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ATTENTION ANDROID TEAM: Take back control of Android.
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Alberto  
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 More options Jan 16 2010, 11:06 pm
From: Alberto <albertovi...@gmail.com>
Date: Sat, 16 Jan 2010 20:06:08 -0800 (PST)
Local: Sat, Jan 16 2010 11:06 pm
Subject: ATTENTION ANDROID TEAM: Take back control of Android.
UPDATE: At first this was going to be just a call to fix the updating
process, but I've realized is not just the updates Google needs to
take control of.

Now is the time to address the fragmentation issue that's starting to
plague the platform, before there are hundred of handsets and the
whole thing spins out of control. I believe we've seen enough evidence
that the updating process through the carriers doesn't work, many
phones are left behind and the whole thing is a mess, today we're
already talking about the next update (2.5 Froyo?) while there are
phones out there stuck on 1.5, the fragmentation is only going to get
worse as we move on.

Imagine when 3.0 gets here, and we have hundreds of handsets with 1.5,
1.6, 2.1, 2.5, 2.7, 3.0 some with Sense UI, MotoBLUR, etc. It's going
to be hell for developers and even more confusing for consumers,
driving everybody away from the platform. You guys need to take
control of this at least for the Google Experience phones. I'm not
sure if Google updating the handsets directly would bring legal issues
with the carriers/manufacturers, if it would, please enlighten me.

So how do we fix this? I'm pretty sure you guys have already thought
about this and I wouldn't be surprised if a solution was coming soon,
since it''s such an obvious problem. However, here's my two cents, the
solution is very simple, a desktop application for syncing/updating/
media playback/android market/amazon mp3, lets call it Android HQ or
Android Home for the sake of argument.

The updates would be available to consumers as soon as they're
released, instead of months, years, or never depending on carriers.
This way most users would've the latest version as well as the
developers would have the latest SDK, developers would be able to take
advantage of the new APIs each updates bring and innovate faster,
instead of spending time supporting older versions.

Android HQ would also address the next two biggest problems with the
platform, they're: media ecosystem and media syncing/backing. Also,
the Android Market badly needs a desktop client.

The fragmentation issue is the biggest obstacle the platform is facing
today and it will most likely decide its success, I've sensed a couple
of times that Google stance on these issues is to let manufactures/
carriers make the decisions on a phone to phone basis (multi-touch
anyone?) but that won't work, it'll eventually slow the momentum we
have now and kill the platform (WinMo?) Google needs to have a more
hands-on approach to Android if it wants it succeed.

Anyway, the guys/gals in the Android Team want the platform to succeed
as much as me, I'm sure they've given this a lot of thought, and a
solution is probably on the works.


 
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Alessandro Pellizzari  
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 More options Jan 17 2010, 5:34 am
From: Alessandro Pellizzari <a...@amiran.it>
Date: Sun, 17 Jan 2010 11:34:10 +0100
Local: Sun, Jan 17 2010 5:34 am
Subject: Re: [android-developers] ATTENTION ANDROID TEAM: Take back control of Android.
Il giorno sab, 16/01/2010 alle 20.06 -0800, Alberto ha scritto:

> So how do we fix this? I'm pretty sure you guys have already thought
> about this and I wouldn't be surprised if a solution was coming soon,
> since it''s such an obvious problem. However, here's my two cents, the
> solution is very simple, a desktop application for syncing/updating/
> media playback/android market/amazon mp3, lets call it Android HQ or
> Android Home for the sake of argument.

> The updates would be available to consumers as soon as they're
> released, instead of months, years, or never depending on carriers.
> This way most users would've the latest version as well as the
> developers would have the latest SDK, developers would be able to take
> advantage of the new APIs each updates bring and innovate faster,
> instead of spending time supporting older versions.

I quite like your idea (but please make it cross-platform, or at least
for Windows, OSX and Linux, and open source), even if I prefer mounting
the SD card as a mass storage and manage it myself.

But I think the main problem today with manufacturers upgrades is with
kernel drivers.

If all the kernel drivers were open source, I think now we could have
them integrated in the official kernel, and upgrades could be smooth.

But a recent implementation of Android 2.0 for the Samsung Galaxy had to
revert to "backport Android 2.0 to 2.6.27 kernel" because of missing
driver sources.

It is the same problem plaguing Linux on the desktop. We need hardware
developers to release hardware tech specs.

Bye.


 
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Discussion subject changed to "ATTENTION ANDROID TEAM: Take back control of Android." by Ray Benjamin
Ray Benjamin  
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 More options Jan 17 2010, 5:51 am
From: Ray Benjamin <ray.benja...@gmail.com>
Date: Sun, 17 Jan 2010 05:51:45 -0500
Local: Sun, Jan 17 2010 5:51 am
Subject: Re: [android-developers] ATTENTION ANDROID TEAM: Take back control of Android.

