While you developers relax... would you mind sharing what apps to
expect through this challenge.. and anything else you wish to share
about ADC2 submissions... well anything including the fact: 'thank
God, no more sleep less nights'!
Am collecting information about the challenge (ADC2) for a news
article as am with cnet (and AP). Pitch your app if you have already
published or would soon publish on the market too.
Your app name and description, web link if any, experience with
ADC2, ... anything would be useful for our article(s).
And do you feel that there would have been more submissions than in
ADC1?
Is the competition going to be tougher or less profound as you were
allowed to put up apps not published before 1st Aug only?
Do you think that all apps that didn't try for ADC1 should have had a
chance?
Congratulations on your submissions while you wait for the next
phase.
Thanks,
Lout Reilly
ps: Moderators we request you to let this through so that you too get
some feedback.
I actually submitted mine about 6 hours before the deadling. Amazing!
<g> Biggest hassle I had was fighting a cold/flu that started last
Tuesday. Fortunately I am retired so could work as I could and sleep
at odd hours.
My application is the arcade game "Galactic Guardian: Zap GPS". It
uses the sensors to target and shoot GPS satellites, i.e. Galactic
Patrol Sentinels. I challenge you to clean the sky when "Command and
Control" and "Cloaking" are both active.
See more at http://sites.google.com/site/mysticlakesoftware/. That is
just a quick and dirty page derived from the Info in the game. I'll
put more information in the next couple days. Also add some more code
and development discussion on my blog.
It has not been published. I think I'll wait for some ADC feedback and
work on additional features before publishing.
I really don't know how it will do in the ADC 2 and how the
competition will stack up. I think the game will be compelling to
some. Its main feature is the augmented reality aspect which includes
physically moving around to aim and shoot the Sentinels. There is a
keypad mode so someone could play it in a car or airplane. If you
can't get the GPS signals there is a "training" mode which simulates
satellite positions.
I don't have a problem with the rules, as given. They were published
early enough that developers knew the deadlines and restrictions.
I decided to enter the competition 2 months ago. I started working on
my entry by reusing code from 3 other projects that I had done
before. I spent about 2 weeks putting it all together. Once I had
something up and running, a Graphic Artist (Liam Welford) from England
contacted me about one of my old projects. I told him about the new
ADC2 project, and we spent the next 4 weeks working together via e-
mail (I have never met Liam as I live in Australia). The project was
pretty much done 2 weeks early, so I then started adding new features
to it, which, I believe, turned out to be the coolest features of the
game. I worked full time on it, while Liam worked part time.
The thing I found most challenging was getting steady performance out
of the Android phone. It is very tricky, as the phone can be running
a bunch of stuff in the background (receiving emails, weather widgets
updates, ...) and your game has to allow the phone to process these
requests while still maintaining a smooth gaming experience.
App: Head To Head Racing
Description: Multi-player Car Racing Game
Website: http://headtoheadracing.appspot.com/ Code: Craig Mitchell
Art: Liam Welford
I think a lot of people entered the ADC2 because it will be great
exposure for their apps. Your don't need to win for people to notice,
just place above the average, and you'll be noticed.
Cheers.
On Sep 2, 12:41 am, Lout <lout.r...@googlemail.com> wrote:
> While you developers relax... would you mind sharing what apps to
> expect through this challenge.. and anything else you wish to share
> about ADC2 submissions... well anything including the fact: 'thank
> God, no more sleep less nights'!
> Am collecting information about the challenge (ADC2) for a news
> article as am with cnet (and AP). Pitch your app if you have already
> published or would soon publish on the market too.
> Your app name and description, web link if any, experience with
> ADC2, ... anything would be useful for our article(s).
> And do you feel that there would have been more submissions than in
> ADC1?
> Is the competition going to be tougher or less profound as you were
> allowed to put up apps not published before 1st Aug only?
> Do you think that all apps that didn't try for ADC1 should have had a
> chance?
> Congratulations on your submissions while you wait for the next
> phase.
> Thanks,
> Lout Reilly
> ps: Moderators we request you to let this through so that you too get
> some feedback.
I uploaded an app called TennisNow! Sleepless night, you bet! We were
a team of 3 ..me and 2 more from India (freind and his wife). We
started just 1 month back..I work in Java so I thought writing apps in
Android SDK will be a cake walk :). Couldnt be more wrong.
What I didnt like is this redefiniton of concepts like events etc. I
wonder why they keep reinventing the wheel. Which also makes me wonder
why Android why not just improve J2ME.
Yes I do feel there will be many many more submissions this time.
Competition is going to be much tougher..I suspect lot of apps related
to blogging, facebook twitter etc..
About the time limit, I had to remove almost 70% of the orignal
feature set that I had in mind to make the deadline. I had in mind a
BMW 7 but I think I just managed to squeeze in a toyota corolla with a
dirty paint job ;)
Thanks,
Vishal
On Sep 1, 7:41 am, Lout <lout.r...@googlemail.com> wrote:
> While you developers relax... would you mind sharing what apps to
> expect through this challenge.. and anything else you wish to share
> about ADC2 submissions... well anything including the fact: 'thank
> God, no more sleep less nights'!
> Am collecting information about the challenge (ADC2) for a news
> article as am with cnet (and AP). Pitch your app if you have already
> published or would soon publish on the market too.
> Your app name and description, web link if any, experience with
> ADC2, ... anything would be useful for our article(s).
> And do you feel that there would have been more submissions than in
> ADC1?
