your device data as anonymous averages
for each model.
The app is )s) Benchmark One, by Simplecode.com, US $1.0
> This app measures the arithmetic and graphics performance of Android > devices in order to develop a rank-order chart. ... > The app is )s) Benchmark One, by Simplecode.com, US $1.0
I think you'd get more submissions if you made the app free. :)
On Tue, Apr 12, 2011 at 6:05 PM, Tim Mensch <tim.men...@gmail.com> wrote: > On 4/12/2011 4:19 PM, sm1 wrote: > > This app measures the arithmetic and graphics performance of Android > > devices in order to develop a rank-order chart. > ... > > The app is )s) Benchmark One, by Simplecode.com, US $1.0 > I think you'd get more submissions if you made the app free. :)
> Tim
> -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to android-discuss@googlegroups.com. > To unsubscribe from this group, send email to > android-discuss+unsubscribe@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en.
cor...@gmail.com> wrote: > > Especially if you want feedback lol.
> and... especially if you want feedback from us cheap-o developers!
> -John Coryat
> -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to android-discuss@googlegroups.com. > To unsubscribe from this group, send email to > android-discuss+unsubscribe@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en.
On Tue, Apr 12, 2011 at 5:19 PM, sm1 <sergemas...@gmail.com> wrote: > The app is )s) Benchmark One, by Simplecode.com, US $1.0
If you go to the Market site it's $1.00 *Canadian*, which is about $1.04 US (so says my phone). I can't believe I was almost duped out of almost a nickel. SCAMMER!
--------------------------------------------------------------------------- ---------------------- TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago transit tracking app for Android-powered devices
> I don't want to make it free because I need the little protection > available from the license verification with the Market.
> What's a dollar?
What protection do you need?
As many people pointed out, it just feels wrong to ask for money for an app where you're benefiting from the information it's collecting. And I can't imagine what you'd need to protect.
The app provides valuable info to users:
- a comparison of one's device with others,
- a ranking of multiple Android devices,
- a spectrogram for acoustic analysis of live audio,
- updates with new data over time.
The app does not automatically send any data to the developer; the
user must select the email function for this to happen.
I doubt that many consider 'wrong' to expect to get paid a modest
amount for one's work or to protect one's intellectual property.
On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote:
> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because I need the little protection
> > available from the license verification with the Market.
> > What's a dollar?
> What protection do you need?
> As many people pointed out, it just feels wrong to ask for money for an
> app where you're benefiting from the information it's collecting. And I
> can't imagine what you'd need to protect.
On Thu, Apr 21, 2011 at 8:29 AM, sm1 <sergemas...@gmail.com> wrote: > The app provides valuable info to users: > - a comparison of one's device with others, > - a ranking of multiple Android devices, > - a spectrogram for acoustic analysis of live audio, > - updates with new data over time.
> The app does not automatically send any data to the developer; the > user must select the email function for this to happen.
> I doubt that many consider 'wrong' to expect to get paid a modest > amount for one's work or to protect one's intellectual property.
> On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote: > > On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because I > need the little protection > > > available from the license verification with the Market.
> > > What's a dollar?
> > What protection do you need?
> > As many people pointed out, it just feels wrong to ask for money for an > > app where you're benefiting from the information it's collecting. And I > > can't imagine what you'd need to protect.
> > Tim
> -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to android-discuss@googlegroups.com. > To unsubscribe from this group, send email to > android-discuss+unsubscribe@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en.
h...@android-markets-info.com> wrote: > Just to play devils advocate - as Barney says sharing is caring! ;)
> On Thu, Apr 21, 2011 at 8:29 AM, sm1 <sergemas...@gmail.com> wrote:
>> The app provides valuable info to users: >> - a comparison of one's device with others, >> - a ranking of multiple Android devices, >> - a spectrogram for acoustic analysis of live audio, >> - updates with new data over time.
>> The app does not automatically send any data to the developer; the >> user must select the email function for this to happen.
>> I doubt that many consider 'wrong' to expect to get paid a modest >> amount for one's work or to protect one's intellectual property.
>> On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote: >> > On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because I >> need the little protection >> > > available from the license verification with the Market.
>> > > What's a dollar?
>> > What protection do you need?
>> > As many people pointed out, it just feels wrong to ask for money for an >> > app where you're benefiting from the information it's collecting. And I >> > can't imagine what you'd need to protect.
