Actually, its STGOD. The STGOD-I posts are STGOD-Informational.
Only Moderators or Mod-designated people should post STGOD
threads. (This rule is not always followed.)
> but I have no idea how to, and I also don't
> know the rules n stuff, beyond the obvious no declaring yourself a
> multigalactic superpower.
Decide what type of empire you want to run. Post something
giving a brief introduction of that empire, and maybe a little
technological information, or some organizational notes.
Limited to no more than three star systems, firepower is high
kiloton to low megaton range for standard weapons, defenses are
on more or less the same scale.
> Could you guys give me info on STGOD-i, how
> to join, and current events?
Current events: Major war against Sauron in progress. For
anything else, I suggest reading past threads on Google -
it's a little difficult to summarize.
> Oh, and is RCE RayCav Engineering or
> RayCav Empire?
Actually, I think thats RayCav Enterprises
>> Oh, and is RCE RayCav Engineering or
>> RayCav Empire?
>
>Actually, I think thats RayCav Enterprises
I thought a runaway pirate corporation that doubles as an arms/clone
dealer would be much more fun than a boring old empire ;)
Start with a planet, system, or few systems, develop an empire or
corporation based on a concept, and then ask someone for Phong
Nguyen's e-mail address and humbly ask him to join (that's what i did
a couple months ago!).
No megapowers. no more than 3 star systems. No transporters. Tech is
largely limited to stuff that's Enterprise or TOS-era (except engines:
galactic travel takes months not decades). Intergalactic travel
permitted only in specific contexts like this big ol' war.
Individual empires have differences in what they use. RCE (RayCav
Enterprises) and the Mulciber League (my galactic newcomer), plus the
Mafiosi and the British and most others use various technologies. The
Arcanus Republic, however, is magic oriented; they use wooden ships
propelled by the power of onboard mages. Yes, there are mages and
other magical beings. Telepathy also abounds; Mulciber's residents
are weak telepaths (though it only works with *very* close contact,
thus our unique method of interrogation), and the magical beings can
read minds, among other things. Another unique power is the Draconic,
who has space-capable Dragons instead of ships (do they have any ships
at all? i don't know).
Most powers use railguns and lasers for weapons; being unique, i chose
plasma and fusion beams for Mulciber. Missiles and torpedoes are also
used; Fusion warheads are the norm, antimatter in low-power form only.
What I find kinda interesting about STGOD is that it has a ton of
sources. The mythology centers around two principal characters:
Serenity (aka Sailor Moon) and Sauron (of LOTR fame). Serenity ==
Good, Sauron == bad. The Tech is largely Star Trek and Star Wars
based, except for a few weird weapons, plus some Terminators. The
Mafiosi seem based on the Godfather, particularly since the
Scorsaesi's (sp?) are a part of it, although i'm not sure how
human-ferret hybrids fit into this (shouldn't they have used weasel?).
Fusion beams, the primary Mulciber Beam Weapon, i ripped off from the
Starfleet Command / Star Fleet Battles franchise's Hydrans (3-eyed,
3-legged, 3-sexed leathery-skinned methane breathing monstrosities;
but they are actually quite polite).
Accurately, this is STGOD-II. About a year ago, old STGOD-I (where
powers were truly galactic) was wiped out in an event called Ragnarok
or the Burn, where nine rings were found and worn by entities who
became servants of Sauron and pillaged the old galaxy. I'm not sure
about the details, but Earth is now off-limits, a world called Nemesis
is now just scary, many planets ended up with scorch marks, and,
luckily, Mulciber was spared because time was running much differently
there for some reason (we used to think it was 3325 AD, that's about
10 million years early!).
Important place: Orthanc Station, an Arcanus-run center, essentially
where leaders meet and diplomacy takes place.
Some characters that i am aware of:
Mine:
Minister DanielSBen: My alter ego. He's the elected leader of
Mulciber.
"Xan" (Alexander Novikov Zel'dovich): A mechanic, currently on Orthanc
Station looking for a job.