> Is the competition going to be tougher or less profound as you were
> allowed to put up apps not published before 1st Aug only?
> Do you think that all apps that didn't try for ADC1 should have had a
> chance?
> Congratulations on your submissions while you wait for the next
> phase.
> Thanks,
> Lout Reilly
> ps: Moderators we request you to let this through so that you too get
> some feedback.
On Wed, Sep 2, 2009 at 3:23 PM, -v- <vishal.changr...@gmail.com> wrote:
> I uploaded an app called TennisNow! Sleepless night, you bet! We were
> a team of 3 ..me and 2 more from India (freind and his wife). We
> started just 1 month back..I work in Java so I thought writing apps in
> Android SDK will be a cake walk :). Couldnt be more wrong.
> What I didnt like is this redefiniton of concepts like events etc. I
> wonder why they keep reinventing the wheel. Which also makes me wonder
> why Android why not just improve J2ME.
> Yes I do feel there will be many many more submissions this time.
> Competition is going to be much tougher..I suspect lot of apps related
> to blogging, facebook twitter etc..
> About the time limit, I had to remove almost 70% of the orignal
> feature set that I had in mind to make the deadline. I had in mind a
> BMW 7 but I think I just managed to squeeze in a toyota corolla with a
> dirty paint job ;)
> Thanks,
> Vishal
> On Sep 1, 7:41 am, Lout <lout.r...@googlemail.com> wrote:
> > While you developers relax... would you mind sharing what apps to
> > expect through this challenge.. and anything else you wish to share
> > about ADC2 submissions... well anything including the fact: 'thank
> > God, no more sleep less nights'!
> > Am collecting information about the challenge (ADC2) for a news
> > article as am with cnet (and AP). Pitch your app if you have already
> > published or would soon publish on the market too.
> > Your app name and description, web link if any, experience with
> > ADC2, ... anything would be useful for our article(s).
> > And do you feel that there would have been more submissions than in
> > ADC1?
> > Is the competition going to be tougher or less profound as you were
> > allowed to put up apps not published before 1st Aug only?
> > Do you think that all apps that didn't try for ADC1 should have had a
> > chance?
> > Congratulations on your submissions while you wait for the next
> > phase.
> > Thanks,
> > Lout Reilly
> > ps: Moderators we request you to let this through so that you too get
> > some feedback.
Just wait until next year. I'm going to do something that will use as
much of the Google web structure as possible. Just didn't have enough
time this year to learn all of it and do an Android app.
Rud <laffin'>
On Sep 2, 12:57 am, Chi Kit Leung <michaelchi...@gmail.com> wrote:
> The games only?
> Did any person submit any business type apps?
> On Wed, Sep 2, 2009 at 3:23 PM, -v- <vishal.changr...@gmail.com> wrote:
> > I uploaded an app called TennisNow! Sleepless night, you bet! We were
> > a team of 3 ..me and 2 more from India (freind and his wife). We
> > started just 1 month back..I work in Java so I thought writing apps in
> > Android SDK will be a cake walk :). Couldnt be more wrong.
> > What I didnt like is this redefiniton of concepts like events etc. I
> > wonder why they keep reinventing the wheel. Which also makes me wonder
> > why Android why not just improve J2ME.
> > Yes I do feel there will be many many more submissions this time.
> > Competition is going to be much tougher..I suspect lot of apps related
> > to blogging, facebook twitter etc..
> > About the time limit, I had to remove almost 70% of the orignal
> > feature set that I had in mind to make the deadline. I had in mind a
> > BMW 7 but I think I just managed to squeeze in a toyota corolla with a
> > dirty paint job ;)
> > Thanks,
> > Vishal
> > On Sep 1, 7:41 am, Lout <lout.r...@googlemail.com> wrote:
> > > While you developers relax... would you mind sharing what apps to
> > > expect through this challenge.. and anything else you wish to share
> > > about ADC2 submissions... well anything including the fact: 'thank
> > > God, no more sleep less nights'!
> > > Am collecting information about the challenge (ADC2) for a news
> > > article as am with cnet (and AP). Pitch your app if you have already
> > > published or would soon publish on the market too.
> > > Your app name and description, web link if any, experience with
> > > ADC2, ... anything would be useful for our article(s).
> > > And do you feel that there would have been more submissions than in
> > > ADC1?
> > > Is the competition going to be tougher or less profound as you were
> > > allowed to put up apps not published before 1st Aug only?
> > > Do you think that all apps that didn't try for ADC1 should have had a
> > > chance?
> > > Congratulations on your submissions while you wait for the next
> > > phase.
> > > Thanks,
> > > Lout Reilly
> > > ps: Moderators we request you to let this through so that you too get
> > > some feedback.
Augmented Reality. I've got a comp ed of AugmentThis! in the running.
This round I didn't stress over the ADC, for a number of reasons, not
the least that PURE LUCK will play a big role again. So I got the
release candidate ready about a week before deadline. Of course
there's always room to squeeze in new features and apply more polish.
Like all dedicated devs I will remain eternally unhappy with the
product, but assuming that the evaluators will not sniff out all the
corners anyway, I spent the rest of the time testing, which turned out
to be a good use of the remaining time.
Two remarks:
As -v- has found, it takes a long time to get Android dialed and is
decidedly challenging, in spite of the cheerful assurances in the
various videos on Android's Google Code page. Seemingly trivial things
can consume huge amounts of effort. Which isn't a problem, Android is
powerful, with broad and deep access to the devices' capabilities (in
case you haven't noticed).