>> > Tim
>> -- >> You received this message because you are subscribed to the Google Groups >> "Android Discuss" group. >> To post to this group, send email to android-discuss@googlegroups.com. >> To unsubscribe from this group, send email to >> android-discuss+unsubscribe@googlegroups.com. >> For more options, visit this group at >> http://groups.google.com/group/android-discuss?hl=en.
I'm not calling you wrong. Charge what you like; it's your product. I'm just saying that you'd get WAY more data if you gave it away for free, which would make it more valuable for everyone, and that the intellectual property you're talking about doesn't seem to have that much intrinsic value (who would steal it?).
Android device rankings based on benchmarks is nice, but sounds like something that can be read on a review site, and they'd likely include OpenGL benchmarks. You can get a pretty spectrum analysis in the free Tricorder app, which does WAY more than just that. Also, from your app description, you're benchmarking floating point math in Java and 2d Canvas, which is part of an Android device's performance, but possibly a minor part for some apps, like games. OpenGL performance differences can be huge, as I'm finding with my game, where on an older phone (the G1) I get glitches every time I play a new animation (like it's running out of VRAM and thrashing?), while on newer phones, even low-end phones like the Optimus V, it runs smooth as silk.
It's hard to get users to pay for apps in general. The threshold for pulling out your wallet on Android is high, even among enlightened developers like us. There are what, 10's of thousands of apps? Even at a dollar each that would get quite expensive, so we have to be choosy, and as such paid apps need to be compelling.
It's also not a sound marketing technique to argue with potential customers over whether they should want to buy your app. Just saying.
> The app provides valuable info to users: > - a comparison of one's device with others, > - a ranking of multiple Android devices, > - a spectrogram for acoustic analysis of live audio, > - updates with new data over time.
> The app does not automatically send any data to the developer; the > user must select the email function for this to happen.
> I doubt that many consider 'wrong' to expect to get paid a modest > amount for one's work or to protect one's intellectual property.
> On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote: >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because I need the little protection >>> available from the license verification with the Market. >>> What's a dollar? >> What protection do you need?
>> As many people pointed out, it just feels wrong to ask for money for an >> app where you're benefiting from the information it's collecting. And I >> can't imagine what you'd need to protect.
Tim, I'm disappointed to notice that you appear to be considering our
conversation as a negative argument. That's unfortunate. I welcome
your comments and respect your opinion.
Yes, it's quite hard to sell an app for a dollar on the Android
Market. It looks like people are too busy with free apps.
A sign of the times I guess.
I may have to raise the price ;-)
Regards
On Apr 21, 12:10 pm, Tim Mensch <tim.men...@gmail.com> wrote:
> I'm not calling you wrong. Charge what you like; it's your product. I'm
> just saying that you'd get WAY more data if you gave it away for free,
> which would make it more valuable for everyone, and that the
> intellectual property you're talking about doesn't seem to have that
> much intrinsic value (who would steal it?).
> Android device rankings based on benchmarks is nice, but sounds like
> something that can be read on a review site, and they'd likely include
> OpenGL benchmarks. You can get a pretty spectrum analysis in the free
> Tricorder app, which does WAY more than just that. Also, from your app
> description, you're benchmarking floating point math in Java and 2d
> Canvas, which is part of an Android device's performance, but possibly
> a minor part for some apps, like games. OpenGL performance differences
> can be huge, as I'm finding with my game, where on an older phone (the
> G1) I get glitches every time I play a new animation (like it's running
> out of VRAM and thrashing?), while on newer phones, even low-end phones
> like the Optimus V, it runs smooth as silk.
> It's hard to get users to pay for apps in general. The threshold for
> pulling out your wallet on Android is high, even among enlightened
> developers like us. There are what, 10's of thousands of apps? Even at a
> dollar each that would get quite expensive, so we have to be choosy, and
> as such paid apps need to be compelling.
> It's also not a sound marketing technique to argue with potential
> customers over whether they should want to buy your app. Just saying.
> Tim
> On 4/21/2011 6:29 AM, sm1 wrote:
> > The app provides valuable info to users:
> > - a comparison of one's device with others,
> > - a ranking of multiple Android devices,
> > - a spectrogram for acoustic analysis of live audio,
> > - updates with new data over time.
> > The app does not automatically send any data to the developer; the
> > user must select the email function for this to happen.