Other people's: (short summary, the people who play them know them a
lot better - plus, i'm largely biased towards RayCav's characters,
plus the superbeings - i don't really know the Mafiosi or Draconic
characters)
Alanzo RayCav: Current CEO of RayCav Enterprises. A clone. Does not
like Ex-CEO.
Raynor RayCav: Eccentric former CEO of RayCav Enterprises. Is quite
sexually obsessed, and rather weird. Also a clone, same stock as
Alanzo.
Clara RayCav: Alanzo's wife. Also a clone (RCE has a lot of clones).
Amy Lynnebrek: Old flame of Raynor's, now married off to a guy named
Johan. Has limited telepathic/magical powers. Clone, similar stock to
Clara's.
Johan (forgot last name): Adventurer. has a ship with Terminators and
all sorts of goodies. Married to Amy.
Aerium: A mage. Home blown up by Sauron. Friend of Raynor's, seems to
be emotionally attached to Amy somehow. She thinks of him as a pest.
Balto Vympel: Chief Engineer of RCE, he runs everything when the CEO's
out (almost all the time!).
Greg: Pilot for Zerus Union.
Admiral Phong: Old, ghostly man, a survivor from STGOD I.
Zan Dekrynova: Evil, demented man, actually a bunch of clones. Ally of
Sauron. Was imprisoned by Zerus, until my alter ego (very stupidly)
let him loose, thinking he was a political prisoner. My alter ego was
nearly killed by him as a "reward".
Superbeings:
Sauron: Form of pure evil, so dark that no man can look at him and
remain sane. Snarfed from LOTR.
Serenity: aka Sailor Moon, apparently now a goddess of light. She does
go off and have drinking parties on occasion (which result in
intergalactic bar riots).
Titanite: Drinking buddy of Serenity's.
Shara: Another buddy of Serenity; taken human form in current fight.
Powerful telpath. Hated Raynor after reading his mind and seeing him
as a perv (he did try to clone her. Didn't get real far).
Enigma: Hates Sauron because he wants to destroy everything, too. Ally
of Serenity, but must be restrained. A little Q-ish, but much darker.
He has dark depths that can turn Shara into a gibbering mess and drive
any mortal insane. Some think of him as a threat as serious as Sauron.
Spyder: Drunken superbeing. One time or another married to Shara, who
finds his thoughts funny.
-DanielSBen
> Shara: Another buddy of Serenity; taken human form in current fight.
> Powerful telpath. Hated Raynor after reading his mind and seeing him
> as a perv (he did try to clone her. Didn't get real far).
> Enigma: Hates Sauron because he wants to destroy everything, too. Ally
> of Serenity, but must be restrained. A little Q-ish, but much darker.
> He has dark depths that can turn Shara into a gibbering mess and drive
> any mortal insane. Some think of him as a threat as serious as Sauron.
> Spyder: Drunken superbeing. One time or another married to Shara, who
> finds his thoughts funny.
Not quite, Spyder and Shara were just starting to hit it off when she wound
up infested by the Zerg swarm in the pre-burn era. Shara originally was
incharge of the AYC's traders guild. (The AYC being another of the pre-burn
powers.)
<snip>
> Accurately, this is STGOD-II. About a year ago, old STGOD-I (where
> powers were truly galactic) was wiped out in an event called Ragnarok
> or the Burn, where nine rings were found and worn by entities who
> became servants of Sauron and pillaged the old galaxy. I'm not sure
> about the details, but Earth is now off-limits, a world called Nemesis
> is now just scary, many planets ended up with scorch marks, and,
> luckily, Mulciber was spared because time was running much differently
> there for some reason (we used to think it was 3325 AD, that's about
> 10 million years early!).
Some of the details of why the Earth is off limits include the fact that
it's universe shielded, and the fact that the omnipotent triumvirate
have made protecting it a top priority. This trio includes Brother
Kynes with the planet Earth, Lord Graeme of Dice with the Worldship, and
Star Marshal Kyle Knopf with the planetoids of the Sixth Imperium. Kyle
has the military power to eradicate galaxies in a matter of hours, Lord
Graeme has the technology needed to fuel universe shields, billions of
foot soldiers, and is near impossible to kill permanently, while Kynes
is a druid of immense power.