Re: CraigsRace's comment: If the ADC1 is any indication, placing above
average won't get any exposure whatsoever.
On Sep 1, 7:41 am, Lout <lout.r...@googlemail.com> wrote:
> While you developers relax... would you mind sharing what apps to
> expect through this challenge.. and anything else you wish to share
> about ADC2 submissions... well anything including the fact: 'thank
> God, no more sleep less nights'!
> Am collecting information about the challenge (ADC2) for a news
> article as am with cnet (and AP). Pitch your app if you have already
> published or would soon publish on the market too.
> Your app name and description, web link if any, experience with
> ADC2, ... anything would be useful for our article(s).
> And do you feel that there would have been more submissions than in
> ADC1?
> Is the competition going to be tougher or less profound as you were
> allowed to put up apps not published before 1st Aug only?
> Do you think that all apps that didn't try for ADC1 should have had a
> chance?
> Congratulations on your submissions while you wait for the next
> phase.
> Thanks,
> Lout Reilly
> ps: Moderators we request you to let this through so that you too get
> some feedback.
Hi
It's the first time i release application in Android. My app is
ClapCard (in market i submit it as Clap Card, because when using
ClapCard title it said the app has already exist, maybe they compared
to the app in adc2 too....)
I started 3 months ago, doing the app in my free time (i have full
time job and part time job).
it's a 3 months with less sleep (averagely 5 hours sleep)
Glady i made it in time to submit my app.
My app is a social type. It's about creating and sharing animated
card. It's not like cards in web site tough, because it uses phones
cappabilities like web, map, vibration, sms, email, etc.
Because this is my first release, this morning i submitted it to the
market hoping that people like it and can create and posting cards to
make it more crowded in community. I myself posted 2 cards only, still
has a lot of works to do the tutorial page in website
(www.clapcard.com)
It's a real fun experience to do all the stuff since this is my first
app available for public ^^
I'm planning to make a puzzle like game after completing the website.
(will be my first experience creating game too...)
On Sep 2, 1:32 pm, JP <joachim.pfeif...@gmail.com> wrote:
> Augmented Reality. I've got a comp ed of AugmentThis! in the running.
> This round I didn't stress over the ADC, for a number of reasons, not
> the least that PURE LUCK will play a big role again. So I got the
> release candidate ready about a week before deadline. Of course
> there's always room to squeeze in new features and apply more polish.
> Like all dedicated devs I will remain eternally unhappy with the
> product, but assuming that the evaluators will not sniff out all the
> corners anyway, I spent the rest of the time testing, which turned out
> to be a good use of the remaining time.
> Two remarks:
> As -v- has found, it takes a long time to get Android dialed and is
> decidedly challenging, in spite of the cheerful assurances in the
> various videos on Android's Google Code page. Seemingly trivial things
> can consume huge amounts of effort. Which isn't a problem, Android is
> powerful, with broad and deep access to the devices' capabilities (in
> case you haven't noticed).
> Re: CraigsRace's comment: If the ADC1 is any indication, placing above
> average won't get any exposure whatsoever.
> On Sep 1, 7:41 am, Lout <lout.r...@googlemail.com> wrote:
> > While you developers relax... would you mind sharing what apps to
> > expect through this challenge.. and anything else you wish to share
> > about ADC2 submissions... well anything including the fact: 'thank
> > God, no more sleep less nights'!
> > Am collecting information about the challenge (ADC2) for a news
> > article as am with cnet (and AP). Pitch your app if you have already
> > published or would soon publish on the market too.
> > Your app name and description, web link if any, experience with
> > ADC2, ... anything would be useful for our article(s).
> > And do you feel that there would have been more submissions than in
> > ADC1?
> > Is the competition going to be tougher or less profound as you were
> > allowed to put up apps not published before 1st Aug only?
> > Do you think that all apps that didn't try for ADC1 should have had a
> > chance?
> > Congratulations on your submissions while you wait for the next
> > phase.
> > Thanks,
> > Lout Reilly
> > ps: Moderators we request you to let this through so that you too get
> > some feedback.
Sleith: Sounds cool. Although, not sure if you are aware, Gonorrhea
is also known as The Clap...but maybe it's just my warped mind that
put those things together. ;)
JP: Yes, you're right. I was trying to be a little too positive.
However, I do think, at least the top 200 apps will get a lot of
attention.
On Sep 2, 5:07 pm, sleith <raysle...@gmail.com> wrote:
> Hi
> It's the first time i release application in Android. My app is
> ClapCard (in market i submit it as Clap Card, because when using
> ClapCard title it said the app has already exist, maybe they compared
> to the app in adc2 too....)
> I started 3 months ago, doing the app in my free time (i have full
> time job and part time job).
> it's a 3 months with less sleep (averagely 5 hours sleep)
> Glady i made it in time to submit my app.
> My app is a social type. It's about creating and sharing animated
> card. It's not like cards in web site tough, because it uses phones
> cappabilities like web, map, vibration, sms, email, etc.
> Because this is my first release, this morning i submitted it to the
> market hoping that people like it and can create and posting cards to
> make it more crowded in community. I myself posted 2 cards only, still
> has a lot of works to do the tutorial page in website
> (www.clapcard.com)
> It's a real fun experience to do all the stuff since this is my first
> app available for public ^^
> I'm planning to make a puzzle like game after completing the website.
