From: Trevor Johns <trevorjo...@google.com>
Date: Tue, 3 Aug 2010 19:23:19 -0700 (PDT)
Local: Tues, Aug 3 2010 10:23 pm
Subject: Re: LVL - live test
Also, can you confirm that if you use your developer account and set
the test response in the Market publisher console to NOT_LICENSED, you get a NOT_LICENSED response in your application? --
On Aug 3, 7:19 pm, Trevor Johns <trevorjo...@google.com> wrote:
> Richard,
> Could you please let me know what email address you're using for the > test account? (Feel free to email me off-list if you'd like.) We > should be able to pull the server logs and see what's happening here. > Also, can you let me know how you've published this application? I
> --
> On Aug 2, 2:51 am, RichardC <richard.crit...@googlemail.com> wrote:
> > Update - tried it on my phone - same result LVL Test is ALLOWED; note:
> > On Aug 2, 6:02 am, a1 <arco...@gmail.com> wrote:
> > > I do not test on emulator, since my games are GL based emulator is
> > Incorrect - from the docs:http://developer.android.com/guide/publishing/licensing.html#runtime-...
> > "Because the standard Android platforms provided in the Android SDK do
> > ...
> > "Several versions of the add-on are available in the SDK repository,
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