There is also the issue of phone manufacturers that want to customize
Android in order to control the user experience. Since it is an open
source application, they are free to do as they wish, even if it means
running a version or two behind the official Android release. This is
common in the open source world, for instance, KnoppMyth and other
specialized distributions of Linux tend to lag behind the official releases.

What might be useful is to come up with a finite range of releases that
developers should be expected to support. It also might be a good idea
to create some kind of notification system that alerts developers as to
changes in Android that might affect their applications. Google could
set up the marketplace so they could get a list of applications, and
hence developers, that use given features. When those features are going
to be changed in an upcoming release, an automatic email could be sent
to alert the developers. That might make it easier to ensure our
applications aren't tripped up by the latest release.

It might eventually be possible to introduce a compatibility mode so
older applications could run in the latest versions of Android, but I
suspect that is a ways off since it is likely memory intensive.

It's a complicated issue.


 
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Mark Murphy  
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 More options Jan 17 2010, 9:35 am
From: "Mark Murphy" <mmur...@commonsware.com>
Date: Sun, 17 Jan 2010 09:35:21 -0500 (EST)
Local: Sun, Jan 17 2010 9:35 am
Subject: Re: [android-developers] ATTENTION ANDROID TEAM: Take back control of Android.

> It might eventually be possible to introduce a compatibility mode so
> older applications could run in the latest versions of Android, but I
> suspect that is a ways off since it is likely memory intensive.

On the whole, older applications run quite delightfully in newer versions
of Android.

Some small percentage of apps will need to be modified for any given
Android release (e.g., those apps using contacts may need a revamp to deal
with the new contacts API introduced with Android 2.0). And applications
may need updates to take full advantage of newer capabilities (e.g.,
improved multiple screen resolution support introduced in Android 1.6).

--
Mark Murphy (a Commons Guy)
http://commonsware.com
Android App Developer Books: http://commonsware.com/books.html


 
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Discussion subject changed to "ATTENTION ANDROID TEAM: Take back control of Android." by MrChaz
MrChaz  
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 More options Jan 17 2010, 9:49 am
From: MrChaz <mrchazmob...@googlemail.com>
Date: Sun, 17 Jan 2010 06:49:24 -0800 (PST)
Local: Sun, Jan 17 2010 9:49 am
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
Marks right, generally things work well.  Although there do appear to
be some differences between handsets in terms of their openGL support
- seems like droid has some issues with png formats (at least from
what I've seen on message boards)

On Jan 17, 2:35 pm, "Mark Murphy" <mmur...@commonsware.com> wrote:


 
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Maps.Huge.Info (Maps API Guru)  
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 More options Jan 17 2010, 12:15 pm
From: "Maps.Huge.Info (Maps API Guru)" <cor...@gmail.com>
Date: Sun, 17 Jan 2010 09:15:12 -0800 (PST)
Local: Sun, Jan 17 2010 12:15 pm
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
There's also the issue that developers have to face about when to
abandon a percentage of their users.

Take for instance, "Radar Now!" This app has 32% of the users still on
1.5 while over 50% are Droids (see http://www.radarnow/statistics.htm
for details). The question begs, should I update the app to take
advantage of the 1.6+ features so that the Droid and other non 320x480
devices can have a better experience or do I continue to support the
1.5 people at the expense of the greater user base?

If there were more timely upgrades to the OS for everyone, this
dilemma wouldn't exist.

-John Coryat

"Radar Now!"

"What Zip Code?"

"Mail it Now!"


 
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Daniel  
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 More options Jan 17 2010, 2:40 pm
From: Daniel <velaz...@gmail.com>
Date: Sun, 17 Jan 2010 11:40:16 -0800 (PST)
Local: Sun, Jan 17 2010 2:40 pm
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
The fragmentation problem is mainly with the newest APIs, and
applications taking advantage of them.

Official, or supported APIs barely change, and if they do, the older
API is backward compatible.
Take for instance the contacts API before 2.0 (Contacts.People), and
the newest (ContactsContract) that supports multiple contacts sources
(multiple google accounts syncing contacts). Using the Contacts.People
API on newer versions (2.0+) still works, its just limited to display
the contacts from the main account but it works, it doesn't break.

However, when it comes to newer APIs, like lets say Text-to-Speech
(introduced in 1.6), and Dock support (introduced in 2.0), it's a pain
in the butt to make the apps backward compatible with "older" or
outdated devices, and take advantage of those APIs in "newer" or
updated devices, yes, there are ways to introduce these new features,
but its very painful to keep those users that are on older versions of
android happy, without errors and such.