> (will be my first experience creating game too...)
> On Sep 2, 1:32 pm, JP <joachim.pfeif...@gmail.com> wrote:
> > Augmented Reality. I've got a comp ed of AugmentThis! in the running.
> > This round I didn't stress over the ADC, for a number of reasons, not
> > the least that PURE LUCK will play a big role again. So I got the
> > release candidate ready about a week before deadline. Of course
> > there's always room to squeeze in new features and apply more polish.
> > Like all dedicated devs I will remain eternally unhappy with the
> > product, but assuming that the evaluators will not sniff out all the
> > corners anyway, I spent the rest of the time testing, which turned out
> > to be a good use of the remaining time.
> > Two remarks:
> > As -v- has found, it takes a long time to get Android dialed and is
> > decidedly challenging, in spite of the cheerful assurances in the
> > various videos on Android's Google Code page. Seemingly trivial things
> > can consume huge amounts of effort. Which isn't a problem, Android is
> > powerful, with broad and deep access to the devices' capabilities (in
> > case you haven't noticed).
> > Re: CraigsRace's comment: If the ADC1 is any indication, placing above
> > average won't get any exposure whatsoever.
> > On Sep 1, 7:41 am, Lout <lout.r...@googlemail.com> wrote:
> > > While you developers relax... would you mind sharing what apps to
> > > expect through this challenge.. and anything else you wish to share
> > > about ADC2 submissions... well anything including the fact: 'thank
> > > God, no more sleep less nights'!
> > > Am collecting information about the challenge (ADC2) for a news
> > > article as am with cnet (and AP). Pitch your app if you have already
> > > published or would soon publish on the market too.
> > > Your app name and description, web link if any, experience with
> > > ADC2, ... anything would be useful for our article(s).
> > > And do you feel that there would have been more submissions than in
> > > ADC1?
> > > Is the competition going to be tougher or less profound as you were
> > > allowed to put up apps not published before 1st Aug only?
> > > Do you think that all apps that didn't try for ADC1 should have had a
> > > chance?
> > > Congratulations on your submissions while you wait for the next
> > > phase.
> > > Thanks,
> > > Lout Reilly
> > > ps: Moderators we request you to let this through so that you too get
> > > some feedback.
I also submitted a little app to the android developer challenge 2. I am from Austria and we started working on our app about two and a half months ago. I did the main development one of my apartment mates did also some coding and a friend from Brazil did the artwork.
It's a golf game called "UrbanGolf" where your phone is your golf club and your city is the golf course. It is played on a Google map and uses all the Sensors on your phone and GPS for the location and the swing.
With the deadline coming closer and closer we got more an more problems. First my friend from Brazil is moving right now to Germany and was unable to complete the artwork. So we developers had to become designers and make the best of what we had. (Three days before deadline)
The second bad thing that was happening was, that i found a pretty nasty bug on midnight the night before the deadline (due to my different timezone my deadline was 1th Sept, 9:00am) So i tried to fix the bug. It took me until 2:30am. I checked everything in, tested it a little and thought. Ok, lets upload it. After a little hassle with the signing (at that time i was very hungry and tired and my brain was just a bowl of soaked cornflakes) i managed to upload my app.
After submitting we went out for a Kebab and a celebration beer. The next day i woke up after the submission deadline and tried some stuff on my app and discovered a big bug i must have introduced the night before! So if you end up judging "UrbanGolf light" _please_ ignore the fact, that if you try to find your golf ball the player-icon and the accuracy circle is painted several times on the map and not just once.
Does anyone know if there is the possibility to upload a newer versions between the two judging rounds? (like it was in ADC1)
Please, just ignore this bug. If we win some money we can implement all the features we had to cut out for the sake of making the deadline!
Lout wrote:
> While you developers relax... would you mind sharing what apps to
> expect through this challenge.. and anything else you wish to share
> about ADC2 submissions... well anything including the fact: 'thank
> God, no more sleep less nights'!
> Am collecting information about the challenge (ADC2) for a news
> article as am with cnet (and AP). Pitch your app if you have already
> published or would soon publish on the market too.
> Your app name and description, web link if any, experience with
> ADC2, ... anything would be useful for our article(s).
> And do you feel that there would have been more submissions than in
> ADC1?
> Is the competition going to be tougher or less profound as you were
> allowed to put up apps not published before 1st Aug only?
> Do you think that all apps that didn't try for ADC1 should have had a
> chance?
> Congratulations on your submissions while you wait for the next
> phase.
> Thanks,
> Lout Reilly
> ps: Moderators we request you to let this through so that you too get
> some feedback.
We developed an augmented reality ghost-hunting fitness game: SpecTrek
(out in the shop right now, we are working on a 'light' version). We
finished comfortably about two weeks ago, but about 16 hours before
the deadline a friend of ours called. He bought the new Samsung Galaxy
(just out over here), and our app didn't work correctly on it! It
turned out the current compass firmware is broken on the Galaxy. Other
applications (like Google's sky map) didn't work either.
Some searching on the internet revealed that the folks from Wikitude
have developed a fix so we knew it could be done. We had to drive
about 100 km and back to collect the galaxy from our friend so we
could use it to determine what the fix could be.
About 2 a.m. local time (+- 9 hours before the deadline) we finished
implementing the fix, but major performance problems remained on the
Galaxy. We then took a couple of hours of sleep, and started working
on the performance problems again. 60 minutes before the deadline we
had a version that worked fine on the Galaxy. After 30 minutes of
frantic testing (both on the Galaxy and on the other two phones we
have access to, the G1 and the Hero), we found no problems and
resubmitted our app.
