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(OT) Six Million Dollar Man questions

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J. Steven York

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Oct 14, 2002, 8:36:27 PM10/14/02
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Good day at the Goodwill store today. Not only did I pick up a whole
bag of dinosaurs (Jurassic Park, and a few of the big plastic ones), a
large Joe-sized shark, and a nice Big Jim, but a very nice Six Million
Dollar Man Steve Austin figure.

His outfit is very nice. Still has his original patch with only a
little edge wear, and the elastic in his pants is shot, but otherwise
clean and sweet. No shoes or socks, and he seems to have an
incomplete special mission arm (there are empty recesses on the upper
forearm and the side of the bicep).

Anyway, I know some of you guys have these, and might be able to tell
me a few things...

Questions:

The bionic eye works, but the button on the back doesn't seem to do
much of anything. I think his arm is supposed to lift, but if feels
like he might have a stripped gear. Am I doing this right?

The head sometimes clicks when It turn it. Was it somehow related to
the button operated action feature too?

Both legs are "normal" with no visible bionic features. Did only the
special mission legs have these?

How do the bionic limbs swap out?

Anyone found any 1/6th footwear that fits and is good enough for
display? (I'll probably start by trying some of that big Lanard
stuff.)

J. Steven York - "Bolo, Old Guard," "Bolo, Cold Steel" (Now available from Baen Books)
Coming Sept. (Pocket Ebook) -"Star Trek SCE, Enigma Ship"

aiwaloki

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Oct 14, 2002, 10:29:00 PM10/14/02
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Hello:

I had one from childhood. This is what I remember. The lever made him do a
chop or lift for an engine block which was included. They only sold special
mission arms. I had one where there was a gas mask inside with fake plastic
skin that could be rolled up and another one where the hand was missing that
could shoot a red signal light. It used one AA battery and it didn't bend.
I think the head click was just part of the toy. There was a hole in the
back of the head so you could view through his eye. The orginal arm had
two(? or one) mico chips you could remove.

Jay


"J. Steven York" <j-stev...@sff.net> wrote in message
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Will Millar

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Oct 15, 2002, 2:04:36 AM10/15/02
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Turn his head to the right and then try pressing the red button on his back
repeatedly. That should make the right (bionic) arm rise. The arm will
stay locked into position unless Steve's head (not your head :P), is turned
staright or to the left.

There are bionic mission legs, which were sold seperately. Im not really
sure on this one, but I think the first version of the figure does not have
an interchangable left arm so dont try prying it off, otherwise all the
other limbs should be removable.

Hope that info helps!

Will

"J. Steven York" <j-stev...@sff.net> wrote in message
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J. Steven York

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Oct 15, 2002, 3:07:00 AM10/15/02
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Thanks for the tips, Will. I might never have figured out the arm
thing. I was expecting the arm to swing up and down when you push the
button. Instead, it comes up slowly with each push, like a car jack!

J. Steven York

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Oct 15, 2002, 2:02:17 PM10/15/02
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I've got an e-mailed offer from Chris (joecollect96@aol) for an engine
block to go with my SMDM. I don't remember much, but I remember that
he came with an engine block to lift with his bionic arm. Thanks,
Chris!

As for footwear, I found a pair of Action Man, bright yellow,
high-tops that fit pretty well, and look a little like the original
proto-Nikes. The color is all wrong, but unless some original shoes
drop out of the sky somewhere, I'll probably just repaint these to
match. I could cut-down the high-tops too to make them look closer to
originals, but I'm not sure they're loose enough to go on over white
socks, which would be the other necessary part of the outfit.

ScottE

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Oct 15, 2002, 9:42:47 PM10/15/02
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Speaking of dear 'ol Steve, does anybody have a $6M Man figure with two left
legs?

I only ask because I've got one with two right legs. He looks reasonably
okay standing tall with his pants on, but that's the only possible pose
unless you're looking for the flamingo style trick knee.

ScottE


force

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Oct 16, 2002, 5:50:23 AM10/16/02
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turn head one way this puts the arm in to gear then push button tern head
the other way and the arm is lose

"J. Steven York" <j-stev...@sff.net> wrote in message
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Richard Lewis

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Oct 16, 2002, 3:56:00 PM10/16/02
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J. Steven York <j-stev...@sff.net> wrote:

> No shoes or socks, and he seems to have an
>incomplete special mission arm (there are empty recesses on the upper
>forearm and the side of the bicep).

Sounds like that was the original arm and not a special mission one,
JS. The normal arm has two removable "bionic modules" I think they
were called in the places you described. One in the outside of the
bicep and one in the upperside of the forearm. He should have a thin
rubber skin on the arm that covers them when it's unrolled from his
shoulder to his wrist.

Right off, I can tell you those will be next to impossible to find if
you don't know someone with a trashed Steve to get them from....but
you can make them pretty easily with some Clearcast or Aristocrat
embedding resin.

Btw, if the rubber skin is there, the first thing you should do is to
unroll it to the wrist and use a *SHARP* Xacto blade to trim it even
all the way around the wrist. Use the wrist is the guide. Even the
slightest split in that rubber edge will cause it to rip when you roll
it up.

ral

Richard Lewis

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Oct 17, 2002, 12:36:27 AM10/17/02
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They turn up occasionally at the yard sales around here, Scott. Kris
and I will sure keep an eye open for a leg for you! My nephew's
school had a rummage sale about four months back and there was a nude
Oscar in the doll bin....if I had known his legs might be needed some
day...

On your arm skin....if you pop the left arm off the figure (arm
straight out in front of the figure and pull the shoulder straight out
*gently*), you can use it for a mold master for a new latex one. It's
an easy project.

First step, file and smooth all the mold lines down the middle of the
upper and lower arm and then pack some Fimo or Sculpy into the joint
and smooth that out so the entire arm is straight and has no seams or
snags. Second step, take some liquid latex and mix it half and half
with some distilled water to thin it and then tint it flesh-colored
with watercolor paints or dyes....then simply paint or dip the arm
until it's entirely covered hand and all. With thinned latex it will
take a few coats but hell, he's 25 years old so he won't mind. Do a
few coats until it's as thick as a thick balloon and then let it cure
and dry for a day or two in the sun. When it's done curing, use a
sharp Xacto and trim it at the wrist and just a small hole around the
shoulder socket where the ball pops in. Talc the outside so it
doesn't stick to itself and then roll it up the arm and off the
shoulder.

Last step, turn it inside out and put it back on the right arm. The
inside-out left shoulder fits the right shoulder perfectly and if your
color was right, it'll look exactly like the original. Clean the Fimo
off the left arm and redress his naked hide and sell him on Ebay as a
minty ;)

The missing bionic modules are as rare as hen's teeth though, and are
a bit harder to replace if you can't find one to use to make a mold.
You'll need to pop the right arm off the fig and embed it into some
RTV to make a male master....then pour some more RTV over that to make
the female mold. Notice that the arm has to be embedded into the
first RTV straight on so the module hole is perfectly up and down so
the RTV makes a perfect mold of the hole. When you get your female
mold done, pour it full of Clearcast or Aristocrat embedding resin to
make the module. The graphics on the module are then simply printed
on a good inkjet and glued to the back of the clear module.

Btw, have you ever looked at that Steve fig naked? Is that guy
freakin deformed or what??? Looks like whoever rebuilt him after his
accident was having some serious probs himself!

ral

J. Steven York

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Oct 17, 2002, 3:10:27 AM10/17/02
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I don't suppose you know where to get the graphics for those missing
modules, do you?

J. Steven York - "Bolo, Old Guard," "Bolo, Cold Steel" (Now available from Baen Books)

ScottE

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Oct 17, 2002, 10:02:28 PM10/17/02
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Check alt.binaries.pictures.gi-joe for a couple of closeups of Steve and
Jamie's modules.

ScottE

"J. Steven York" <j-stev...@sff.net> wrote in message
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