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Maps of Colossal Cave

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Daiyu Hurst

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Dec 31, 2012, 3:43:31 PM12/31/12
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As promised...

These are based on a vanilla port (to Pr1me) of Will Crother's
original Adventure; I made these maps around 1980. I didn't map the
outside area, just the cave. I note that I mapped "Maze of twisty
passages all alike" but not "Maze of twisty passages all different"; I
really can't be sure if I ever did, and lost them; tried and
dicsovered they were randomly generated, didn't try at all.

North in each map is towards the top of the page, east to the right,
etc.

The Pirate Maze map is just a list of directional instructions.

Enjoy!

Daiyu Hurst

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Dec 31, 2012, 3:43:57 PM12/31/12
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jmfbahciv

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Jan 1, 2013, 8:48:01 AM1/1/13
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Daiyu Hurst wrote:
> As promised...
>
> These are based on a vanilla port (to Pr1me) of Will Crother's
> original Adventure; I made these maps around 1980. I didn't map the
> outside area, just the cave. I note that I mapped "Maze of twisty
> passages all alike" but not "Maze of twisty passages all different"; I
> really can't be sure if I ever did, and lost them; tried and
> dicsovered they were randomly generated, didn't try at all.
>
> North in each map is towards the top of the page, east to the right,
> etc.
>
> The Pirate Maze map is just a list of directional instructions.
>
> Enjoy!

A friend and I used tinker toys to map the game.

/BAH

Daiyu Hurst

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Jan 1, 2013, 12:19:33 PM1/1/13
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Pretty cool, Barb!

jmfbahciv

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Jan 2, 2013, 9:25:40 AM1/2/13
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A tad tricky for some areas. We finally decided to use the
round thingie with 8(?) holes on its side for the mazes. We
did not know that one of them was randomly generated. Someone
wrote a script to go through the game at work; if it was
randomly generated, then his script wouldn't work.

/BAH

Charles Richmond

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Jan 2, 2013, 3:33:58 PM1/2/13
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"jmfbahciv" <See....@aol.com> wrote in message
news:PM0004D23...@ac819b8e.ipt.aol.com...
BAH, you *never* told us this before!!! I remember you talking about a map
made of octogons back at DEC, with the octogons drawn using a template.

Do you have any photos of your "tinker toy map" of adventure???

--

numerist at aquaporin4 dot com

Charles Richmond

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Jan 2, 2013, 3:57:36 PM1/2/13
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"jmfbahciv" <See....@aol.com> wrote in message
news:PM0004D24...@aca23cd6.ipt.aol.com...
If we are discussing the original 350-point Crowther and Woods adventure...
I do *not* think that the "maze of twisty passages all different" was
randomly generated. The deal was... the "all different" maze changed the
description of each room a bit. So you could use the description to map the
maze. One room might say "a maze of twisty little passages" and another
would say "a little maze of twisty passages" or "a twisty maze of little
passages"... with "all different" appended to the end of the description.

Those interested in adventure might like the Don Woods interview at:

http://archive.org/details/GETLAMP-Woods

Charles Richmond

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Jan 2, 2013, 3:59:20 PM1/2/13
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"jmfbahciv" <See....@aol.com> wrote in message
news:PM0004D23...@ac819b8e.ipt.aol.com...
BAH, can you recall any details about your tinker toy adventure map??? Did
you mark the connectors with a felt tip marker??? How did you mark the
connectors to be north, south, up, etc.???

Daiyu Hurst

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Jan 2, 2013, 5:50:51 PM1/2/13
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On Jan 2, 3:57 pm, "Charles Richmond" <numer...@aquaporin4.com> wrote:
> "jmfbahciv" <See.ab...@aol.com> wrote in message
> > Daiyu Hurst wrote:
> >> On Jan 1, 8:48 am, jmfbahciv <See.ab...@aol.com> wrote:
> >>> Daiyu Hurst wrote:
> >>> > really can't be sure if I ever did, and lost them; tried and
> >>> > dicsovered they were randomly generated, didn't try at all.
> >>> A friend and I used tinker toys to map the game.
> >> Pretty cool, Barb!
>
> > A tad tricky for some areas.  We finally decided to use the
> > round thingie with 8(?) holes on its side for the mazes.  We
> > did not know that one of them was randomly generated.  Someone
> > wrote a script to go through the game at work; if it was
> > randomly generated, then his script wouldn't work.
>
> If we are discussing the original 350-point Crowther and Woods adventure...
> I do *not* think that the "maze of twisty passages all different" was
> randomly generated.  The deal was... the "all different" maze changed the
> description of each room a bit.  So you could use the description to map the
> maze.  One room might say "a maze of twisty little passages" and another
> would say "a little maze of twisty passages" or "a twisty maze of little
> passages"... with "all different" appended to the end of the description.