Whether it was a wise decision or not to resubmit, only time can
tell....
Here's my submission blurb, any chance for self-promotion :-)
----------------------------
Tasker let's you link any Task (action set) to the Contexts
(application, time, day, location, event, widget press) where it
should run.
Send an SMS at 3:15 Monday, make per-app settings or locks, map camera
button to a menu, launch music app on headphone insert, timelapse
photos, encrypt on-the-fly, the list is endless!
-----------------------------
Glad I didn't make a game now, seems to be a crowded category!
I'm grateful to Google for organising a fun competition but was a
little dissatisfied with not having enough time to develop and well-
test a non-trivial application from scratch. It's also not possible to
submit bugfixes after the deadline, and of course I'm discovering
hundreds every day now...
I had some test code for the location context which vibrates the phone
every time the coordinates change: forgot to take it out of course.
With 5 hours to go (2am in Europe) I found my widget icons were
disappearing after a few minutes for no apparent reason: it was comic
at first but became less so as time wore on and I couldn't fix it
(never did find it...)
Rud: bad luck, I was also worried about catching something in the last
few weeks, would have been a nightmare!
CraigsRace: what is Gonorrhea? i googled it and in wiki said its
bacteria?
hehe i choose that name because clapcard.com domain is available and
the names resembles to the game i played when i was a kid. (dunno if
in your country has it's game, it's by tossing card with friend, who
got upside front win the game).
On Sep 2, 3:09 pm, Lee <lee.wil...@googlemail.com> wrote:
> Here's my submission blurb, any chance for self-promotion :-)
> ----------------------------
> Tasker let's you link any Task (action set) to the Contexts
> (application, time, day, location, event, widget press) where it
> should run.
> Send an SMS at 3:15 Monday, make per-app settings or locks, map camera
> button to a menu, launch music app on headphone insert, timelapse
> photos, encrypt on-the-fly, the list is endless!
> -----------------------------
> Glad I didn't make a game now, seems to be a crowded category!
> I'm grateful to Google for organising a fun competition but was a
> little dissatisfied with not having enough time to develop and well-
> test a non-trivial application from scratch. It's also not possible to
> submit bugfixes after the deadline, and of course I'm discovering
> hundreds every day now...
> I had some test code for the location context which vibrates the phone
> every time the coordinates change: forgot to take it out of course.
> With 5 hours to go (2am in Europe) I found my widget icons were
> disappearing after a few minutes for no apparent reason: it was comic
> at first but became less so as time wore on and I couldn't fix it
> (never did find it...)
> Rud: bad luck, I was also worried about catching something in the last
> few weeks, would have been a nightmare!
I started learning android about 3 months ago - initially i found it
hard as it quite a different but i think i have gotten the swing of it
lately and my app is coiming along - it still isn't finished (and i
just found another bug last night :( - anyone know if i can post
updates?) but it getting there. I am interested in building music/
video apps and controllers with android and am starting a master in
signal processing in Sept where i will specialise on it. Now that i
have gotten used to the API I should be able to work faster though.
The last 3 week have beenquite light on sleep.
My app (MyPOD - http://www.my-pod.org) is an music internet/podcast
manager and player. I started building it for myself as i didnt really
like the other stuff out there. It's all subjective though.
I'm pretty sure there will be more submissions this time, there must
be loads more people into it since the phones are out.
cheers
rm
On Sep 1, 3:41 pm, Lout <lout.r...@googlemail.com> wrote:
> While you developers relax... would you mind sharing what apps to
> expect through this challenge.. and anything else you wish to share
> about ADC2 submissions... well anything including the fact: 'thank
> God, no more sleep less nights'!
> Am collecting information about the challenge (ADC2) for a news
> article as am with cnet (and AP). Pitch your app if you have already
> published or would soon publish on the market too.
> Your app name and description, web link if any, experience with
> ADC2, ... anything would be useful for our article(s).
> And do you feel that there would have been more submissions than in
> ADC1?
> Is the competition going to be tougher or less profound as you were
> allowed to put up apps not published before 1st Aug only?
> Do you think that all apps that didn't try for ADC1 should have had a
> chance?
> Congratulations on your submissions while you wait for the next
> phase.
> Thanks,
> Lout Reilly
> ps: Moderators we request you to let this through so that you too get
> some feedback.
On Wed, Sep 2, 2009 at 09:58, Anton Pirker<an...@ignaz.at> wrote:
> Does anyone know if there is the possibility to upload a newer versions > between the two judging rounds? (like it was in ADC1) > Please, just ignore this bug. If we win some money we can implement all > the features we had to cut out for the sake of making the deadline!
Updates are not allowed, but I would think that also publishing a corrected/enhanced version (free) on the market can help even for votes in ADC2. As a voter, if I see some bugs / missing features but I also can test the up-to-date version and see that these problems are quickly and correctly addressed, no doubt I will tend to rate the app better.
Anyway, I am sure you will have more luck saying "there still have some known bad bugs : [...] but note that they are already corrected in latest version as you can check from Market" instead of only "Please, just ignore this bug" (of course market version has to be free, even if limited version)
I got my app 'MicroJam' finished with 24 hours to spare but with a
hugley reduced feature set to my original plan. I've been working on
the app on and off in my spare time since january so I deceided to
make the ADC my deadline.