> > I doubt that many consider 'wrong' to expect km get paid a modest
> > amount for one's work or to protect one's intellectual property.
> > On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote:
> >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because I need the little protection
> >>> available from the license verification with the Market.
> >>> What's a dollar?
> >> What protection do you need?
> >> As many people pointed out, it just feels wrong to ask for money for an
> >> app where you're benefiting from the information it's collecting. And I
> >> can't imagine what you'd need to protect.
> >> Tim
On Apr 21, 12:10 pm, Tim Mensch <tim.men...@gmail.com> wrote:
> I'm not calling you wrong. Charge what you like; it's your product. I'm
> just saying that you'd get WAY more data if you gave it away for free,
> which would make it more valuable for everyone, and that the
> intellectual property you're talking about doesn't seem to have that
> much intrinsic value (who would steal it?).
> Android device rankings based on benchmarks is nice, but sounds like
> something that can be read on a review site, and they'd likely include
> OpenGL benchmarks. You can get a pretty spectrum analysis in the free
> Tricorder app, which does WAY more than just that. Also, from your app
> description, you're benchmarking floating point math in Java and 2d
> Canvas, which is part of an Android device's performance, but possibly
> a minor part for some apps, like games. OpenGL performance differences
> can be huge, as I'm finding with my game, where on an older phone (the
> G1) I get glitches every time I play a new animation (like it's running
> out of VRAM and thrashing?), while on newer phones, even low-end phones
> like the Optimus V, it runs smooth as silk.
> It's hard to get users to pay for apps in general. The threshold for
> pulling out your wallet on Android is high, even among enlightened
> developers like us. There are what, 10's of thousands of apps? Even at a
> dollar each that would get quite expensive, so we have to be choosy, and
> as such paid apps need to be compelling.
> It's also not a sound marketing technique to argue with potential
> customers over whether they should want to buy your app. Just saying.
> Tim
> On 4/21/2011 6:29 AM, sm1 wrote:
> > The app provides valuable info to users:
> > - a comparison of one's device with others,
> > - a ranking of multiple Android devices,
> > - a spectrogram for acoustic analysis of live audio,
> > - updates with new data over time.
> > The app does not automatically send any data to the developer; the
> > user must select the email function for this to happen.
> > I doubt that many consider 'wrong' to expect to get paid a modest
> > amount for one's work or to protect one's intellectual property.
> > On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote:
> >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because I need the little protection
> >>> available from the license verification with the Market.
> >>> What's a dollar?
> >> What protection do you need?
> >> As many people pointed out, it just feels wrong to ask for money for an
> >> app where you're benefiting from the information it's collecting. And I
> >> can't imagine what you'd need to protect.
Actually the free vs paid discussion does bring up a good point - who else does the information benefit? Cell phone manufacturers? bragging rights on who has the fastest phone in real world usage ?
On Thu, Apr 21, 2011 at 5:46 PM, sm1 <sergemas...@gmail.com> wrote: > Tim, I'm disappointed to notice that you appear to be considering our > conversation as a negative argument. That's unfortunate. I welcome > your comments and respect your opinion.
> Yes, it's quite hard to sell an app for a dollar on the Android > Market. It looks like people are too busy with free apps.
> A sign of the times I guess.
> I may have to raise the price ;-)
> Regards
> On Apr 21, 12:10 pm, Tim Mensch <tim.men...@gmail.com> wrote: > > I'm not calling you wrong. Charge what you like; it's your product. I'm > > just saying that you'd get WAY more data if you gave it away for free, > > which would make it more valuable for everyone, and that the > > intellectual property you're talking about doesn't seem to have that > > much intrinsic value (who would steal it?).
> > Android device rankings based on benchmarks is nice, but sounds like > > something that can be read on a review site, and they'd likely include > > OpenGL benchmarks. You can get a pretty spectrum analysis in the free > > Tricorder app, which does WAY more than just that. Also, from your app > > description, you're benchmarking floating point math in Java and 2d > > Canvas, which is part of an Android device's performance, but possibly > > a minor part for some apps, like games. OpenGL performance differences > > can be huge, as I'm finding with my game, where on an older phone (the > > G1) I get glitches every time I play a new animation (like it's running > > out of VRAM and thrashing?), while on newer phones, even low-end phones > > like the Optimus V, it runs smooth as silk.
