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Kevin  
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 More options Nov 12 2007, 12:02 pm
From: Kevin <kevinlandverwoes...@gmail.com>
Date: Mon, 12 Nov 2007 09:02:09 -0800
Local: Mon, Nov 12 2007 12:02 pm
Subject: Developing using C++
Hi Android team,

Your platform looks promising. I have one important question though:
Will it be possible to develop and install C++ written applications on
Android-based phones, rather than Java applications produced by your
SDK?

Thanks a lot!


 
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Tom Savage  
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 More options Nov 12 2007, 12:05 pm
From: Tom Savage <daboomonl...@gmail.com>
Date: Mon, 12 Nov 2007 17:05:52 -0000
Local: Mon, Nov 12 2007 12:05 pm
Subject: Re: Developing using C++
I'm not sure. I believe that only the Libraries and runtime are coded
in C++ and all top layer applications use java. If anyone knows
different, please tell me.

 
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Tom Savage  
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 More options Nov 12 2007, 12:06 pm
From: Tom Savage <daboomonl...@gmail.com>
Date: Mon, 12 Nov 2007 17:06:47 -0000
Local: Mon, Nov 12 2007 12:06 pm
Subject: Re: Developing using C++
Also the application framework is Java so I guess C++ development
isn't possible thought it may be.

 
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Dan Morrill  
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 More options Nov 12 2007, 12:14 pm
From: "Dan Morrill" <morri...@google.com>
Date: Mon, 12 Nov 2007 09:14:57 -0800
Local: Mon, Nov 12 2007 12:14 pm
Subject: Re: Developing using C++

Hello, Tom!

Currently we are focusing our efforts on application development using the
Java programming language.  The SDK does not support native application
development at this time.

- Dan

On Nov 12, 2007 9:06 AM, Tom Savage <daboomonl...@gmail.com> wrote:


 
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Phlash  
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 More options Nov 12 2007, 12:15 pm
From: Phlash <phil.as...@bt.com>
Date: Mon, 12 Nov 2007 09:15:45 -0800
Local: Mon, Nov 12 2007 12:15 pm
Subject: Re: Developing using C++
Provided all the source to the Java-like virtual machine innards
(Dalvik VM) are released, then it would be possible to extend the
functionality in C/C++ if that is necessary.

 
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Kurt  
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 More options Nov 12 2007, 12:16 pm
From: Kurt <p...@worldvoice.info>
Date: Mon, 12 Nov 2007 09:16:48 -0800
Local: Mon, Nov 12 2007 12:16 pm
Subject: Re: Developing using C++
If there is no support for C / C++, this is a significant limitation.

Kurt

On Nov 12, 11:02 am, Kevin <kevinlandverwoes...@gmail.com> wrote:


 
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Kurt  
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 More options Nov 12 2007, 12:19 pm
From: Kurt <p...@worldvoice.info>
Date: Mon, 12 Nov 2007 09:19:06 -0800
Local: Mon, Nov 12 2007 12:19 pm
Subject: Re: Developing using C++
Dan,

When will support for C be available?

Kurt

On Nov 12, 11:14 am, "Dan Morrill" <morri...@google.com> wrote:


 
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Akeem A.  
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 More options Nov 12 2007, 12:21 pm
From: "Akeem A." <akeem.aden...@gmail.com>
Date: Mon, 12 Nov 2007 17:21:24 -0000
Local: Mon, Nov 12 2007 12:21 pm
Subject: Re: Developing using C++
It might make things interesting, but we do not have hardware
specifics at this time either. I believe that their approach for a
unified platform at this time is the best one.

On Nov 12, 12:16 pm, Kurt <p...@worldvoice.info> wrote:


 
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Kevin  
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 More options Nov 12 2007, 12:32 pm
From: Kevin <kevinlandverwoes...@gmail.com>
Date: Mon, 12 Nov 2007 09:32:39 -0800
Local: Mon, Nov 12 2007 12:32 pm
Subject: Re: Developing using C++
Hi Dan,

Thanks for your reply.

I understand your SDK does not support this. I'd like to know if it's
possible anyway to develop and install "native" applications using C+
+.

Hope you can shed some light :)

Kevin.


