Account Options

  1. Sign in
The old Google Groups will be going away soon.
Switch to the new Google Groups.
Google Groups Home
« Groups Home
Why Android market is still bad news for devs ...
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  13 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
admin.androidslide@google mail.com  
View profile  
 More options Oct 29 2009, 5:46 am
From: "admin.androidsl...@googlemail.com" <admin.androidsl...@googlemail.com>
Date: Thu, 29 Oct 2009 02:46:06 -0700 (PDT)
Local: Thurs, Oct 29 2009 5:46 am
Subject: Why Android market is still bad news for devs ...
Biggest market issues for me are :

- copy protection doesn't work - apps get hacked and redistributed
within 24 hours
- users backup apps to sdcard, refund and reinstall = no payment to
dev
- payments fail on international orders
- most countries still excluded from paid apps

The 4 issues above mean that for every sale that a dev is only
achieving a low percentage of sales he or she has earned - maybe as
low as 30% although this is obviously just a guess.

Google please fix so that app devs are motivated to make better apps
rather than have their work stolen or simply unavailable to users who
want to buy (which only fuels the illegal market further).

And yes I have listed on alternative markets - but the experience so
far is that most users give up after attempting purchase on primary
market.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
niko20  
View profile  
 More options Oct 29 2009, 9:57 am
From: niko20 <nikolatesl...@yahoo.com>
Date: Thu, 29 Oct 2009 06:57:03 -0700 (PDT)
Local: Thurs, Oct 29 2009 9:57 am
Subject: Re: Why Android market is still bad news for devs ...
Hi,

Valid points, however, we need real data.

I'll give you some then. Right now my app has 70% retention after
purchase. So it's the reverse of what you say. I have 30% of people
return it, everyone else keeps it and I get paid. I don't think that
is too bad. And yes, I have found my app on pirate sites, but I do
lots of new features every month or so. Those pirates haven't kept up
with that at all.

-niko

On Oct 29, 4:46 am, "admin.androidsl...@googlemail.com"


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Nitin67  
View profile  
 More options Oct 29 2009, 11:10 am
From: Nitin67 <nitin6...@gmail.com>
Date: Thu, 29 Oct 2009 08:10:19 -0700 (PDT)
Local: Thurs, Oct 29 2009 11:10 am
Subject: Re: Why Android market is still bad news for devs ...
Hello,

     I agree with the points above, and would like to add another
issue.  For my app, discovery is the main issue.  A developer could
come up with a great app, but no one will ever see it.  Only when it
is published, it is listed on the top of the "Just In" list.  Half a
day later, it is gone way down on the list.  There is a search
function, but that means the user must know what to search for in the
first place. There is a need for subcategories, below the 10 top level
ones, so people can browse, and see all the different types of
applications that are offered.

Nitin

On Oct 29, 9:57 am, niko20 <nikolatesl...@yahoo.com> wrote:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
admin.androidslide@google mail.com  
View profile  
 More options Oct 29 2009, 11:12 am
From: "admin.androidsl...@googlemail.com" <admin.androidsl...@googlemail.com>
Date: Thu, 29 Oct 2009 08:12:51 -0700 (PDT)
Local: Thurs, Oct 29 2009 11:12 am
Subject: Re: Why Android market is still bad news for devs ...
Regarding stats its very hard to get accurate numbers.

You are right in that the app retention stat on the dev console can
help show loss of sales through point 2 below.

On point 3, I can see on my order book that this results in the loss
of 15 - 20% of orders as I am in the UK - I believe this figure is
closer to 5% for US publishers.

Loss of sales from points 1 and 4 is almost impossible to calculate -
thats why I guessed a total loss of 70% on sales from all these
factors combined ...

1. copy protection doesn't work - apps get hacked and redistributed
within 24 hours
2. users backup apps to sdcard, refund and reinstall = no payment to
dev
3. payments fail on international orders
4. most countries still excluded from paid apps

And sadly if the hackers want your new features enough, e.g. a major
update, they will get it out to their minions within 24 hours.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
SoftwareForMe.com SoftwareForMe.com  
View profile  
 More options Oct 29 2009, 4:56 pm
From: "SoftwareForMe.com SoftwareForMe.com" <softwareforme....@gmail.com>
Date: Thu, 29 Oct 2009 13:56:26 -0700
Local: Thurs, Oct 29 2009 4:56 pm
Subject: Re: [android-discuss] Re: Why Android market is still bad news for devs ...

I agree that it is a little disappointing that there is no better protection
scheme, and that the losses hurt.

A quick story: our app, PhoneMyPC, a PC remoting app is a combination
application and hosted service. The phone and PC use our servers to
cooperatively get connected for each remote control session. This makes
PhoneMyPC ideal for people inside corporate firewalls, or who just don't
want to bother configuring for RDP or VNC.