> > It's hard to get users to pay for apps in general. The threshold for > > pulling out your wallet on Android is high, even among enlightened > > developers like us. There are what, 10's of thousands of apps? Even at a > > dollar each that would get quite expensive, so we have to be choosy, and > > as such paid apps need to be compelling.
> > It's also not a sound marketing technique to argue with potential > > customers over whether they should want to buy your app. Just saying.
> > Tim
> > On 4/21/2011 6:29 AM, sm1 wrote:
> > > The app provides valuable info to users: > > > - a comparison of one's device with others, > > > - a ranking of multiple Android devices, > > > - a spectrogram for acoustic analysis of live audio, > > > - updates with new data over time.
> > > The app does not automatically send any data to the developer; the > > > user must select the email function for this to happen.
> > > I doubt that many consider 'wrong' to expect km get paid a modest > > > amount for one's work or to protect one's intellectual property.
> > > On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote: > > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because > I need the little protection > > >>> available from the license verification with the Market. > > >>> What's a dollar? > > >> What protection do you need?
> > >> As many people pointed out, it just feels wrong to ask for money for > an > > >> app where you're benefiting from the information it's collecting. And > I > > >> can't imagine what you'd need to protect.
> > >> Tim
> On Apr 21, 12:10 pm, Tim Mensch <tim.men...@gmail.com> wrote: > > I'm not calling you wrong. Charge what you like; it's your product. I'm > > just saying that you'd get WAY more data if you gave it away for free, > > which would make it more valuable for everyone, and that the > > intellectual property you're talking about doesn't seem to have that > > much intrinsic value (who would steal it?).
> > Android device rankings based on benchmarks is nice, but sounds like > > something that can be read on a review site, and they'd likely include > > OpenGL benchmarks. You can get a pretty spectrum analysis in the free > > Tricorder app, which does WAY more than just that. Also, from your app > > description, you're benchmarking floating point math in Java and 2d > > Canvas, which is part of an Android device's performance, but possibly > > a minor part for some apps, like games. OpenGL performance differences > > can be huge, as I'm finding with my game, where on an older phone (the > > G1) I get glitches every time I play a new animation (like it's running > > out of VRAM and thrashing?), while on newer phones, even low-end phones > > like the Optimus V, it runs smooth as silk.
> > It's hard to get users to pay for apps in general. The threshold for > > pulling out your wallet on Android is high, even among enlightened > > developers like us. There are what, 10's of thousands of apps? Even at a > > dollar each that would get quite expensive, so we have to be choosy, and > > as such paid apps need to be compelling.
> > It's also not a sound marketing technique to argue with potential > > customers over whether they should want to buy your app. Just saying.
> > Tim
> > On 4/21/2011 6:29 AM, sm1 wrote:
> > > The app provides valuable info to users: > > > - a comparison of one's device with others, > > > - a ranking of multiple Android devices, > > > - a spectrogram for acoustic analysis of live audio, > > > - updates with new data over time.
> > > The app does not automatically send any data to the developer; the > > > user must select the email function for this to happen.
> > > I doubt that many consider 'wrong' to expect to get paid a modest > > > amount for one's work or to protect one's intellectual property.
> > > On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote: > > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because > I need the little protection > > >>> available from the license verification with the Market. > > >>> What's a dollar? > > >> What protection do you need?
> > >> As many people pointed out, it just feels wrong to ask for money for > an > > >> app where you're benefiting from the information it's collecting. And > I > > >> can't imagine what you'd need to protect.
> > >> Tim
> -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to android-discuss@googlegroups.com. > To unsubscribe from this group, send email to > android-discuss+unsubscribe@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en.
> Actually the free vs paid discussion does bring up a good point - who else
> does the information benefit? Cell phone manufacturers? bragging rights on
> who has the fastest phone in real world usage ?
> On Thu, Apr 21, 2011 at 5:46 PM, sm1 <sergemas...@gmail.com> wrote:
> > Tim, I'm disappointed to notice that you appear to be considering our
> > conversation as a negative argument. That's unfortunate. I welcome
> > your comments and respect your opinion.
> > Yes, it's quite hard to sell an app for a dollar on the Android
> > Market. It looks like people are too busy with free apps.
> > A sign of the times I guess.
