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Bring us a new Star Wars: X-Wing game

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Gendiskan

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May 29, 2005, 4:42:11 PM5/29/05
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To: LucasArts Entertainment
From the original release of X-Wing in 1993 to the more recent release of
X-Wing Alliance in 1999, the X-Wing series has managed to capture the hearts
of gamers all over the world. Regarded by many as the best space simulation
game series ever made, X-Wing has allowed Star Wars fans to re-enact epic
battles, and take part in full scale campaigns to escape the rule of the
empire or crush the rebellion. Other fans have gone so far as to create
full-scale custom campaigns for this series letting the fight for the galaxy
rage on.

While all of us have had countless hours of fun playing these games, we find
that we have run into the limits of what these games have to offer. We find
that we want to fly in larger epic battles, and take part in more campaigns
with even more players. It is with this in mind that we ask LucasArts to
create a new X-Wing game utilizing the latest technology to satisfy our
needs.


Sincerely,

To sign petition: http://www.petitiononline.com/XWing/petition.html

thanks!


Anybody

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May 29, 2005, 8:53:44 PM5/29/05
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In article <DOpme.951299$I96.1...@telenews.teleline.es>, "Gendiskan"
<NOSPAM_minue...@hotmail.com> wrote:


There's always the Rogue Squadron sequel(s) on the GameCube.

:-)

asylum

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Jun 13, 2005, 5:31:39 PM6/13/05
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Email
Lucas and tell them.!
I did ; )

"Gendiskan" <NOSPAM_minue...@hotmail.com> wrote in message
news:DOpme.951299$I96.1...@telenews.teleline.es...

Stefan Immel

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Jun 15, 2005, 4:43:27 AM6/15/05
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> There's always the Rogue Squadron sequel(s) on the GameCube.
This is not the same as a new X-Wing game.

All the X-Wing game were simulations, you hade much more options, could
switch shields, distribute power and had real missions. Those Rogue Squadron
games are more of an action type game.


Lefty Skywalker

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Jun 16, 2005, 12:49:27 AM6/16/05
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Stefan Immel wrote:

The Starfighter games are better heirs, they still have some of the same
feel (mission goals, bonus goals, secret goals for example).

--
Daniel O. Miller

"The most beautiful experience we can have is the mysterious. It is the
fundamental emotion which stands at the cradle of true art and true
science. Whosoever does not know it and can no longer marvel, is as good
as dead, and his eyes are dimmed." - Albert Einstein

WWYD? (-o-) <*>

(hotmail addy is a red herring; I'm darth dot lefty at gee em ay eye el)

Stefan Immel

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Jun 16, 2005, 2:40:28 AM6/16/05
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"Lefty Skywalker" <dmil...@hotmail.com> schrieb im Newsbeitrag
news:42b1048d$0$27639$892e...@authen.white.readfreenews.net...

> The Starfighter games are better heirs, they still have some of the same
> feel (mission goals, bonus goals, secret goals for example).
Actually in my eyes they are worse since they focus even more on action and
less on simulation.

You had a bunch of different weapons, bonus weapons, pick ups and so on in
the Starfighter games that remided me more of arcade games. What I want is a
real simulation. I want so tweak my shields, change distribution of the
power to the systems, order my wingmen to attack certain targets.

I want a bunch of differnet fighters, but not in ONE mission and I hate it
if I have to unlock them somehow.


John C

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Sep 11, 2005, 10:22:36 AM9/11/05
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I want it to have the same look and control feel as the orginal game. THe
new ones just plain suck.
-JC
"Stefan Immel" <ste...@starocotes.de> wrote in message
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