 
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charlie m  
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 More options Nov 12 2007, 12:40 pm
From: charlie m <charlie....@gmail.com>
Date: Mon, 12 Nov 2007 17:40:15 -0000
Local: Mon, Nov 12 2007 12:40 pm
Subject: Re: Developing using C++

On Nov 12, 5:16 pm, Kurt <p...@worldvoice.info> wrote:

> If there is no support for C / C++, this is a significant limitation.

Well it is and it isn't. Sure it means if you have an existing C / C++
app you can't simply stick an android gui on it and release it. But it
does save you from having to ship lots and lots of versions for every
architecture that happens to use android. Imagine the download page of
an Android apps web site. There would need to be lots and lots of
photos of handsets which use android so the user could pick the
correct one, not to mention the headache in keeping all those builds
up to date.

Java really is a pretty good platform for app development if you over
look the gui and the lack of operating system integration. With
Android Java is its the main platform for development so it won't look
alien to the user because of the Android GUI and they have provided
what looks like a comprehensive set of api's so apps can integrate
really well.

That's my initial thoughts anyway.

Charlie M


 
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Rob Jellinghaus  
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 More options Nov 12 2007, 1:22 pm
From: Rob Jellinghaus <rjellingh...@gmail.com>
Date: Mon, 12 Nov 2007 18:22:18 -0000
Local: Mon, Nov 12 2007 1:22 pm
Subject: Re: Developing using C++
On Nov 12, 9:16 am, Kurt <p...@worldvoice.info> wrote:

> If there is no support for C / C++, this is a significant limitation.

In what way?  What exactly are the limitations on the kind of
application you would like to build?

Yes, it is significant, but it's pretty clearly an extremely
deliberate choice on Google's part.  They're trying to ensure that
Android apps will be unable to crash the phone at the OS level, while
also being runnable on any OHA-compliant handset regardless of CPU
details.  There is no way to achieve those two goals while still
allowing C and C++ applications.  (At least, there's no way that
doesn't involve tons of advanced engineering that the Java strategy
makes completely unnecessary.)

So, if lack of C / C++ is a dealbreaker for you, then Android is not
for you -- at least not in the foreseeable future.  I strongly doubt
Google is putting any serious effort into support for non-JVM
applications.

Cheers!
Rob


 
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Dan Morrill  
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 More options Nov 12 2007, 1:26 pm
From: "Dan Morrill" <morri...@google.com>
Date: Mon, 12 Nov 2007 10:26:39 -0800
Local: Mon, Nov 12 2007 1:26 pm
Subject: Re: Developing using C++

Well, it's literally true that we simply haven't focused on it.  That
shouldn't be taken to mean that we like or dislike native programming, just
that to date we've focused on the developer experience for apps written in
the Java language.

It seems that you perceive some limitations with that approach.  Can you
describe what it is that you feel you can't achieve with the current model?

- Dan

On Nov 12, 2007 9:32 AM, Kevin <kevinlandverwoes...@gmail.com> wrote:


 
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Dossy Shiobara  
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 More options Nov 12 2007, 1:28 pm
From: Dossy Shiobara <do...@panoptic.com>
Date: Mon, 12 Nov 2007 13:28:09 -0500
Local: Mon, Nov 12 2007 1:28 pm
Subject: Re: Developing using C++
Regarding the desire for C/C++ to be executable on the Dalvik VM--is the
question "is it possible to run code 'natively' on the underlying
CPU/hardware" or "will there be a gcc target for the Dalvik VM?"

The former is cool to be able to do, but technically uninteresting or at
least not very useful--having to build binaries for every hardware
platform your app supports just isn't worth the effort given the wide
variety of hardware platforms you'll want to target.

The latter, IMHO, is a must-have requirement.  Having to write
everything in Java (urk) is a non-starter for me and perhaps lots of
others.  It shouldn't be unreasonable to add dalvik-vm as a gcc target
along with a libandroid library, such that I can cross-compile C code
into .dex formatted executables.

Is someone already working on such an effort?  Please speak up.