The one I spent the most time was the 350-point version, but on the
CDC 6600,
where it had a "wizard mode" and "Maintenance mode" and a sliding
window
password system to limit its use to prime time/off-hours times. The
version
I mapped on the Prime lacked all that but otherwise seemed the same.

I fired it up on the Prime a few weeks back, but never found the silly
cave
entrance before I got distracted by something else shiny.

So I may never have mapped the "all different" section, or mapped it
and
lost the map. Considering how unkind I was to my memory organ back
then,
its a wonder I can remember anything!

jmfbahciv

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Jan 3, 2013, 7:13:13 AM1/3/13
to
Charles Richmond wrote:
> "jmfbahciv" <See....@aol.com> wrote in message
> news:PM0004D23...@ac819b8e.ipt.aol.com...
>> Daiyu Hurst wrote:
>>> As promised...
>>>
>>> These are based on a vanilla port (to Pr1me) of Will Crother's
>>> original Adventure; I made these maps around 1980. I didn't map the
>>> outside area, just the cave. I note that I mapped "Maze of twisty
>>> passages all alike" but not "Maze of twisty passages all different"; I
>>> really can't be sure if I ever did, and lost them; tried and
>>> dicsovered they were randomly generated, didn't try at all.
>>>
>>> North in each map is towards the top of the page, east to the right,
>>> etc.
>>>
>>> The Pirate Maze map is just a list of directional instructions.
>>>
>>> Enjoy!
>>
>> A friend and I used tinker toys to map the game.
>>
>
> BAH, you *never* told us this before!!!

I did.

> I remember you talking about a map
> made of octogons back at DEC, with the octogons drawn using a template.

I never did that.

>
> Do you have any photos of your "tinker toy map" of adventure???

There was one photo taken but I don't have it.

/BAH

jmfbahciv

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Jan 3, 2013, 7:13:14 AM1/3/13
to
Ah, that makes more sense. I couldn't see how the code could produce a
random maze each time you ran the program.

>
> Those interested in adventure might like the Don Woods interview at:
>
> http://archive.org/details/GETLAMP-Woods

/BAH

jmfbahciv

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Jan 3, 2013, 7:13:15 AM1/3/13
to
Charles Richmond wrote:
> "jmfbahciv" <See....@aol.com> wrote in message
> news:PM0004D23...@ac819b8e.ipt.aol.com...
>> Daiyu Hurst wrote:
>>> As promised...
>>>
>>> These are based on a vanilla port (to Pr1me) of Will Crother's
>>> original Adventure; I made these maps around 1980. I didn't map the
>>> outside area, just the cave. I note that I mapped "Maze of twisty
>>> passages all alike" but not "Maze of twisty passages all different"; I
>>> really can't be sure if I ever did, and lost them; tried and
>>> dicsovered they were randomly generated, didn't try at all.
>>>
>>> North in each map is towards the top of the page, east to the right,
>>> etc.
>>>
>>> The Pirate Maze map is just a list of directional instructions.
>>>
>>> Enjoy!
>>
>> A friend and I used tinker toys to map the game.
>>
>
> BAH, can you recall any details about your tinker toy adventure map??? Did
> you mark the connectors with a felt tip marker???

No.

> How did you mark the
> connectors to be north, south, up, etc.???

Up had a stick going up. N, S, E, W were done by laying the piece
on the floor with the north end lying north.

/BAH

Charles Richmond

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Jan 3, 2013, 1:00:57 PM1/3/13
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"jmfbahciv" <See....@aol.com> wrote in message
news:PM0004D26...@ac812c29.ipt.aol.com...
> Charles Richmond wrote:
>
> [snip...] [snip...] [snip...]
>
>> How did you mark the [advanture map]
>> connectors to be north, south, up, etc.???
>
> Up had a stick going up. N, S, E, W were done by laying the piece
> on the floor with the north end lying north.
>

But BAH... when you left a room by going North, you did *not* always enter
the following room from the South. IOW, going South from the second room
would *not* necessarily return you to the original room. This supposedly is
because the tunnels twist around underground... so leaving one room by going
North, may enter the next room from the East. How can this be consistent
with the way the tinker toy map was constructed??? Did you use some sort of
intermediate joints???

Do you remember who worked on this map with you???

--

numerist at aquaporint4 dot com

jmfbahciv

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Jan 4, 2013, 9:20:16 AM1/4/13
to
That was in the mazes, IIR. I thought I wrote that we couldn't figure
out how to map the mazes so we used the round thingie to represent the mazes.

>
> Do you remember who worked on this map with you???

Yea, she stopped speaking to me 30+ years ago.

/BAH

jmfbahciv

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Jan 5, 2013, 9:41:04 AM1/5/13
to
Followup... If you left a room N and entered a room from the east, then
a right angle was made. In my imagination, the passageway curved left.
Isn't that what you would imagine, Charles?

/BAH

Charles Richmond

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Jan 6, 2013, 3:09:15 PM1/6/13
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"jmfbahciv" <See....@aol.com> wrote in message
news:PM0004D28...@aca20c3f.ipt.aol.com...
> jmfbahciv wrote:
>> Charles Richmond wrote:
>>>
>>> [snip...] [snip...]
>>> [snip...]
>>>
>>> North, may enter the next room from the East. How can this be
>>> consistent
>>> with the way the tinker toy map was constructed??? Did you use some sort
>>> of
>>> intermediate joints???
>>
>> That was in the mazes, IIR. I thought I wrote that we couldn't figure
>> out how to map the mazes so we used the round thingie to represent the
> mazes.
>
> Followup... If you left a room N and entered a room from the east, then
> a right angle was made. In my imagination, the passageway curved left.
> Isn't that what you would imagine, Charles?
>

Yes, that seems consistent. What do you use to make the right angle with
tinker toys... and to indicate that the joint at the angle does *not*
represent another room???

As I see it, the basic problem is... the cave is three dimensional, and the
tinker toy map is probably designed in two dimensions. In the cave, it
would be possible to leave a room by going north, and enter the next room
from the north. That seems hard to map with tinker toys to me. I'd love to
have a tinker toy cave map, though. :-)

jmfbahciv

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Jan 7, 2013, 10:28:03 AM1/7/13
to
Charles Richmond wrote:
> "jmfbahciv" <See....@aol.com> wrote in message
> news:PM0004D28...@aca20c3f.ipt.aol.com...
>> jmfbahciv wrote:
>>> Charles Richmond wrote:
>>>>
>>>> [snip...] [snip...]
>>>> [snip...]
>>>>
>>>> North, may enter the next room from the East. How can this be
>>>> consistent
>>>> with the way the tinker toy map was constructed??? Did you use some sort
>>>> of
>>>> intermediate joints???
>>>
>>> That was in the mazes, IIR. I thought I wrote that we couldn't figure
>>> out how to map the mazes so we used the round thingie to represent the
>> mazes.
>>
>> Followup... If you left a room N and entered a room from the east, then
>> a right angle was made. In my imagination, the passageway curved left.
>> Isn't that what you would imagine, Charles?
>>
>
> Yes, that seems consistent. What do you use to make the right angle with
> tinker toys... and to indicate that the joint at the angle does *not*
> represent another room???
>
> As I see it, the basic problem is... the cave is three dimensional, and the
> tinker toy map is probably designed in two dimensions.

Why? The reason we used tinker toys was so we could do 3D.

> In the cave, it
> would be possible to leave a room by going north, and enter the next room
> from the north. That seems hard to map with tinker toys to me. I'd love to
> have a tinker toy cave map, though. :-)

You use 3 sticks and two connectors.

/BAH

Rich Alderson

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Jan 7, 2013, 4:41:00 PM1/7/13
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jmfbahciv <See....@aol.com> writes:

> Charles Richmond wrote:

>> I remember you talking about a map made of octogons back at DEC, with the
>> octogons drawn using a template.

> I never did that.

Charles is remembering the description, but not the source of same, of the map
created at SAIL using SUDS (the Stanford University Drawing System), a CAD
package created at SAIL and licensed to DEC when they bought Dick Helliwell (I
mean "hired"--you can't sell grad students on the open market), to support the
SuperFoonly design that morphed into the KL-10.

--
Rich Alderson ne...@alderson.users.panix.com
the russet leaves of an autumn oak/inspire once again the failed poet/
to take up his pen/and essay to place his meagre words upon the page...

jmfbahciv

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Jan 8, 2013, 10:00:42 AM1/8/13
to
Rich Alderson wrote:
> jmfbahciv <See....@aol.com> writes:
>
>> Charles Richmond wrote:
>
>>> I remember you talking about a map made of octogons back at DEC, with the
>>> octogons drawn using a template.
>
>> I never did that.
>
> Charles is remembering the description, but not the source of same, of the
map
> created at SAIL using SUDS (the Stanford University Drawing System), a CAD
> package created at SAIL and licensed to DEC when they bought Dick Helliwell

Ah, that one. Thanks.

> (I
> mean "hired"--you can't sell grad students on the open market), to support
the
> SuperFoonly design that morphed into the KL-10.
>
<grin>

/BAH

Stuart Barkley

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Jan 20, 2013, 8:45:29 PM1/20/13
to
On Mon, 31 Dec 2012 at 15:43 -0000, Daiyu Hurst wrote:

> Opps!
>
> https://docs.google.com/open?id=0ByJs3HoO8aRVR3VvRkswMGdhUEk

I get a "500 Internal Server Error" on this.

I spent the week of spring break (probably 1979) tromping through
ADVENT (DEC-10, 350 point version). After finding all 350 points, is
was then time to see who could get the lowest score (is wasn't too
hard to go negative). For a while we where stuck as a low score until
someone found something else that lost 2 more points. I forget the
lowest score we found.

I have a copy of something titled "Dungeon Map". It is in color and
printed on 11x17 paper. This made the rounds at a couple universities
in Washington DC with DEC-10 equipment.

In the lower left corner it reads: "This dungeon map was originally
drawn in January of 1979 by Steven Roy. Revisions to the original
were made over the following months and final changes (magic-motion)
added in March. Endgame is intentionally omitted. This drawing made
January 1982."

On the back it says "DUNGEON MAP by Steve Roy as seen in THE DEC
PROFESSIONAL magazine, Volume 1, Number 3."

I'll try to get a good quality scan of this and put it somewhere for
download.

Stuart Barkley
--
I've never been lost; I was once bewildered for three days, but never lost!
-- Daniel Boone

Johnny Billquist

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Jan 21, 2013, 6:38:20 AM1/21/13
to
FYI, the "Dungeon Map" is not about the Colossal Cave. :-)

Johnny

--
Johnny Billquist || "I'm on a bus
|| on a psychedelic trip
email: b...@softjar.se || Reading murder books
pdp is alive! || tryin' to stay hip" - B. Idol

Daiyu Hurst

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Jan 21, 2013, 8:20:22 PM1/21/13
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On Jan 20, 8:45 pm, Stuart Barkley <stua...@4gh.net> wrote:
> On Dec 31, 3:43 pm, Daiyu Hurst <daiyu.hu...@gmail.com> wrote:
> > As promised...
> On Mon, 31 Dec 2012 at 15:43 -0000, Daiyu Hurst wrote:
> > Opps!
>
> >https://docs.google.com/open?id=0ByJs3HoO8aRVR3VvRkswMGdhUEk
>
> I get a "500 Internal Server Error" on this.

I really don't care for Google Drive, but it's all I've got. It's
still working for me in both Chromium and Internet Exploder; it's in
PDF format. FWIW, no one else has reported a problem with it or any of
the other things I've loaded up there for download.

I'm not using a real USENET news client, and so Google Groups is
obscuring your email address. If you can see mine, write me and I can
send you the PDFs directly.

-dai

Stuart Barkley

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Jan 22, 2013, 10:29:17 PM1/22/13
to
On Sun, 20 Jan 2013 at 20:45 -0000, Stuart Barkley wrote:

> I have a copy of something titled "Dungeon Map". It is in color and
> printed on 11x17 paper. This made the rounds at a couple
> universities in Washington DC with DEC-10 equipment.
>
> In the lower left corner it reads: "This dungeon map was originally
> drawn in January of 1979 by Steven Roy. Revisions to the original
> were made over the following months and final changes (magic-motion)
> added in March. Endgame is intentionally omitted. This drawing
> made January 1982."
>
> On the back it says "DUNGEON MAP by Steve Roy as seen in THE DEC
> PROFESSIONAL magazine, Volume 1, Number 3."
>
> I'll try to get a good quality scan of this and put it somewhere for
> download.

As Johnny points out, this is actually from a version of zork/dungeon
and is not from ADVENT after all. It has been a long time, but I'm
pretty sure at one time I had a poster sized map of ADVENT, but that
one seems to not have survived.

This zork map can be found at:

http://www.4gh.net/pub/dungeon/
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