MicroJam is a simple loop based muic sequencer/remixer and my
experience of developing the app for the challange has been mixture of
happiness and pain. The main point of pain for me has been the time
taken to debug anything, even trivial changes to the code have to be
uploaded onto the device/emulator and then tested. This leads to a
very disjointed dev workflow(but I guess this must be the same for any
mobile develeopment). This problem was amplified by the fact I had
lots of audio files in my app. I got around this by adding my audio to
the sdcard and taking it out of the app but this then lead to big
problems down the line in the eleventh hour when i tried to bring them
back in again, see here http://dixonof.wordpress.com/2009/09/01/android-debuggerd-zombie/ .
But on the whole I've got a great sense of calm and happiness now I
got the thing submitted. I'm now gearing up for my next app which will
build on the foundations i've made with MicroJam.
I think i may be alone in this.... but I like the fact that I can't
make any more changes to the app now it's submitted. I can move on and
view any mods as the next version of my app which the maket users can
appreciate.
MicroJam will apear on the market sometime soon.
Simon
On Sep 2, 10:12 am, sleith <raysle...@gmail.com> wrote:
> CraigsRace: what is Gonorrhea? i googled it and in wiki said its
> bacteria?
> hehe i choose that name because clapcard.com domain is available and
> the names resembles to the game i played when i was a kid. (dunno if
> in your country has it's game, it's by tossing card with friend, who
> got upside front win the game).
> On Sep 2, 3:09 pm, Lee <lee.wil...@googlemail.com> wrote:
> > Here's my submission blurb, any chance for self-promotion :-)
> > ----------------------------
> > Tasker let's you link any Task (action set) to the Contexts
> > (application, time, day, location, event, widget press) where it
> > should run.
> > Send an SMS at 3:15 Monday, make per-app settings or locks, map camera
> > button to a menu, launch music app on headphone insert, timelapse
> > photos, encrypt on-the-fly, the list is endless!
> > -----------------------------
> > Glad I didn't make a game now, seems to be a crowded category!
> > I'm grateful to Google for organising a fun competition but was a
> > little dissatisfied with not having enough time to develop and well-
> > test a non-trivial application from scratch. It's also not possible to
> > submit bugfixes after the deadline, and of course I'm discovering
> > hundreds every day now...
> > I had some test code for the location context which vibrates the phone
> > every time the coordinates change: forgot to take it out of course.
> > With 5 hours to go (2am in Europe) I found my widget icons were
> > disappearing after a few minutes for no apparent reason: it was comic
> > at first but became less so as time wore on and I couldn't fix it
> > (never did find it...)
> > Rud: bad luck, I was also worried about catching something in the last
> > few weeks, would have been a nightmare!
Thanks a lot for the replies. Though many on this thread expect more
(thousands of) submissions this year, only eight of you have given
feedback. Would love to hear from many more out there before formally
publishing anything. Of the 20 thousand developers on this group, less
than 20 have replied but am sure there are hundreds if not thousands
who submitted for ADC2.
*Here is the interpretation so far:*
Many game apps have shown up till now.
Many developers are enthusiastically happy about ADC2 but seemingly
the time provided was insufficient.
Many would like to provide fixes to last minute bugs.
*Summary of feedback to google:*
Google could possibly allow one chance to update a sub-set of
'potential' apps though buggy after a few weeks; may be individually
over mail or the submission site.
Looks like, very few, those who almost had their apps ready around May
27th (the date of announcement) might have benifitted.
Few might have managed to reuse code from their existing apps. But for
new ideas, time provided is a matter of dismay.
*Information shared by developers:*
Game arcade/action: Galactic Guardian: Zap GPS
http://sites.google.com/site/mysticlakesoftware/ Description: "Use sensors to target and shoot satellites"
By: Rud
Feedback: Happy with the ADC2 rules. But needs more time to implement
better ideas.
Game arcade/action: Head To Head Racing
http://headtoheadracing.appspot.com/ "Racing game with augmented reality features"
Craig Mitchel (& Liam Welford)
Feedback: Smooth performance in spite of background processes was the
challenge. Using ADC2 as exposure platform.
Lifestyle?: TennisNow
www.activitywatchservice.com Description: "Share tennis court booking and other time-bound
information"
By: Vishal and team
Feedback: Android learning curve is steep. Only 30% features pushed
in due to time limit. Expects more submissions than for ADC1.
Category?: AugmentThis
By: JP
Feedback: Android is quite powerful but learning curve is steep.
Social: ClapCard
http://www.clapcard.com Description: "creating and sharing animated card"
By: sleith
Feedback: Fun working on Android for ADC2.
Game: UrbanGolf
Description: "Play golf in real world with phone as the golf club"
By: Anton Pirker and friends.
Feedback: Not enough time for a fully featured app. Would like to
submit fixes.
Game arcade/action: SpecTrek
Description: "Augmented reality ghost hunting fitness game"
By: Pieter
Feedback: Faced specific android hardware bugs (on Samsung Galaxy)
and had tough time testing.
Productivity/Tools?: Tasker
Description: "Link any (action set) to contexts. Eg. Send SMS every x
O'clock..."
By: Lee
Feedback: Happy about ADC2 but dissatisfied with time provided. Need
lot more for a tested non-trivial app.
Media: MyPOD
http://www.my-pod.org Description: "Music internet/podcast manager and player"
By: SiliconEagle/rm
Feedback: Steep learning curve. Insufficient time. Expects more apps
on ADC2. Need to update.