-- Dossy

--
Dossy Shiobara              | do...@panoptic.com | http://dossy.org/
Panoptic Computer Network   | http://panoptic.com/
  "He realized the fastest way to change is to laugh at your own
    folly -- then you can let go and quickly move on." (p. 70)


 
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Rob Jellinghaus  
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 More options Nov 12 2007, 1:31 pm
From: Rob Jellinghaus <rjellingh...@gmail.com>
Date: Mon, 12 Nov 2007 18:31:50 -0000
Local: Mon, Nov 12 2007 1:31 pm
Subject: Re: Developing using C++
On Nov 12, 10:28 am, Dossy Shiobara <do...@panoptic.com> wrote:

> The latter, IMHO, is a must-have requirement.  Having to write
> everything in Java (urk) is a non-starter for me and perhaps lots of
> others.  It shouldn't be unreasonable to add dalvik-vm as a gcc target
> along with a libandroid library, such that I can cross-compile C code
> into .dex formatted executables.

Whoa.  How would this work?  You're talking about compiling your pre-
existing C code into JVM bytecodes?  What kinds of restrictions does
that put on your C code, and how does the compiler handle pointer
arithmetic to target the JVM bytecode set?

Basically, that sounds very cool, but is it even possible given the
definition of pointers in C?

Cheers,
Rob
http://robjsoftware.org


 
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cleverthinking.roy@gmail. com  
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 More options Nov 12 2007, 1:47 pm
From: "cleverthinking....@gmail.com" <cleverthinking....@gmail.com>
Date: Mon, 12 Nov 2007 10:47:29 -0800
Local: Mon, Nov 12 2007 1:47 pm
Subject: Re: Developing using C++
I don't see how it's a limitation.
What is "native" about C? It's a programming language which ultimately
gets linked into machine code.
Java is a programming language which is executed as runtime bytecodes.

In both cases you are limited by the API/System calls which are
exposed to you.

It seems that if Android exposes APIs for all the underlying hardware
then that's good enough.

Remember that in the PC world, we're kinda complacent because
everything is i386 compatible.
The idea of cross-compiling apps to a variety of CPUs, and testing on
all those CPUs and maintaining the SKUs is a nightmare most developers
can do without.

On Nov 12, 5:16 pm, Kurt <p...@worldvoice.info> wrote:


 
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Dossy Shiobara  
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 More options Nov 12 2007, 1:52 pm
From: Dossy Shiobara <do...@panoptic.com>
Date: Mon, 12 Nov 2007 13:52:03 -0500
Local: Mon, Nov 12 2007 1:52 pm
Subject: Re: Developing using C++
On 2007.11.12, Rob Jellinghaus <rjellingh...@gmail.com> wrote:

> Basically, that sounds very cool, but is it even possible given the
> definition of pointers in C?

There's nothing magical about pointers.

    Compiling C++ programs to Java bytecode
    http://ieeexplore.ieee.org/Xplore/login.jsp?url=/iel5/9806/30915/0143...

    "Summary: It is very desirable to run programs on a variety of
    platforms. The only programs today that can run on different
    platforms are those written in Java. Although methods have been
    developed to allow cross-language applications, these applications
    are still mostly be hardware and/or operating system platform
    dependent. In this paper, we describe a platform-neutral compiler
    for a C++ like language that generates Java bytecode to run on any
    platform where a Java runtime is available."

...

    Compile C into Java Classes
    http://mblog.lib.umich.edu/lsloanswdev/archives/2006/05/compile_c_int...

    "Axiomatic Multi-Platform C (AMPC) is a C compiler suite with an IDE
    that generates Java bytecode (Java class files) to produce platform
    independent applications. This is for Write Once Run Anywhere (WORA)
    with C. AMPC supports a very large subset of ANSI C (1989). It can
    be used to develop new applications using C as well as port existing
    applications written in C to run on JVM enabled devices. A JNI (JVM
    Native Interface) feature is available for calling native C or C
    functions. Also, numerous Java methods can be called from AMPC. The
    asm() directive can be used to embed Jasmin assembly code within C
    source code."

...

    C to Java byte-code compiler
    http://en.wikipedia.org/wiki/C_to_Java_byte-code_compiler

...

Apparently, a possible approach is to use GNU gcc to emit assembler
source, which you then post-process into a format that can be fed into
Jasmin <http://jasmin.sourceforge.net/>, an assembler for the JVM.

Naturally, it'd be most convenient to be able to just specify "gcc
-mjasmin" and/or "-mjvm" ... which of course is entirely outside the
scope of the Android project itself, but something that might be useful
to implement.

Or, we just punt altogether and say "it's 2007 already--who still
seriously tries to use Java?"