As of now it is an issue, not that big of an issue but it's there, and
it can just become worse. Keeping track of 3-4 versions is not that
big of a deal, but manufacturers need to move, because I would shoot
myself if I had to keep supporting 5-6 versions of android (1.5, 1.6,
2.0, 2.1, 2.5?, 2.7?, 3.0?)... that my friends, will be extremely
painful for MOST developers out there.


 
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Kevin Duffey  
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 More options Jan 17 2010, 3:26 pm
From: Kevin Duffey <andjar...@gmail.com>
Date: Sun, 17 Jan 2010 12:26:50 -0800
Local: Sun, Jan 17 2010 3:26 pm
Subject: Re: [android-developers] Re: ATTENTION ANDROID TEAM: Take back control of Android.

First.. let me ask for those of you that have apps in the market.. if I have
a 1.5 version out there.. it shows up on any device that is 1.5 or later,
right? Now..if I update it to run on 2.0.. will the update be made available
or even notify 1.5/1.6 users? Or does it only show up for 2.0 and later
users in their market?

As someone else said, one of the appeals of Android, and no doubt one of the
biggest reasons every carrier and manufacturer has jumped on board is the
ability to customize it. For example, the new Sony phone coming out... it
has a really nice custom in-house notification manager that no other phone
has. It's that capability that is going to bring a lot of vendors and
carrier to Android. Also keep in mind.. competition. If every android device
looks/operates exactly the same.. then the only difference really is
hardware and name brand recognition. A driving force behind all these
companies supporting Android and building to it is to distinguish themselves
from others. They want people to buy their phones because the Sense UI is
"better" or "easier" than others. Android allows them to do this, and quite
easily for the most part compared to say building on Palm's or other OSs out
there. So without a doubt you're going to see different UIs and us
developers may face UI issues trying to have apps integrate within those
custom UIs. HOWEVER, I stand firm when I say.. if your app does NOT work on
a given devices customized UI, its the fault of the customizer, not your
app. They should absolutely be held to the same standards we are when it
comes to developing on Android. If they make custom capabilities that do not
work on other devices, what's the point of even using them? Honestly if
Sony's custom scrolling notification system is accessible to us Android
developers, then really it's only of use to build custom apps specific to
that phone. It doesn't benefit Sony to make such a custom modification in
hopes that us one-offs will build something from it that only runs on the
Sony phone. Most likely they will do in-house stuff with it and offer custom
apps for their phone only.  I think this is possible, because Verizon has a
tab on my moto droid, which I assume is only verizon and/or moto droid apps.
So I would imagine Sony could provide a tab on the market specific to their
phone, and place apps under it that will only show up for those using that
phone. I am not for sure on this tho.

Lastly, while I agree it will be a pain for us developers to maintain
multiple versions..  keep in mind that updates generally aren't more than a
couple a year and as Mark and others said, most things work on newer
updates. So unless you get issues with your app for specific API changes,
you shouldn't have to worry too much about future updates. Even if you do, I
don't see this being much different than most jobs I've had, where we have
older versions of software that we still support, fix bugs in, and continue
on with newer versions. As for display size changes. as far as I knew, if
you built your app to the SDK.. your displays would resize properly in most
cases. Not sure about video games, but at least most text based apps with
the right layouts should work on any screen size. What are some examples of
different screen sizes causing problems? I am curious for my own knowledge
to be prepared as I haven't seen that issue brought up much.


 
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Daniel  
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 More options Jan 17 2010, 4:49 pm
From: Daniel <velaz...@gmail.com>
Date: Sun, 17 Jan 2010 13:49:20 -0800 (PST)
Local: Sun, Jan 17 2010 4:49 pm
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
1) It depends on your Manifest.xml file, if your minSdk is set to,
lets say 4 (1.6), then new users on Android 1.6 and above will be the
only ones that see it. UNLESS, users on 1.5 already had your app (it
shows as installed, or purchased), then those users on sdk 3 (1.5)
will still see it and be able to download that update, then it will
forceclose and have all kinds of VerifyErrors when it comes to where
you use the new APIs....

2) Completely agree, if manufacturers will create their own custom UI,
then they need to NOT break official Android's APIs and that all
android apps are compatible with their custom UI.
Also, Verizon's tab on the Android market, as well as other carriers,
are not showing apps that are specific to the phone you are using,
those apps are just apps that are recommended by that specific
carrier. T-mobile's tab has this as well (and they have an app called
"AppPack", that lists the same apps apparently).

3) Agree, the problem comes when you need to update your app to
support new stuff, for example when version 2.0 showed up, users
wanted to see support on the Dock on several apps... or when 1.6
showed up, users wanted to see apps using the Text-to-Speech API on
some apps, etc, etc... there are solutions, but they are very painful.