Media: MicroJam
Description: "simple loop based muic sequencer/remixer"
By: Simon
Feedback: Reduced feature set (working spare time on it since Jan
'09). Happy on the whole though debugging was painful.
Productivity/Tools: MyMarket
http:mymarket.cc
Description: "MyMarket is a customizable overlay for the Android
market with many features"
By: Chris and team
Feedback: Detailed in his mail below:
> On Wed, Sep 2, 2009 at 11:40 AM, Christian Hager wrote:
> Hi,
> I've written the post again, but it's not showing up. I send it to you below:
> - Chris
> I gave it a shot with MyMarket [1][2], a customizable overlay for the Android
> market, where users can bookmark, recommend, remove and filter as well as
> preview apps and games.
> I was thinking about the ADC2 since spring, waiting for a good enough idea to
> come up (and if at all). Four weeks ago my flatmate and I were talking about
> the Android market, and how boring it usually is to browse the apps and games
> listings (mainly because the popularity listings doesn't change a lot, and the
> by date listings are spammed by low-quality apps). We figured it would be a
> real improvement if users could simply remove items they don't want to see in
> the list anymore.
> We started working on the project and released the first version on 8. of
> August, followed by a ton of user feedback and great ideas which we had never
> thought about in first place. The next weeks have been a constant cycle of
> iterations, considering each and every feedback we received (we don't know
> what's best -- our users do!). Because of all those supporters we were able
> to integrate many new and anticipated features such as recommendations, "my
> downloads" with updates, quick filtering, etc. and have fixed a wide range of
> bugs which were detected in the first weeks.
> The last days we worked towards version 1.0, which we got finished a day
> before the ADC2 submission deadline. We released it on the Android market
> again and asked many users which sent us feedback previously for a quick test.
> We were able to fix 2 important bugs, and by now we are quite confident that
> MyMarket works as expected. We never could have come this far without all the
> help from our users -- credits go to them for thinking of many of the
> implemented ideas in first place!
> The last hours before the deadline we luckily had enough time to add one more
> (great) feature: displaying the number of user-votes in the recommendations.
> As most developers at this point we have been quite tired (no sleepless nights
> though) and hope not to have introduced no new bugs :P. I think our project
> works quite well -- we haven't received any feedback about new problems since
> we pushed the same version to the normal Android market.
> The ADC2 really pushed us to try to deliver a high-quality application, which
> works with all oddities (eg. screen rotations on the G1, etc.). We also asked
> the designers at glyfx to enhance our 2d icon to a 3d version, according to
> the (not really trivial) "Android Icon Design Guidelines" (great company btw.).
> It was a fun thought knowing that hundreds (if not thousands) of other teams
> were simultaneously working on their ADC-projects during the last days with
> the same pace as we did. Good luck to all the teams which submitted an entry!
Just to make your job easy, I am using the same format you have used.
LifeStyle: NetDroid
Description: "Revolutionary motion-sensing browser with which you can
scroll webpages by just tilting the phone. It also supports
asynchronously loading tabs and full screen browsing."
By: Ramani
Feedback: Android being open source was very helpful for me to look up
the original source code for solving my unanswered questions. Having
developed for iPhone earlier, I see this as a major difference.
On Sep 2, 4:42 pm, Lout <lout.r...@googlemail.com> wrote:
> Productivity/Tools: MyMarket
> http:mymarket.cc
> Description: "MyMarket is a customizable overlay for the Android
> market with many features"
> By: Chris and team
> Feedback: Detailed in his mail below:
> > On Wed, Sep 2, 2009 at 11:40 AM, Christian Hager wrote:
> > Hi,
> > I've written the post again, but it's not showing up. I send it to you below:
> > - Chris
> > I gave it a shot with MyMarket [1][2], a customizable overlay for the Android
> > market, where users can bookmark, recommend, remove and filter as well as
> > preview apps and games.
> > I was thinking about theADC2since spring, waiting for a good enough idea to
> > come up (and if at all). Four weeks ago my flatmate and I were talking about
> > the Android market, and how boring it usually is to browse the apps and games
> > listings (mainly because the popularity listings doesn't change a lot, and the
> > by date listings are spammed by low-quality apps). We figured it would be a
> > real improvement if users could simply remove items they don't want to see in
> > the list anymore.
> > We started working on the project and released the first version on 8. of
> > August, followed by a ton of user feedback and great ideas which we had never
> > thought about in first place. The next weeks have been a constant cycle of
> > iterations, considering each and every feedback we received (we don't know
> > what's best -- our users do!). Because of all those supporters we were able
> > to integrate many new and anticipated features such as recommendations, "my
> > downloads" with updates, quick filtering, etc. and have fixed a wide range of
> > bugs which were detected in the first weeks.
> > The last days we worked towards version 1.0, which we got finished a day
> > before theADC2submission deadline. We released it on the Android market
> > again and asked many users which sent us feedback previously for a quick test.
> > We were able to fix 2 important bugs, and by now we are quite confident that
> > MyMarket works as expected. We never could have come this far without all the
> > help from our users -- credits go to them for thinking of many of the
> > implemented ideas in first place!
> > The last hours before the deadline we luckily had enough time to add one more
> > (great) feature: displaying the number of user-votes in the recommendations.