-- Dossy

--
Dossy Shiobara              | do...@panoptic.com | http://dossy.org/
Panoptic Computer Network   | http://panoptic.com/
  "He realized the fastest way to change is to laugh at your own
    folly -- then you can let go and quickly move on." (p. 70)


 
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pal.szasz@gmail.com  
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 More options Nov 12 2007, 2:16 pm
From: "pal.sz...@gmail.com" <pal.sz...@gmail.com>
Date: Mon, 12 Nov 2007 19:16:37 -0000
Local: Mon, Nov 12 2007 2:16 pm
Subject: Re: Developing using C++
Hi!

First of all, it's pretty clear that C/C++ is possible (unless Google
ported Quake to JAVA... which I doubt).
And since this is an open platform, sooner or later you/we can write
applications in C/C++ to it... at least this is how I see it.

About Java and "write once run anywhere"... I was developing mobile
phone games for 3-4 years... and we had to deliver several tens of
binaries for the different phones.
Of course the huge number of binaries was due to the different
implementation of the java virtual machine and api (meaning the
different bugs the phones had). With android it would be better, since
the same software stack would be used. However as I see it: if devices
will be similar enough, then basically one binary package can cover
the devices (mostly because these gadgets use the same CPU core (that
is ARM) anyway. If there will be huge differences between devices then
there will be need for different java packages as well.

/Pal Szasz


 
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StephC  
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 More options Nov 12 2007, 2:19 pm
From: StephC <StephC.in...@gmail.com>
Date: Mon, 12 Nov 2007 19:19:36 -0000
Local: Mon, Nov 12 2007 2:19 pm
Subject: Re: Developing using C++

On Nov 12, 7:26 pm, "Dan Morrill" <morri...@google.com> wrote:

> Well, it's literally true that we simply haven't focused on it.  That
> shouldn't be taken to mean that we like or dislike native programming, just
> that to date we've focused on the developer experience for apps written in
> the Java language.

> It seems that you perceive some limitations with that approach.  Can you
> describe what it is that you feel you can't achieve with the current model?

Hi,

As a developer of native mobile games and applications for Smartphone
I'm quite disapointed by the fact that the Android platform seem to be
only Java oriented so far.

It took me some years to write a cross platform abstraction layer and
framework to be able to run my games on many "open" platforms (Windows
Mobile, Symbian, Linuw), it's written in C and ARM asm and it supports
all the variant of the ARM architecture.

We'll be very glad to work on the Android Platform and quickly port
this library if it's possible to run native applications, gcc and
access to the classic Linux API (devices like the framebuffer, audio,
input) is just what we are waiting for.

You can have a look at what my company is doing here : http://int13.net

Android is not an "open" platform if it does not support native
applications.

You should really think about opening it for real, just think about
what can be done if SDL is ported?

Not every developers are eager to write applications in Java or worse,
rewrite them when they are already done in C/C++.

 --
Stephane Cocquereaumont


 
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~mono  
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 More options Nov 12 2007, 2:33 pm
From: ~mono <dmitriy.se...@gmail.com>
Date: Mon, 12 Nov 2007 19:33:49 -0000
Local: Mon, Nov 12 2007 2:33 pm
Subject: Re: Developing using C++
There's a Quake demo in Sergey Brin & Steve Horowitz video. Does it
mean a native SDK is already available but not yet (-?) released to
public?
It looks quite similar to Apple's approach, "Oh, no native SDK, you
absolutely don't need it!" and a half year later - "here it is!"

 
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Tom  
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 More options Nov 12 2007, 2:36 pm
From: Tom <tmb...@gmail.com>
Date: Mon, 12 Nov 2007 19:36:56 -0000
Local: Mon, Nov 12 2007 2:36 pm
Subject: Re: Developing using C++
Real time image processing, speech and signal processing, and
applications like that are hard to write in Java.  Furthermore, most
of the heavy-duty libraries for these kinds of tasks are written in C/C
++.

Cheers,
Tom.

On Nov 12, 7:26 pm, "Dan Morrill" <morri...@google.com> wrote:


 
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Rob Jellinghaus  
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 More options Nov 12 2007, 2:41 pm
From: Rob Jellinghaus <rjellingh...@gmail.com>
Date: Mon, 12 Nov 2007 19:41:12 -0000
Local: Mon, Nov 12 2007 2:41 pm
Subject: Re: Developing using C++
On Nov 12, 11:16 am, "pal.sz...@gmail.com" <pal.sz...@gmail.com>
wrote:

> First of all, it's pretty clear that C/C++ is possible (unless Google
> ported Quake to JAVA... which I doubt).