In short, Earth was under our protection in the original STGOD, and
we're no longer involved in the current one.
Graeme Dice
--
Enfield Couple Slain; Police Suspect Homicide
ok then, what is Phong's e-mail? Send me his email via e-mail (too
bad i couldn't fit more instances of e-mail into one line without
rambling), and if I get accepted into STGOD, I'll put up a post
detailing my faction.
<snip major details>
Ask Spyda, he's the new mod. And unlike Phong his existance can
actually be confirmed with a visit to ASVS now and then.
Ya vore.
Matt Huang: You can get started with diplomacy if you like. There are a
few guidelines.
Keep initial ship counts low. Say 400 or so. You can expand your war
machine to be competitive with the other older powers depending on how
active you are and how long you stick around. Expansion is pretty much at
your discresion but if I see a new order of magnitude on your fleet count
with each post then there'd better be some good justification ;)
Tech level.
When the STGOD2 started it was meant to be around ST:Enterprise level
tech but that's not entirely feasible given that we had to artificially
adjust the speed to make galactic travel possible and I don't think
anyone's really stuck to Enterprise tech either, if we had...
*Australiana and Reich forces launch a missile barrage at Pontus.
*Contact and Prox fuses on all the missiles fail.
*Australiana and Reich forces give up and go home.
Essentually I'm not too fused about the tech level, the only thing I
require is that you meet the status quo. i.e. if you have a total fleet
size of say 500 and the other guy has total fleet size of 500 then there
shouldn't be any disparity in combat prowess.
e.g. say Stromguarde had 1000 ships and the Zerus Union have 1000 ships
and the two fight each other. The Zerus Union have a much higher tech
level then the Stromguarde resulting in more accurate weapons, however
the Stromguarde have much better military doctrines and often better
tactics, this balances out the Zerus Union's tech advantage. Another good
example is the Arcanus where they fly around in wooden ships that are
protected by magic. Similar principle behind the Draconic Host.
Thread tags.
If you need to start a new thread use [DTGOD] for diplomacy and [STGODi]
for background information. If you think it's important and is going to
involve all active powers then propose the thread to me in an email
(mark.rusbridge(at)paradise.net.nz) and if I give you the go ahead you
can use the [STGOD] thread tag.
cool. I've got an idea, my faction will be based in a previously
inacessable reigion of another galaxy, recently linked to STGOD when
an experiment in hypergate tech turns a section of an asteroid field
into an area full of wormholes and other subspace anomalies. I'll
start out with 2 systems and an asteroid belt, and my tech will center
mainly around gravatics and warp, with hyperspace avalible on gunboats
and larger. I'll make a more detailed post later, after i finish
working out the details
>
> Keep initial ship counts low. Say 400 or so. You can expand your war
> machine to be competitive with the other older powers depending on how
> active you are and how long you stick around. Expansion is pretty much at
> your discresion but if I see a new order of magnitude on your fleet count
> with each post then there'd better be some good justification ;)
such as my faction's aggresive strip mining of a few large planetary
core fragments found in the asteroid belt?
>
> Tech level.
>
> When the STGOD2 started it was meant to be around ST:Enterprise level
> tech but that's not entirely feasible given that we had to artificially
> adjust the speed to make galactic travel possible and I don't think
> anyone's really stuck to Enterprise tech either, if we had...
my factions weapons will generally do more damage at longer ranges,
but my torps will lack tracking abilities, and my faction's weaps in
general will be less accurate then their counterparts in other
factions. All ships will be equipped with warp drive and fusion
drives for realspace propulsion, but gunboats and bigger will have
hyperdrive tech open to them. Oh, and the armor on my ships are
thinner and more effective, but only because it costs like 100x as
much to make.
>
> *Australiana and Reich forces launch a missile barrage at Pontus.
> *Contact and Prox fuses on all the missiles fail.
> *Australiana and Reich forces give up and go home.
