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Re: Fundamental Rules of Role Playing

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Ubiquitous

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Aug 29, 2004, 7:27:21 AM8/29/04
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In article <2pa3o6F...@uni-berlin.de>, pe...@sagatafl.invalid wrote:
>Arthur Boff wrote:
>> <pe...@sagatafl.invalid> wrote:
>>>However, if the *player* *himself* has a problem with my
>>>character, then that is of no bigger importance than if the
>>>Easter Bunny has a problem with my character (hint: both are
>>>metagame entitites, and as such should have zero influence on
>>>the events taking place in the game world).
>>
>> But the GM and all the players are metagame entities. Does this mean
>
>Correct. They don't exist.
>
>> they should have no influence on what happens in the game world?
>
>Their opinions should have no influence on what happens in the
>game world, in the exact same world as the opinions of
>game-world characters should have no influence on what happens
>in the real world.
>
>> (Hint: if you go down this route, you end up just sitting there,
>
>No I don't.
>
>> staring at your character sheets, waiting for your characters to
>
>No I don't. I'm a roleplayer.
>
>> spontaneously go do something of their own accord. Which won't happen,
>> due to them being fictional entities.)
>
>But you're wrong. They will spontaneously start doing something,
>provided they were created by actual roleplayers, and that they
>exist in a world created by a competent GM.
>
>--
>Peter Knutsen
>sagatafl.org
>

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