> > As most developers at this point we have been quite tired (no sleepless nights
> > though) and hope not to have introduced no new bugs :P. I think our project
> > works quite well -- we haven't received any feedback about new problems since
> > we pushed the same version to the normal Android market.
> > TheADC2really pushed us to try to deliver a high-quality application, which
> > works with all oddities (eg. screen rotations on the G1, etc.). We also asked
> > the designers at glyfx to enhance our 2d icon to a 3d version, according to
> > the (not really trivial) "Android Icon Design Guidelines" (great company btw.).
> > It was a fun thought knowing that hundreds (if not thousands) of other teams
> > were simultaneously working on their ADC-projects during the last days with
> > the same pace as we did. Good luck to all the teams which submitted an entry!
A small correction: we thought long and hard in which category to
submit SpecTrek. We finally decided on "Lifestyle" because our app
starts off as a game but soon turns into a fitness tool, especially
when you play it intensely.
On Sep 2, 12:50 pm, Lout <lout.r...@googlemail.com> wrote:
...
> *Here is the interpretation so far:*
...
> Game arcade/action: SpecTrek
> Description: "Augmented reality ghost hunting fitness game"
> By: Pieter
> Feedback: Faced specific android hardware bugs (on Samsung Galaxy)
> and had tough time testing.
Media: Mediafly Mobile Audio Podcast Client (now available in the
Android Market as well).
Description: "Mediafly Mobile is your way to organize your podcasts
and discover new podcasts, right from your Android device.
- Full offline support
- Intelligent podcast search
- Personalize your channels on device or at Mediafly.com for free
- Lots of Popular Channels to get started
- Sync across many devices (e.g. iPhone)
- No ads!"
By: Mediafly, Inc. and jsdf, LLC
Feedback: This is our (jsdf, LLC's) third app in the market, and while
the transition from traditional Java to Android was not as seamless as
originally expected, things went much more smoothly this time. That,
and the Android development environment is leaps and bounds better
than the BlackBerry development environment.
Plug: we (Mediafly and jsdf) are being interviewed by MOTODEV today:
http://is.gd/2NGsp
I wrote something I myself would find useful - a maths app,
'mobilematics.' (I am a university student of this subject.)
Basically my intention was to replace the need for a graphical
calculator (those can be £50+!), with some nice features such as a
'Teacher' mode, matrices, statistics and interpolation, etc.
Submitted to education/reference, though I'm a bit annoyed because
I've just noticed a small (superficial) mistake!
Good luck to everyone
Kabir
On Sep 2, 1:36 pm, Pieter <pie...@gamesquare.nl> wrote:
> A small correction: we thought long and hard in which category to
> submit SpecTrek. We finally decided on "Lifestyle" because our app
> starts off as a game but soon turns into a fitness tool, especially
> when you play it intensely.
> On Sep 2, 12:50 pm, Lout <lout.r...@googlemail.com> wrote:
> ...> *Here is the interpretation so far:*
> ...
> > Game arcade/action: SpecTrek
> > Description: "Augmented reality ghost hunting fitness game"
> > By: Pieter
> > Feedback: Faced specific android hardware bugs (on Samsung Galaxy)
> > and had tough time testing.
I was going crazy with the quality of Twitter apps for android to the
point of thinking about writting my own. And then ADC2 came and if was
the small nudge I needed to shut up and trey to prove I could do it
better.
Two and a half months later (which seems to be a common theme) I
submitted "Swift Twitter App" on the Social category.
It has also been available on the market for a little over two weeks,
and that was an inmense help in ironing the last few kinks (who knew
that twitter doesn't mind an extra space in login names when
authenticating, but fails miserably in other calls?) And in figuring
out which additional features people wanted.
The last week before the deadline was a little hectic, dealing with my
regular job and two kids, and on Monday, a fractured arm. But in the
end I managed to add a decent set of features (some a first for
twitter clients, like save for later and retweetability counter) and
even leave for vacation on sunday. So now I'm by the beach, writting
this on my android phone, nursing my broken arm, and keeping track of
how my app is doing using twitter itself.
> While you developers relax... would you mind sharing what apps to
> expect through this challenge.. and anything else you wish to share
> about ADC2 submissions... well anything including the fact: 'thank
> God, no more sleep less nights'!
> Am collecting information about the challenge (ADC2) for a news
> article as am with cnet (and AP). Pitch your app if you have already
> published or would soon publish on the market too.
> Your app name and description, web link if any, experience with
> ADC2, ... anything would be useful for our article(s).
> And do you feel that there would have been more submissions than in
> ADC1?
> Is the competition going to be tougher or less profound as you were
> allowed to put up apps not published before 1st Aug only?
> Do you think that all apps that didn't try for ADC1 should have had a
> chance?
> Congratulations on your submissions while you wait for the next
> phase.
> Thanks,
> Lout Reilly
> ps: Moderators we request you to let this through so that you too get
> some feedback.
ADC2 Feedback: Making a fast game on a phone running a virtual machine
was the challenge! I spent more time on performance than on features.
I did not find the August 1st constraint to be a problem. I am
continually adding features to my game, and will be for some time. So
when the deadline came, I submitted what I had, fully intending to
continue developing.
There is a sense of relief when you submit your game... followed by a
mild sense of panic: "Did I submit it correctly? Did I get the right
file? Did I forget anything?"
I am expecting stiff competition. But the whole process is enjoyable.
It's great to hear from people who enjoy the application you wrote.
Stiff competition means better apps for our phones. And we all want
better apps for our phones.