No, they didn't, but someone else did :-)

http://bytonic.de/html/jake2.html

Dossy, those are interesting projects.  I can't see how Google could
stop you from leveraging a project like that, since JVM bytecode is
JVM bytecode from Android's point of view.  As long as it passes the
Davlik verifier, I can't imagine that there could be any issue.
Putting the toolchain together would be a bit fiddly, but that's no
big deal.

Cheers!
Rob
http://robjsoftware.org


 
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Discussion subject changed to "better solution: new byte codes (Re: Developing using C++)" by Tom
Tom  
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 More options Nov 12 2007, 2:41 pm
From: Tom <tmb...@gmail.com>
Date: Mon, 12 Nov 2007 19:41:32 -0000
Local: Mon, Nov 12 2007 2:41 pm
Subject: better solution: new byte codes (Re: Developing using C++)
It's possible to compile C/C++ to JVM bytecodes, but there are several
problems: (1) you pay a serious performance penalty, and (2) a lot of
existing C/C++ code uses unportable, machine-dependent features, and
(3) many of the  APIs would be hard to support.

However, with a few additional bytecodes, C/C++ could be supported
directly and efficiently.  Since Android already uses its own virtual
machine, adding those shouldn't be a problem.  This is roughly the way
"Managed C++" and unsafe pointer manipulation in C# are supported by
the CLR.

Cheers,
Tom.

On Nov 12, 7:52 pm, Dossy Shiobara <do...@panoptic.com> wrote:


 
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Discussion subject changed to "Developing using C++" by saratoga
saratoga  
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 More options Nov 12 2007, 2:43 pm
From: saratoga <mgiacome...@gmail.com>
Date: Mon, 12 Nov 2007 19:43:33 -0000
Local: Mon, Nov 12 2007 2:43 pm
Subject: Re: Developing using C++
Personally I am interested in porting a codec I developed this summer
to android.  Its currently written in c with some ARM asm for
performance reasons.  I don't think rewriting it in Java is feasible.
Having some sort of gcc based SDK would be extremely helpful for media
applications.

On Nov 12, 1:26 pm, "Dan Morrill" <morri...@google.com> wrote:


 
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~mono  
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 More options Nov 12 2007, 2:43 pm
From: ~mono <dmitriy.se...@gmail.com>
Date: Mon, 12 Nov 2007 19:43:40 -0000
Local: Mon, Nov 12 2007 2:43 pm
Subject: Re: Developing using C++

> Hi,

> As a developer of native mobile games and applications for Smartphone
> I'm quite disapointed by the fact that the Android platform seem to be
> only Java oriented so far.

It looks like Google's main competitor is RIM & BlackBerry services,
not Apple.
There's no native SDK for BB devices, and so did google.

> We'll be very glad to work on the Android Platform and quickly port
> this library if it's possible to run native applications, gcc and
> access to the classic Linux API (devices like the framebuffer, audio,
> input) is just what we are waiting for.

+1

> Android is not an "open" platform if it does not support native
> applications.

why do you think it should be "open" for us. developers?
Google means "open" to hardware vendors & etc...

> Not every developers are eager to write applications in Java or worse,
> rewrite them when they are already done in C/C++.

+1

 
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Discussion subject changed to "better solution: new byte codes (Re: Developing using C++)" by Tom
Tom  
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 More options Nov 12 2007, 2:52 pm
From: Tom <tmb...@gmail.com>
Date: Mon, 12 Nov 2007 19:52:27 -0000
Local: Mon, Nov 12 2007 2:52 pm
Subject: Re: better solution: new byte codes (Re: Developing using C++)

> However, with a few additional bytecodes, C/C++ could be supported
> directly and efficiently.  Since Android already uses its own virtual
> machine, adding those shouldn't be a problem.

Just to be clear: this would mean having a compiler that takes normal
C/C++ source code and outputs .dex files (with special C-related
"unsafe" opcodes).   This would permit existing C/C++ libraries to be
used unchanged from inside Android and even across different CPUs.  It
would also allow C and Java code to call each other.  However, the
speed would still be limited by the virtual machine (which may or may
not be slower than native code).

Cheers,
Tom


 
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