> > I may have to raise the price ;-)
> > Regards
> > On Apr 21, 12:10 pm, Tim Mensch <tim.men...@gmail.com> wrote:
> > > I'm not calling you wrong. Charge what you like; it's your product. I'm
> > > just saying that you'd get WAY more data if you gave it away for free,
> > > which would make it more valuable for everyone, and that the
> > > intellectual property you're talking about doesn't seem to have that
> > > much intrinsic value (who would steal it?).
> > > Android device rankings based on benchmarks is nice, but sounds like
> > > something that can be read on a review site, and they'd likely include
> > > OpenGL benchmarks. You can get a pretty spectrum analysis in the free
> > > Tricorder app, which does WAY more than just that. Also, from your app
> > > description, you're benchmarking floating point math in Java and 2d
> > > Canvas, which is part of an Android device's performance, but possibly
> > > a minor part for some apps, like games. OpenGL performance differences
> > > can be huge, as I'm finding with my game, where on an older phone (the
> > > G1) I get glitches every time I play a new animation (like it's running
> > > out of VRAM and thrashing?), while on newer phones, even low-end phones
> > > like the Optimus V, it runs smooth as silk.
> > > It's hard to get users to pay for apps in general. The threshold for
> > > pulling out your wallet on Android is high, even among enlightened
> > > developers like us. There are what, 10's of thousands of apps? Even at a
> > > dollar each that would get quite expensive, so we have to be choosy, and
> > > as such paid apps need to be compelling.
> > > It's also not a sound marketing technique to argue with potential
> > > customers over whether they should want to buy your app. Just saying.
> > > Tim
> > > On 4/21/2011 6:29 AM, sm1 wrote:
> > > > The app provides valuable info to users:
> > > > - a comparison of one's device with others,
> > > > - a ranking of multiple Android devices,
> > > > - a spectrogram for acoustic analysis of live audio,
> > > > - updates with new data over time.
> > > > The app does not automatically send any data to the developer; the
> > > > user must select the email function for this to happen.
> > > > I doubt that many consider 'wrong' to expect km get paid a modest
> > > > amount for one's work or to protect one's intellectual property.
> > > > On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote:
> > > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because
> > I need the little protection
> > > >>> available from the license verification with the Market.
> > > >>> What's a dollar?
> > > >> What protection do you need?
> > > >> As many people pointed out, it just feels wrong to ask for money for
> > an
> > > >> app where you're benefiting from the information it's collecting. And
> > I
> > > >> can't imagine what you'd need to protect.
> > > >> Tim
> > On Apr 21, 12:10 pm, Tim Mensch <tim.men...@gmail.com> wrote:
> > > I'm not calling you wrong. Charge what you like; it's your product. I'm
> > > just saying that you'd get WAY more data if you gave it away for free,
> > > which would make it more valuable for everyone, and that the
> > > intellectual property you're talking about doesn't seem to have that
> > > much intrinsic value (who would steal it?).
> > > Android device rankings based on benchmarks is nice, but sounds like
> > > something that can be read on a review site, and they'd likely include
> > > OpenGL benchmarks. You can get a pretty spectrum analysis in the free
> > > Tricorder app, which does WAY more than just that. Also, from your app
> > > description, you're benchmarking floating point math in Java and 2d
> > > Canvas, which is part of an Android device's performance, but possibly
> > > a minor part for some apps, like games. OpenGL performance differences
> > > can be huge, as I'm finding with my game, where on an older phone (the
> > > G1) I get glitches every time I play a new animation (like it's running
> > > out of VRAM and thrashing?), while on newer phones, even low-end phones
> > > like the Optimus V, it runs smooth as silk.
> > > It's hard to get users to pay for apps in general. The threshold for
> > > pulling out your wallet on Android is high, even among enlightened
> > > developers like us. There are what, 10's of thousands of apps? Even at a
> > > dollar each that would get quite expensive, so we have to be choosy, and
> > > as such paid apps need to be compelling.
> > > It's also not a sound marketing technique to argue with potential
> > > customers over whether they should want to buy your app. Just saying.
> > > Tim
> > > On 4/21/2011 6:29 AM, sm1 wrote:
> > > > The app provides valuable info to users:
> > > > - a comparison of one's device with others,
> > > > - a ranking of multiple Android devices,
> > > > - a spectrogram for acoustic analysis of live audio,
> > > > - updates with new data over time.
> > > > The app does not automatically send any data to the developer; the
> > > > user must select the email function for this to happen.
> > > > I doubt that many consider 'wrong' to expect to get paid a modest
> > > > amount for one's work or to protect one's intellectual property.
> > > > On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote:
> > > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free because
> > I need the little protection
> > > >>> available from the license verification with the Market.
> > > >>> What's a dollar?
> > > >> What protection do you need?
> > > >> As many people pointed out, it just feels wrong to ask for money for
> > an
> > > >> app where you're benefiting from the information it's collecting. And
> > I
> > > >> can't imagine what you'd need to protect.
> > > >> Tim
> > --
> > You received this message because you are subscribed to the Google Groups
> > "Android Discuss" group.
> > To post to this group, send email to android-discuss@googlegroups.com.
> > To unsubscribe from this group, send email to
> > android-discuss+unsubscribe@googlegroups.com.
> > For more options, visit this group at
> >http://groups.google.com/group/android-discuss?hl=en.
On Tue, Apr 26, 2011 at 8:40 PM, sm1 <sergemas...@gmail.com> wrote: > The app is now $2. And it's worth a lot more.
> On Apr 21, 6:03 pm, Android Markets <h...@android-markets-info.com> > wrote: > > Actually the free vs paid discussion does bring up a good point - who > else > > does the information benefit? Cell phone manufacturers? bragging rights > on > > who has the fastest phone in real world usage ?
> > On Thu, Apr 21, 2011 at 5:46 PM, sm1 <sergemas...@gmail.com> wrote: > > > Tim, I'm disappointed to notice that you appear to be considering our > > > conversation as a negative argument. That's unfortunate. I welcome > > > your comments and respect your opinion.
> > > Yes, it's quite hard to sell an app for a dollar on the Android > > > Market. It looks like people are too busy with free apps.
> > > A sign of the times I guess.
> > > I may have to raise the price ;-)
> > > Regards
> > > On Apr 21, 12:10 pm, Tim Mensch <tim.men...@gmail.com> wrote: > > > > I'm not calling you wrong. Charge what you like; it's your product. > I'm > > > > just saying that you'd get WAY more data if you gave it away for > free, > > > > which would make it more valuable for everyone, and that the > > > > intellectual property you're talking about doesn't seem to have that > > > > much intrinsic value (who would steal it?).
> > > > Android device rankings based on benchmarks is nice, but sounds like > > > > something that can be read on a review site, and they'd likely > include > > > > OpenGL benchmarks. You can get a pretty spectrum analysis in the free > > > > Tricorder app, which does WAY more than just that. Also, from your > app > > > > description, you're benchmarking floating point math in Java and 2d > > > > Canvas, which is part of an Android device's performance, but > possibly > > > > a minor part for some apps, like games. OpenGL performance > differences > > > > can be huge, as I'm finding with my game, where on an older phone > (the > > > > G1) I get glitches every time I play a new animation (like it's > running > > > > out of VRAM and thrashing?), while on newer phones, even low-end > phones > > > > like the Optimus V, it runs smooth as silk.
> > > > It's hard to get users to pay for apps in general. The threshold for > > > > pulling out your wallet on Android is high, even among enlightened > > > > developers like us. There are what, 10's of thousands of apps? Even > at a > > > > dollar each that would get quite expensive, so we have to be choosy, > and > > > > as such paid apps need to be compelling.
> > > > It's also not a sound marketing technique to argue with potential > > > > customers over whether they should want to buy your app. Just saying.
> > > > Tim
> > > > On 4/21/2011 6:29 AM, sm1 wrote:
> > > > > The app provides valuable info to users: > > > > > - a comparison of one's device with others, > > > > > - a ranking of multiple Android devices, > > > > > - a spectrogram for acoustic analysis of live audio, > > > > > - updates with new data over time.
> > > > > The app does not automatically send any data to the developer; the > > > > > user must select the email function for this to happen.
> > > > > I doubt that many consider 'wrong' to expect km get paid a modest > > > > > amount for one's work or to protect one's intellectual property.
> > > > > On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote: > > > > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free > because > > > I need the little protection > > > > >>> available from the license verification with the Market. > > > > >>> What's a dollar? > > > > >> What protection do you need?
> > > > >> As many people pointed out, it just feels wrong to ask for money > for > > > an > > > > >> app where you're benefiting from the information it's collecting. > And > > > I > > > > >> can't imagine what you'd need to protect.