>
> Essentually I'm not too fused about the tech level, the only thing I
> require is that you meet the status quo. i.e. if you have a total fleet
> size of say 500 and the other guy has total fleet size of 500 then there
> shouldn't be any disparity in combat prowess.
my fleet will be focused primarily around fighters, gunboats,
corvettes & frigates; with carriers as support and base facilities for
the fighters/gunboats; frigates and corvettes as escorts for capships;
and destroyers & cruisers being much less common then other factions
but with much more resources dedicated to them, but focused almost
completely on either large area bombardment (such as planetary
assaults or taking out swarms of fighters/gunboats) or super-capship
hunting. The be-all-end-all of my faction will be the Dreadnought,
the flagships of my fleet, and is basically a mobile starbase.
However, they will only see action in major battles, as they will cost
insane amounts to make. (my ships will cost a lot of resources
compared to other factions, to balance out the relative overkill)
>
> e.g. say Stromguarde had 1000 ships and the Zerus Union have 1000 ships
> and the two fight each other. The Zerus Union have a much higher tech
> level then the Stromguarde resulting in more accurate weapons, however
> the Stromguarde have much better military doctrines and often better
> tactics, this balances out the Zerus Union's tech advantage. Another good
> example is the Arcanus where they fly around in wooden ships that are
> protected by magic. Similar principle behind the Draconic Host.
>
> Thread tags.
>
> If you need to start a new thread use [DTGOD] for diplomacy and [STGODi]
> for background information. If you think it's important and is going to
> involve all active powers then propose the thread to me in an email
> (mark.rusbridge(at)paradise.net.nz) and if I give you the go ahead you
> can use the [STGOD] thread tag.
ok. So i can use [STGODi] to post my faction's background, and use
[DTGOD] to request diplomatic acceptance from the current powers.
Speaking of which when the hell did a group of Romans, other than the ones I
established at the restart and have barely played, get involved? Did
somebody miraculously make it to the SW Galaxy and take over my empire in my
abscence or is there another Rome out there?
--
Cpl Burnett, G.R.
USMCR
BridgeCo B 6th EngSptBN 4th FSSG
"Weapons do not penetrate armour based on force and pressure"
- IXJac(taken from SB.com and SD.net)
"I'm a genocidal maniac, hold me."
-Anakin Vader
> ok. So i can use [STGODi] to post my faction's background, and use
> [DTGOD] to request diplomatic acceptance from the current powers.
Your declaration sounds reasonable and powers from other galaxies showing
up fits in with the current events, given that the pathways between
galaxies had to be reopened for the battle with Sauron.
Go for it.
>>
>> Ask Spyda, he's the new mod. And unlike Phong his existance can
>> actually be confirmed with a visit to ASVS now and then.
>
> Speaking of which when the hell did a group of Romans, other than the
> ones I established at the restart and have barely played, get
> involved? Did somebody miraculously make it to the SW Galaxy and take
> over my empire in my abscence or is there another Rome out there?
I was waiting for you to show up. Yep, pathway's been open for some time,
I sent a message asking for you to start taking notice :P.
Did you read the thread about Xander's Pride? It was a multinational
effort posted about a year ago now in the hopes of creating a working
intergalactic jump gate. More recently on the issue.
===
"Bullshit." Spyder responded. "Sauron could have planted the technology
on any planet. He could have given it to someone on his side."
"Not quite," Zan continued, "with the pathways closed none of the old
gates would work. Only the Zerus Union posessed the key to unlock those
pathways so that the gates could be opened. Of course their primative
scientists were none the wiser. The Enclave however proved themselves to
be simultaneously one of our most deadly enemies and our most unlikely
ally."
"Why are we listening to this crap?" Greg complained.
"I'm nearly finished. Of course, the real kicker is that the Enclave knew
exactly why the technology found its way into their hands, they knew its
purpose right from the start."
"Are you saying the Enclave was working with Sauron?" Spyder asked.
"Not exactly." Zan smiled. "As far as they were concerned the door swung
both ways. While it let Sauron in, it also let them out. In their
arragance they believed that they could use Sauron's technology against
him. They knew that what he left for them would make them more powerful
and would provide them with an opportunity to get their vengeance. They
allowed themselves to be used as tools for the Universe's destruction all
for the sake of revenge. I hate to dissapoint but your entire crusade is
all based on fallacy."