We are nearing the end of a [protracted] Beta program. In the beginning, we
were hosting on port 443. Several weeks ago we switched to a different port
(temporarily), and kept both services running while users downloaded the new
release.

Most people moved to the new server within a week, but a large body (half of
all connections using our service) never moved at all. After more than two
weeks, we discontinued service on the old port, and there has not yet been a
single support contact as a result.

We made the decision to disconnect the old service even though it was still
being well used because we discovered our app being sold illegally on one of
the websites talked about in this group.

So, our "retention for pay" rate is also about 70%, yet we believe as many
as half of the people using our application (or at least possessing it) have
acquired it outside of the Android Market (and hence are not automatically
getting updates).

For our purposes, Google could trivially enable us to protect our resources
by adding any phone identifier into the Google Checkout records, such as
phone number or IMEI, so that we could tie phones running our app back to
thei purchase records.

Scott,
SoftwareForMe.com

On Thu, Oct 29, 2009 at 8:12 AM, admin.androidsl...@googlemail.com <

--
Warm regards,
The PhoneMyPC Team

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Streets Of Boston  
View profile  
 More options Oct 29 2009, 5:04 pm
From: Streets Of Boston <flyingdutc...@gmail.com>
Date: Thu, 29 Oct 2009 14:04:53 -0700 (PDT)
Local: Thurs, Oct 29 2009 5:04 pm
Subject: Re: Why Android market is still bad news for devs ...
I wouldn't use IMEI or phone-number.
App purchases are linked to a google account. If a user switches to a
new phone, they'd need a new activation and this can mean support
headaches for the app developer.

Google should give us a good way to identify the user as he/she is
tied to his/her google-account that was active when the app was
downloaded from the Android Market. It should not be the account-name
itself (privacy) but some proper hash of it that remains unique.

On Oct 29, 4:56 pm, "SoftwareForMe.com SoftwareForMe.com"


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
SoftwareForMe.com SoftwareForMe.com  
View profile  
 More options Oct 29 2009, 5:31 pm
From: "SoftwareForMe.com SoftwareForMe.com" <softwareforme....@gmail.com>
Date: Thu, 29 Oct 2009 14:31:54 -0700
Local: Thurs, Oct 29 2009 5:31 pm
Subject: Re: [android-discuss] Re: Why Android market is still bad news for devs ...

I agree.

I was thinking Phone# is better than IMEI, because 99% of people take their
phone numbers with them.

But, I thought if someone got a new number, I could query for sufficient
details to "re-enabled" from the old checkout record.

Actually, it seems the best would be simply embedding the Google Checkout
transaction ID  in the APK somehow, or otherwise making it available.

Scott,
SoftwareForMe.com

On Thu, Oct 29, 2009 at 2:04 PM, Streets Of Boston
<flyingdutc...@gmail.com>wrote:

--
Warm regards,
The PhoneMyPC Team

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
admin.androidslide@google mail.com  
View profile  
 More options Oct 29 2009, 6:24 pm
From: "admin.androidsl...@googlemail.com" <admin.androidsl...@googlemail.com>
Date: Thu, 29 Oct 2009 15:24:16 -0700 (PDT)
Local: Thurs, Oct 29 2009 6:24 pm
Subject: Re: Why Android market is still bad news for devs ...
All sounds good - I hope someone from Google is taking note.

Also please remember that cancelled transactions within 24 hours would
need to fail any validation checks in order for this to work.

Google must look at fixing payment issues too (download stalled,
invalid currency, no support for many countries, etc.) - I often hear
users complaining that when they can't buy legitimately, they just
download an illegal copy - best not to give them that excuse ...

On Oct 29, 9:31 pm, "SoftwareForMe.com SoftwareForMe.com"


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Sean Hodges  
View profile  
 More options Oct 29 2009, 6:25 pm
From: Sean Hodges <seanhodge...@googlemail.com>
Date: Thu, 29 Oct 2009 22:25:53 +0000
Local: Thurs, Oct 29 2009 6:25 pm
Subject: Re: [android-discuss] Re: Why Android market is still bad news for devs ...
On Thu, Oct 29, 2009 at 9:31 PM, SoftwareForMe.com SoftwareForMe.com

<softwareforme....@gmail.com> wrote:
> I agree.
> I was thinking Phone# is better than IMEI, because 99% of people take their
> phone numbers with them.
> But, I thought if someone got a new number, I could query for sufficient
> details to "re-enabled" from the old checkout record.
> Actually, it seems the best would be simply embedding the Google Checkout
> transaction ID  in the APK somehow, or otherwise making it available.
> Scott,
> SoftwareForMe.com

Woh there. Drop that percentage by a good amount SoftwareForMe.com...

Just like you, I take my number with me. But the majority of people I
know don't. I'm not saying 99% of people DON'T keep their numbers -
just suggesting that my friends, family and colleagues can't all
squeeze into that remaining 1% :)

I still don't see the appeal for DRM, there are plenty of other
options - licence keys, periodical payments, and pay-for upgrades...
All of which avoid having to double your support efforts just because
people like to change their phones and email addresses.