> > > > >> Tim
> > > On Apr 21, 12:10 pm, Tim Mensch <tim.men...@gmail.com> wrote: > > > > I'm not calling you wrong. Charge what you like; it's your product. > I'm > > > > just saying that you'd get WAY more data if you gave it away for > free, > > > > which would make it more valuable for everyone, and that the > > > > intellectual property you're talking about doesn't seem to have that > > > > much intrinsic value (who would steal it?).
> > > > Android device rankings based on benchmarks is nice, but sounds like > > > > something that can be read on a review site, and they'd likely > include > > > > OpenGL benchmarks. You can get a pretty spectrum analysis in the free > > > > Tricorder app, which does WAY more than just that. Also, from your > app > > > > description, you're benchmarking floating point math in Java and 2d > > > > Canvas, which is part of an Android device's performance, but > possibly > > > > a minor part for some apps, like games. OpenGL performance > differences > > > > can be huge, as I'm finding with my game, where on an older phone > (the > > > > G1) I get glitches every time I play a new animation (like it's > running > > > > out of VRAM and thrashing?), while on newer phones, even low-end > phones > > > > like the Optimus V, it runs smooth as silk.
> > > > It's hard to get users to pay for apps in general. The threshold for > > > > pulling out your wallet on Android is high, even among enlightened > > > > developers like us. There are what, 10's of thousands of apps? Even > at a > > > > dollar each that would get quite expensive, so we have to be choosy, > and > > > > as such paid apps need to be compelling.
> > > > It's also not a sound marketing technique to argue with potential > > > > customers over whether they should want to buy your app. Just saying.
> > > > Tim
> > > > On 4/21/2011 6:29 AM, sm1 wrote:
> > > > > The app provides valuable info to users: > > > > > - a comparison of one's device with others, > > > > > - a ranking of multiple Android devices, > > > > > - a spectrogram for acoustic analysis of live audio, > > > > > - updates with new data over time.
> > > > > The app does not automatically send any data to the developer; the > > > > > user must select the email function for this to happen.
> > > > > I doubt that many consider 'wrong' to expect to get paid a modest > > > > > amount for one's work or to protect one's intellectual property.
> > > > > On Apr 20, 8:38 pm, Tim Mensch <tim.men...@gmail.com> wrote: > > > > >> On 4/20/2011 5:46 PM, sm1 wrote:> I don't want to make it free > because > > > I need the little protection > > > > >>> available from the license verification with the Market. > > > > >>> What's a dollar? > > > > >> What protection do you need?
> > > > >> As many people pointed out, it just feels wrong to ask for money > for > > > an > > > > >> app where you're benefiting from the information it's collecting. > And > > > I > > > > >> can't imagine what you'd need to protect.
> > > > >> Tim
> > > -- > > > You received this message because you are subscribed to the Google > Groups > > > "Android Discuss" group. > > > To post to this group, send email to android-discuss@googlegroups.com. > > > To unsubscribe from this group, send email to > > > android-discuss+unsubscribe@googlegroups.com. > > > For more options, visit this group at > > >http://groups.google.com/group/android-discuss?hl=en.
> -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to android-discuss@googlegroups.com. > To unsubscribe from this group, send email to > android-discuss+unsubscribe@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en.
I had a totally restored 1973 Porsche 911 worth $45,000 dollars...
until I sold it for $15k. It's not what something is worth, it's what
people will pay that counts.
I somewhat agree, John. I once had an old townhouse worth very little,
less than $100,000, but I sold it for $200,000 because all of a sudden
the location became trendy.
It looks like priced apps are not trendy this year.
Congrats on your downloads.
Serge
On Apr 26, 10:08 pm, "Maps.Huge.Info" <cor...@gmail.com> wrote:
> >> The app is now $2. And it's worth a lot more.
> I had a totally restored 1973 Porsche 911 worth $45,000 dollars...
> until I sold it for $15k. It's not what something is worth, it's what
> people will pay that counts.
> On Apr 26, 10:20 pm, TreKing <treking...@gmail.com> wrote: >> On Tue, Apr 26, 2011 at 8:40 PM, sm1 <sergemas...@gmail.com> wrote: >>> The app is now $2. And it's worth a lot more. >> Then why not charge more?
>> --------------------------------------------------------------------------- ---------------------- >> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago >> transit tracking app for Android-powered devices