===
Anyhoo, long story short. You've still got most of your fleet, probably
somewhere in the vicinity of 1800 ships or so which is more then enough
considering that the various powers are having to partially withdraw to
deal with attacks from the Golden Horde back home. With the exception of
a handful of border worlds that have come under nuclear bombardment or
are currently over-run by the Mafiosi your empire is still pretty much
intact. I made sure your core systems were left alone just incase you
suddenly went "Hey!"
But anyway, if you'd like to start a new [STGOD] thread for the Roman
counter offensive then feel free to do so. Force declaration in the same
thread would be nice.
Current situation: You've got the Zerus Union in your border worlds going
from colony to colony with nukes. The Mafiosi have taken the border world
of Corsica. RCE and Mulciber forces are about to try and push throug the
core worlds and get to Coruscant where most of the major characters are
currently doing their thing.
I've been trying to catch back up and wasn't even quite aware that the
galaxy wall had been jumped so I thought I still had time to lay my
foundation.
Okay that about covers my current situation. i'm gonna try to get my things
organized tongiht or tomorrow and finish my OOB to stick in the Force
Declaration. In between I also have to read up on all the STGODing I've
missed. Gah I hate long abscences and logn work hours. Okay if you've got
anything running with the Romans feel free to play them out at your
discretion. I'm gonna try and regain full control by week's end.
> Okay that about covers my current situation. i'm gonna try to get my
> things organized tongiht or tomorrow and finish my OOB to stick in the
> Force Declaration. In between I also have to read up on all the
> STGODing I've missed. Gah I hate long abscences and logn work hours.
> Okay if you've got anything running with the Romans feel free to play
> them out at your discretion. I'm gonna try and regain full control by
> week's end.
I'll downplay Roman involvement until you're ready and focus on Coruscant
and events back home.
We could just change it from Romans to Greeks? This way Greg still has his
empire intact (more or less).
Ummm... *waves hand* wasn't here for 6 months *waves hand* was in a foreign
country where fastest communication was 3-4 weeks per snail mail :)
Either way works for me though the legionarry organziation of the Romans is
highly distinct from the phalanx organazation of Greek Hoplite-style armies.
Oh yes that and its the difference between centralized Republic/Empire and
independent City-States bound together by trade and common ideals, unless of
course these Greeks would be modeled after Alexander's Empire in which case
the switch makes some sense.
>>
>> We could just change it from Romans to Greeks? This way Greg still
>> has his empire intact (more or less).
>>
>
> Either way works for me though the legionarry organziation of the
> Romans is highly distinct from the phalanx organazation of Greek
> Hoplite-style armies. Oh yes that and its the difference between
> centralized Republic/Empire and independent City-States bound together
> by trade and common ideals, unless of course these Greeks would be
> modeled after Alexander's Empire in which case the switch makes some
> sense.
>
>
Probably the easiest way is to say that the border worlds would have been
Greek at some point. I made sure that the Romans litterally had empire to
burn.
Just one problem: The names/places would have to be changed. For
instance, Sardinia and Corsica would see name changes. Also, Gaius
Marcus, the former commander of a Roman space station who is currently
being "interrogated" by Mulciber forces (our unique methods do work!),
couldn't have that name.
-DanielSBen
> Just one problem: The names/places would have to be changed. For
> instance, Sardinia and Corsica would see name changes. Also, Gaius
> Marcus, the former commander of a Roman space station who is currently
> being "interrogated" by Mulciber forces (our unique methods do work!),
> couldn't have that name.
>
> -DanielSBen
Given that real Romans didn't travel faster then C either I don't think
it's too much of a stretch to have a few inaccuracies.
--
"No Tresspassing!. Violators will be shot. Survivors will be shot
again." -GTA:VC
"Spyderize" <n...@spam.com> wrote in message
news:Xns941E600081...@202.20.93.13...
Those worlds could be from the Romans but taken over by the Greeks but then
"relieved" of those planets by us.
>>
>> Given that real Romans didn't travel faster then C either I don't
>> think it's too much of a stretch to have a few inaccuracies.
>
> Those worlds could be from the Romans but taken over by the Greeks but
> then "relieved" of those planets by us.
>
I think that's about as rational as we're going to get.