On Jan 17, 3:26 pm, Kevin Duffey <andjar...@gmail.com> wrote:


 
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Christine  
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 More options Jan 17 2010, 5:03 pm
From: Christine <christine.kar...@gmail.com>
Date: Sun, 17 Jan 2010 14:03:13 -0800 (PST)
Local: Sun, Jan 17 2010 5:03 pm
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
On Jan 17, 9:26 pm, Kevin Duffey <andjar...@gmail.com> wrote:

> First.. let me ask for those of you that have apps in the market.. if I have
> a 1.5 version out there.. it shows up on any device that is 1.5 or later,
> right? Now..if I update it to run on 2.0.. will the update be made available
> or even notify 1.5/1.6 users? Or does it only show up for 2.0 and later
> users in their market?

By specifiying minSdkVersion and maxSdkVersion, you can provide
different versions for different sdks. Every user would only see one
version in the market, if I'm not mistaken. But you don't really want
to do that unless you really need those different versions.

 
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Kevin Duffey  
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 More options Jan 17 2010, 5:14 pm
From: Kevin Duffey <andjar...@gmail.com>
Date: Sun, 17 Jan 2010 14:14:30 -0800
Local: Sun, Jan 17 2010 5:14 pm
Subject: Re: [android-developers] Re: ATTENTION ANDROID TEAM: Take back control of Android.

Man..now that sucks. That is a bug if you ask me.. the market should NOT
show a 1.5 users a 1.6 SDK app update. That's just pure stupidity. That
makes no sense at all and I am shocked and disturbed that this is how it
works. They basically want you to submit a brand new 1.6 app so that 1.5
users don't get the update.. how hard is it to actually put a little code in
the market app that checks the min SDK and even IF the user has the app, if
their OS is not 1.6, don't show it. Very bad design of the market app
developers/designers.

On Sun, Jan 17, 2010 at 2:03 PM, Christine <christine.kar...@gmail.com>wrote:


 
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Streets Of Boston  
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 More options Jan 17 2010, 7:34 pm
From: Streets Of Boston <flyingdutc...@gmail.com>
Date: Sun, 17 Jan 2010 16:34:58 -0800 (PST)
Local: Sun, Jan 17 2010 7:34 pm
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
That's how it works.

You can have only *one* version of an app. Your app's ID is determined
by its package-name. The code in your app should be able to run on a
phone with an OS equal to minSdkVersion or higher.

You can specify that your app only supports (i.e. runs on) a certain
number of SDKs:

minSdkVersion: Any user with a phone with an OS lower than this
version, won't see the app in the Market and the OS won't allow it to
be installed.

targetSdkVersion: Tells the software that an OS equal to this version
running the app, needs no 'compatibility' code to be able to run this
app.

maxSdkVersion: Any user with a phone with an OS higher than this
version, won't see the app in the Market and the OS won't allow it to
be installed.

On Jan 17, 5:14 pm, Kevin Duffey <andjar...@gmail.com> wrote:


 
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Christine  
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 More options Jan 18 2010, 4:26 am
From: Christine <christine.kar...@gmail.com>
Date: Mon, 18 Jan 2010 01:26:38 -0800 (PST)
Local: Mon, Jan 18 2010 4:26 am
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
What I said is that you _can_ specify that a user sees only the one
relevant version of your app in the mp. The mp _does_ read
minsdkversion and maxsdkversion.

On Jan 17, 11:14 pm, Kevin Duffey <andjar...@gmail.com> wrote:


 
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Christine  
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 More options Jan 18 2010, 5:48 am
From: Christine <christine.kar...@gmail.com>
Date: Mon, 18 Jan 2010 02:48:09 -0800 (PST)
Local: Mon, Jan 18 2010 5:48 am
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
I agree with Mark that older apps, like 1.6 apps, run "happily" on
newer sdks. Most apps can do without the newer features, if you accept
that sometimes you have to do more work, or the feature you build is
slightly less attractive. Or, you can have a Factory class that
returns the right version class to use. As far as I have seen, you can
have 2.1 classes in a 1.6 app, as long as you don't instantiate them.

On Jan 18, 10:26 am, Christine <christine.kar...@gmail.com> wrote:


 
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theSmith  
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 More options Jan 18 2010, 10:13 am
From: theSmith <chris.smith...@gmail.com>
Date: Mon, 18 Jan 2010 07:13:28 -0800 (PST)
Local: Mon, Jan 18 2010 10:13 am
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
I believe that maxsdkversion has already been or is in the process of
being depreciated, meaning the market no longer looks at that tag in
the manifest.  Which makes sense because if the OS updated to a newer
version but not all the apps did, they would dissapear in the market
to that user, despite the fact that most would still work perfectly
fine.

-theSmith

On Jan 18, 5:48 am, Christine <christine.kar...@gmail.com> wrote:


 
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JP  
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 More options Jan 18 2010, 10:22 am
From: JP <joachim.pfeif...@gmail.com>
Date: Mon, 18 Jan 2010 07:22:59 -0800 (PST)
Local: Mon, Jan 18 2010 10:22 am
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
Hmm, I've toyed with that a while back, and as far as I remember, the
app won't even launch, and crash with a class-not-found exception
(makes somewhat sense).
AFAIK, you cannot slide in dummy classes in Android's namespace work
around that either. Or did I miss something?

On Jan 18, 2:48 am, Christine <christine.kar...@gmail.com> wrote:


 
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Dianne Hackborn  
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 More options Jan 18 2010, 1:35 pm
From: Dianne Hackborn <hack...@android.com>
Date: Mon, 18 Jan 2010 10:35:04 -0800
Local: Mon, Jan 18 2010 1:35 pm
Subject: Re: [android-developers] Re: ATTENTION ANDROID TEAM: Take back control of Android.

On Mon, Jan 18, 2010 at 7:22 AM, JP <joachim.pfeif...@gmail.com> wrote:
> Hmm, I've toyed with that a while back, and as far as I remember, the
> app won't even launch, and crash with a class-not-found exception
> (makes somewhat sense).

If you just do things correctly, it is fine.  And correctly means: make sure
that the code that runs when on an older version of the will never reference
code that uses newer APIs.

An article on doing this is here;  note in particular the last part, about
how you can have classes that use new APIs and detect whether to use those
classes.  (You could also just check the platform version to decide whether
to use it.)

http://android-developers.blogspot.com/2009/04/backward-compatibility...

Also note that simple constants like integers get compiled in to your app
instead of referencing the original symbol, so you don't need to do anything
when using new constants like flags.  There are a lot of other things that
conveniently work out as well -- for example, here is sample code for a
Service that uses the new 2.0 APIs if available but still works on older
versions of the platform:

    // This is the old onStart method that will be called on the pre-2.0
    // platform.  On 2.0 or later we override onStartCommand() so this
    // method will not be called.
    @Override
    public void onStart(Intent intent, int startId) {
        handleStart(intent, startId);
    }

    @Override
    public int onStartCommand(Intent intent, int flags, int startId) {
        handleStart(intent, startId);
        return START_NOT_STICKY;
    }

    void handleStart(Intent intent, int startId) {
        // do work
    }

If there are specific issues people are having with using newer APIs in an a
compatible way, it would be really useful to post a question about them
(please in a separate thread) so that they can be addressed.  Hopefully in
most cases it is just a matter of knowing the tricks to do, though there may
be ways we have done some new APIs that make them needlessly more difficult
to use that we should avoid in the future.

Finally, as far as dealing with multiple versions of the platform -- how
different is this, really, than Windows and MacOS where there are three or
more different major versions of those platforms in active use?  (And on
MacOS, for quite a while now different CPU architectures!)  You just do on
Android exactly the same thing you do on those platforms: look at the
distribution of versions to decide the minimum one you want to target, and
do the appropriate thing for using newer APIs when you want to do that.

Honestly I get really frustrated when people talk about different versions
of the platform as "fragmentation."  Where does that come from??  Is Windows
fragmented?  Is MacOS fragmented?  People talk about Android fragmentation
in these terms as if it is this unique, novel, killer issue in Android, and
yet it is little different than other platforms.

The main difference is, yes, a user of a particular phone can't go out and
buy a newer version of the platform in order to run your app.  Unfortunately
there isn't really a solution to this -- nobody but the hardware
manufacturer can supply newer versions of the platform to their device,
since they need to include the drivers and customization that are needed for
that device.  On the other hand, if you are doing your app on Windows, what
is the chance that they would upgrade from XP to Windows 7 just to buy and
run it?

(Then we can go off on web-based apps and the various browser versions that
need to be supported.)

But let's look at the current situation: the oldest version of the platform
that developers need to worry about is 1.5, which was finished less than a
year ago.  It appears to me that most of the manufacturers that have such
devices on the market have pledged to update them to 2.x.  If things proceed
how it sounds, I think the bulk of the devices will be running a platform
version released in the last year.  So that gives you an upper bound of
maybe 4 platform versions to support.  (And keep in mind -- doing 4
significant platform releases in a year is pretty extreme, and maybe not
something that will continue.  If you think it is hard on you, imagine the
poor platform developers. :p)

Now I wouldn't be surprised to see the active versions spread out over time,
as older devices are no longer supported so stay on an older version of the
platform.  But if we assume the active lifetime of a smartphone is around 2
years, there are going to be strong bounds on how old a version of the
platform you need to go down to, to support most active phones.

And even if 1.5 continues to ship on new phones for years and you need to
support it to get 80% of the market -- that platform release is a very rich
and functional base.  There are a few things that you'd need to do to work
well on newer platforms (supporting the new Contacts API probably being the
biggest), but for the most part you can just focus on that platform version
and write a perfectly fine app.

--
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.


 
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Kevin Duffey  
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 More options Jan 18 2010, 1:57 pm
From: Kevin Duffey <andjar...@gmail.com>
Date: Mon, 18 Jan 2010 10:57:25 -0800
Local: Mon, Jan 18 2010 1:57 pm
Subject: Re: [android-developers] Re: ATTENTION ANDROID TEAM: Take back control of Android.

Good reply Dianne. I get pissed when I read blogs about how fragmented
Android is as well. I don't get how it's fragmented. The only fragmentation
that seems slightly just is the issue where individual phone vendors are
providing their own special UI and extra features. I think the biggest issue
that we may face is if our app doesn't work on those devices due to them
rebuilding android for their device that may affect our apps running on them
as they should. I personally don't know if this is happening. So far most
posts I've seen indicate the issue of phones that are 1.5 to 2.1 with 1.5
apps not working on 2.0 or vice versa.

Dianne, can you clarify the issue of updates... if I have a 1.5 app and
update my app, changing the minsdk to 2.1, will a user on a 1.5 phone be
able to update to the 2.1 version? One post here indicated that once a user
has installed the app, which was fine for the 1.5 app on a 1.5 phone... that
they can then get the updates even if the minsdk of the updated app is
higher than the phone it's to be run on? That doesn't make any sense that if
it's not installed, it wont even show up (which is good), but if you
installed it then update it to work on newer versions, that the older api
phones can still update to it, most likely causing it to not work any more.
It seems to me we're forced to build a new app for the later api IF it might
not work on the older api devices due to some api calls, such as the
contacts api.

On Mon, Jan 18, 2010 at 10:35 AM, Dianne Hackborn <hack...@android.com>wrote:


 
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JP  
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 More options Jan 18 2010, 2:58 pm
From: JP <joachim.pfeif...@gmail.com>
Date: Mon, 18 Jan 2010 11:58:31 -0800 (PST)
Local: Mon, Jan 18 2010 2:58 pm
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.

On Jan 18, 10:35 am, Dianne Hackborn <hack...@android.com> wrote:

> On Mon, Jan 18, 2010 at 7:22 AM, JP <joachim.pfeif...@gmail.com> wrote:
> > Hmm, I've toyed with that a while back, and as far as I remember, the
> > app won't even launch, and crash with a class-not-found exception
> > (makes somewhat sense).

> http://android-developers.blogspot.com/2009/04/backward-compatibility...

This means having to cut off users on older Android releases, no?
Kevin illustrates the problem nicely.
It's unfortunate that some of the carriers and manufacturers haven't
caught on to the idea of bringing their products along for the ride,
at least not yet, which I believe is one core issue of the barrage of
complaints.

> Finally, as far as dealing with multiple versions of the platform -- how
> different is this, really, than Windows and MacOS where there are three or
> more different major versions of those platforms in active use?  (And on
> MacOS, for quite a while now different CPU architectures!)  You just do on
> Android exactly the same thing you do on those platforms: look at the
> distribution of versions to decide the minimum one you want to target, and
> do the appropriate thing for using newer APIs when you want to do that.

It is different in that XP through Windows 7 have been released over
the course of, what, eight years now? Users are much more educated and
experienced in what to expect. At work, I, like many users
(hopefully), "just" pick up the phone or send an email, and the
problem will be taken care of.
On a mobile device however... it just kindof ought to work, which
isn't an unreasonable expectation. Being facetious with the backwards
logic, the level of support that Google set aside to support the
release of the N1 seems to confirm that idea.
As far as OS X goes, during a couple of years of transition, Apple
supported "fat" binaries just like they did when they switched
OpenSTEP from Motorola to Intel a decade earlier. There's experience
with that, and in the mobile environment, this is all new stuff and
needs to be managed accordingly, IMHO.
I want to add, no question of course, it would be unjust to criticize
anybody that an expectation wasn't set that Android would be subjected
to a degree of fragmentation when Android was first released
"wayback". Yet, here we are, and it would be disappointing to see the
issue glossed over.

> But let's look at the current situation: the oldest version of the platform
> that developers need to worry about is 1.5, which was finished less than a
> year ago.  It appears to me that most of the manufacturers that have such
> devices on the market have pledged to update them to 2.x.  If things proceed
> how it sounds, I think the bulk of the devices will be running a platform
> version released in the last year.  So that gives you an upper bound of
> maybe 4 platform versions to support.  (And keep in mind -- doing 4
> significant platform releases in a year is pretty extreme, and maybe not
> something that will continue.  If you think it is hard on you, imagine the
> poor platform developers. :p)

Let's hope for the best then.

 
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Greg Donald  
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 More options Jan 18 2010, 3:03 pm
From: Greg Donald <gdon...@gmail.com>
Date: Mon, 18 Jan 2010 14:03:22 -0600
Local: Mon, Jan 18 2010 3:03 pm
Subject: Re: [android-developers] Re: ATTENTION ANDROID TEAM: Take back control of Android.

On Mon, Jan 18, 2010 at 1:58 PM, JP <joachim.pfeif...@gmail.com> wrote:
> It's unfortunate that some of the carriers and manufacturers haven't
> caught on to the idea of bringing their products along for the ride,

There's no incentive.  The (phone) sale has already been made, why on
earth would they then want to also support it?

--
Greg Donald
destiney.com | gregdonald.com


 
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JP  
View profile  
 More options Jan 18 2010, 3:14 pm
From: JP <joachim.pfeif...@gmail.com>
Date: Mon, 18 Jan 2010 12:14:07 -0800 (PST)
Local: Mon, Jan 18 2010 3:14 pm
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.

Exactly. That's how they operate. Kindof enticing when you're a dev.
Crank it out, push it to the consumer, hope it runs and if there's
nothing major (like Rogers' 911 issue), leave the code behind and move
on to the next thing.

On Jan 18, 12:03 pm, Greg Donald <gdon...@gmail.com> wrote:


 
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Dianne Hackborn  
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 More options Jan 18 2010, 3:31 pm
From: Dianne Hackborn <hack...@android.com>
Date: Mon, 18 Jan 2010 12:31:09 -0800
Local: Mon, Jan 18 2010 3:31 pm
Subject: Re: [android-developers] Re: ATTENTION ANDROID TEAM: Take back control of Android.

On Mon, Jan 18, 2010 at 10:57 AM, Kevin Duffey <andjar...@gmail.com> wrote:
> Good reply Dianne. I get pissed when I read blogs about how fragmented
> Android is as well. I don't get how it's fragmented. The only fragmentation
> that seems slightly just is the issue where individual phone vendors are
> providing their own special UI and extra features. I think the biggest issue
> that we may face is if our app doesn't work on those devices due to them
> rebuilding android for their device that may affect our apps running on them
> as they should. I personally don't know if this is happening. So far most
> posts I've seen indicate the issue of phones that are 1.5 to 2.1 with 1.5
> apps not working on 2.0 or vice versa.

Yeah manufacturer customization is definitely the kind of fragmentation that
is more unusual to Android, and something we care a lot about.  There have
certainly been some issues there, but I think a lot of this is just everyone
learning how to do things (manufacturers, developers, and the platform) to
avoid the problems.  Certainly, it is not yet anywhere near like what MIDP
got like, which is the scary monster that people are conjuring up (whether
they realize it or not) when they say "fragmentation."

> Dianne, can you clarify the issue of updates... if I have a 1.5 app and
> update my app, changing the minsdk to 2.1, will a user on a 1.5 phone be
> able to update to the 2.1 version? One post here indicated that once a user
> has installed the app, which was fine for the 1.5 app on a 1.5 phone... that
> they can then get the updates even if the minsdk of the updated app is
> higher than the phone it's to be run on? That doesn't make any sense that if
> it's not installed, it wont even show up (which is good), but if you
> installed it then update it to work on newer versions, that the older api
> phones can still update to it, most likely causing it to not work any more.
> It seems to me we're forced to build a new app for the later api IF it might
> not work on the older api devices due to some api calls, such as the
> contacts api.

I don't work on the Market team, so I'm  not sure of the current situation,
but if you say minSdkVerion=5 then your app should never be delivered to a
device running something < 5.  If there are cases when it can be, then that
needs to be fixed.

--
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.


 
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Dianne Hackborn  
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 More options Jan 18 2010, 3:32 pm
From: Dianne Hackborn <hack...@android.com>
Date: Mon, 18 Jan 2010 12:32:46 -0800
Local: Mon, Jan 18 2010 3:32 pm
Subject: Re: [android-developers] Re: ATTENTION ANDROID TEAM: Take back control of Android.

On Mon, Jan 18, 2010 at 12:14 PM, JP <joachim.pfeif...@gmail.com> wrote:
> Exactly. That's how they operate. Kindof enticing when you're a dev.
> Crank it out, push it to the consumer, hope it runs and if there's
> nothing major (like Rogers' 911 issue), leave the code behind and move
> on to the next thing.

Actually I am seeing a lot of positive change in this regard -- most of the
major manufacturers (HTC, Motorola) seem to have publicly stated that they
will be delivering a significant update to their current devices.

--
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.


 
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Dianne Hackborn  
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 More options Jan 18 2010, 3:45 pm
From: Dianne Hackborn <hack...@android.com>
Date: Mon, 18 Jan 2010 12:45:24 -0800
Local: Mon, Jan 18 2010 3:45 pm
Subject: Re: [android-developers] Re: ATTENTION ANDROID TEAM: Take back control of Android.

On Mon, Jan 18, 2010 at 11:58 AM, JP <joachim.pfeif...@gmail.com> wrote:
> > http://android-developers.blogspot.com/2009/04/backward-compatibility...
> This means having to cut off users on older Android releases, no?

Um.  No?  The entire article is about how to use newer APIs while remaining
compatible with older platforms.  Am I missing something?

> Kevin illustrates the problem nicely.

What is that exactly?  I see him talking about incompatible manufacturer
customizations and how fixing those are the responsibility of the
manufacturer (true), about newer platform versions being compatible with
older ones and maintaining support for older ones not being a big deal, and
concern about minSdkVersion not filtering app from older platforms which
should definitely not be true.

I'd just like to understand what the specific concern is.

> It is different in that XP through Windows 7 have been released over
> the course of, what, eight years now?

True, we have gone through a number of releases in the last year.  Of course
windows has also gone through lots of service packs etc.  But regardless, in
both cases basically one release builds on another, so you are looking at
targeting release X through Y and whatever number of intermediate steps
there are between is not that much of an issue (though you will certainly
want to be testing against intermediate release to verify there are no
surprises).

> Users are much more educated and
> experienced in what to expect. At work, I, like many users
> (hopefully), "just" pick up the phone or send an email, and the
> problem will be taken care of.
> On a mobile device however... it just kindof ought to work, which
> isn't an unreasonable expectation. Being facetious with the backwards
> logic, the level of support that Google set aside to support the
> release of the N1 seems to confirm that idea.

Sorry I am really not following this part. :}  Yes, you should be able to
just pick up a phone and use it, and for the most part that is the case (as
long as developers properly mark their minSdkVersion to not be visible on
older platforms, and the occasional manufacturer-specific bug here and
there).  I don't know how much support you think Google set aside for the N1
(was it large or small?  support for what?) so I am pretty lost there.

> As far as OS X goes, during a couple of years of transition, Apple
> supported "fat" binaries just like they did when they switched
> OpenSTEP from Motorola to Intel a decade earlier. There's experience
> with that, and in the mobile environment, this is all new stuff and
> needs to be managed accordingly, IMHO.

Sure and when 1.6 came out to introduce new screen support, it also included
a lot of compatibility design and code to ensure that existing applications
would work on the new screens.  (Or when not possible, such as QVGA screens,
require that applications be explicitly updated and marked as compatible
with them before allowing them to be available to users of those devices).

What's different here?

> I want to add, no question of course, it would be unjust to criticize
> anybody that an expectation wasn't set that Android would be subjected
> to a degree of fragmentation when Android was first released
> "wayback". Yet, here we are, and it would be disappointing to see the
> issue glossed over.

I'm not sure how things are being glossed over...?

--
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.


 
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Alberto  
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 More options Jan 18 2010, 4:04 pm
From: Alberto <albertovi...@gmail.com>
Date: Mon, 18 Jan 2010 13:04:51 -0800 (PST)
Local: Mon, Jan 18 2010 4:04 pm
Subject: Re: ATTENTION ANDROID TEAM: Take back control of Android.
Exactly, some carriers won't go through the trouble of doing OTA
updates, your Android experience would vary depending on what carrier
you're. Also when I talk about fragmentation, I'm not just talking
about apps compatibility, but also the user experience is very
different from 1.6 to 2.1, some people might hate or love Android
depending on what version they're using.

Dianne: I understand the issue with manufacturers and drivers, but
even if manufacturers have to prepare the updates for each handsets,
wouldn't be possible for Google to distribute those updates through
their own channels instead of going the carriers' way, for example,
correct me if I'm wrong in any of this:

1. Google releases the source code
2. Manufacturers customizes it for their handsets (drivers, etc)
3. They send it back to Google
4. Google updates most Android phones through their own channel at the
same time, very quickly most phones are running the latest version

I know this is oversimplifying it a lot, and in the real world it
doesn't work like this, but I think I'm onto something, if the updates
are left to the carriers some phones will get the updates and others
won't, maybe that's something you guys can live with.

With all that said, even if there's nothing Google can do about the
updates, a companion desktop application for Android would help keep
the platform together, kind of like the lowest common denominator that
every "Google Experience" phone can plug into.


 
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