Should give you to think, that, for the Pharo team, it almost took them 8 years now (beginning may 2008) to clean up all that mess, squeak hackers produced over time. And they aren't even finished yet.
Running stable? No.
Smalltalk definitly is not suited for being processed in enterprise environment with changing personal. No clean, "named" interfaces that can be communicated and trained.
Instead, it's Smalltalk code mostly a complete mess of objective neurons, sending, exchanging messages between each other. Amorphic strucures. Not communicable. That's the main problem.
Have fun!
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As if Java was....
>>it's all one and the same.
>>it's all one and the same.So then why would anyone use Smalltalk?
Hi Richard,
I am just wondering why you are discussing the philosophy of Pharo on the Amber mailing list?
Best Manfred
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I've found the Pharo forum to be somewhat unwelcoming.
Finite games have a definite beginning and ending. They are played with the goal of winning. A finite game is resolved within the context of its rules, with a winner of the contest being declared and receiving a victory. The rules exist to ensure the game is finite. Examples are debates, sports, receiving a degree from an educational institution, belonging to a society, or engaging in war. Beginning to participate in a finite game requires conscious thought, and is voluntary; continued participation in a round of the game is involuntary. Even exiting the game early must be provided for by the rules. This may be likened to a zero-sum game (though not all finite games are literally zero sum, in that the sum of positive outcomes can vary).
Infinite games, on the other hand, do not have a knowable beginning or ending. They are played with the goal of continuing play and sometimes with a purpose of bringing more players into the game. An infinite game continues play, for the sake of play. If the game is approaching resolution because of the rules of play, the rules must be changed to allow continued play. The rules exist to ensure the game is infinite. The only known example is life. Beginning to participate in an infinite game may be involuntary, in that it doesn't require conscious thought. Continuing participation in the current round of game-play is voluntary. "It is an invariable principle of all play, finite and infinite, that whoever plays, plays freely"
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not sure about others, but for me all the things so far about making smalltalk
more popular are not about world domination, but more about making smalltalk
an acceptable choice, so that i am not looked at like a fool for suggesting
smalltalk as a solution.