I consider the Android Market as a "app shop"; it is a place to get
your software noticed and shipped. Not as a means to an end for
developers when considering piracy protection, distribution methods,
and payment options.

Having said all that, improvements to the market will always be
welcomed. I just think the issues listed against the current AM should
not be a big deal to any serious developer who doesn't whittle their
time away making the next fart soundboard app for £5. Yes, the Android
Market is insufficient in certain areas, but anyone serious about
selling mobile apps will also consider options outside of the Android
Market.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Sean Hodges  
View profile  
 More options Oct 29 2009, 6:32 pm
From: Sean Hodges <seanhodge...@googlemail.com>
Date: Thu, 29 Oct 2009 22:32:35 +0000
Local: Thurs, Oct 29 2009 6:32 pm
Subject: Re: [android-discuss] Re: Why Android market is still bad news for devs ...
On Thu, Oct 29, 2009 at 10:24 PM, admin.androidsl...@googlemail.com

<admin.androidsl...@googlemail.com> wrote:

> All sounds good - I hope someone from Google is taking note.

> Also please remember that cancelled transactions within 24 hours would
> need to fail any validation checks in order for this to work.

> Google must look at fixing payment issues too (download stalled,
> invalid currency, no support for many countries, etc.) - I often hear
> users complaining that when they can't buy legitimately, they just
> download an illegal copy - best not to give them that excuse ...

You have a point here. I am one of the users that can't buy from the
Android Market. If the app cannot be purchased from something other
than Google Checkout, then I seek alternative apps. Many others I
know, however, would rather just jump to the nearest torrent site and
get the app illegitimately.

The solution is to offer other ways to buy the app, and advertise
them. Alternative markets are one way, and direct selling is another.
Hopefully the Android Market will improve it's International payment
process, but even then it is not a good idea to rely on a single
distribution method.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Felipemnoa  
View profile  
 More options Oct 29 2009, 7:55 pm
From: Felipemnoa <felipem...@yahoo.com>
Date: Thu, 29 Oct 2009 16:55:44 -0700 (PDT)
Local: Thurs, Oct 29 2009 7:55 pm
Subject: Re: [android-discuss] Re: Why Android market is still bad news for devs ...

I also agree.
It wont stop piracy but it will no longer be as simple as copy and paste. Now if somebody wants to pirate your app they will need to spend hours.

On Oct 29, 2009, at 5:31 PM, "SoftwareForMe.com SoftwareForMe.com" <softwareforme....@gmail.com> wrote:

I agree.

I was thinking Phone# is better than IMEI, because 99% of people take their phone numbers with them.

But, I thought if someone got a new number, I could query for sufficient details to "re-enabled" from the old checkout record.

Actually, it seems the best would be simply embedding the Google Checkout transaction ID  in the APK somehow, or otherwise making it available.

Scott,
SoftwareForMe.com

On Thu, Oct 29, 2009 at 2:04 PM, Streets Of Boston <flyingdutc...@gmail.com> wrote:

I wouldn't use IMEI or phone-number.
App purchases are linked to a google account. If a user switches to a
new phone, they'd need a new activation and this can mean support
headaches for the app developer.

Google should give us a good way to identify the user as he/she is
tied to his/her google-account that was active when the app was
downloaded from the Android Market. It should not be the account-name
itself (privacy) but some proper hash of it that remains unique.

On Oct 29, 4:56 pm, "SoftwareForMe.com SoftwareForMe.com"

--
Warm regards,
The PhoneMyPC Team

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Pierre Henry Perret  
View profile  
 More options Oct 29 2009, 6:18 pm
From: Pierre Henry Perret <phper...@gmail.com>
Date: Thu, 29 Oct 2009 23:18:57 +0100
Local: Thurs, Oct 29 2009 6:18 pm
Subject: Re: [android-discuss] Re: Why Android market is still bad news for devs ...

Yes TransactionID , or sort of...

We have done here at Echovox, a LinkProvider that enables code confirmation
sent by SMS.

This could be of great help here.

--
Pierre-Henry Perret
mob1: +41 (0) 76 769 80 76 (Suisse)
mob2: +33 (0)6 85 86 75 26


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Maps.Huge.Info (Maps API Guru)  
View profile  
 More options Oct 30 2009, 3:56 pm
From: "Maps.Huge.Info (Maps API Guru)" <cor...@gmail.com>
Date: Fri, 30 Oct 2009 12:56:05 -0700 (PDT)
Local: Fri, Oct 30 2009 3:56 pm
Subject: Re: Why Android market is still bad news for devs ...
What do you do if the user doesn't use SMS?

-John Coryat

"Radar Now!"

"What Zip Code?"


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »