Den måndagen den 12:e november 2012 kl. 09:06:02 UTC+1 skrev ho
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> Ted Crammer (ted_cram...@hotmail.com) wrote:
> About charge...
> >The determination, effort, and feeling of trying to reach something
> >which cannot be reached or withdraw from something which cannot be
> >withdrawn from.
> Correct.
> Adore would take this one step further.
> Adore considers the world an arcade game that we created, wrote
> the programs and jumped into with full knowing willing cause and full
> awareness of the consequences. Life is like a computer game
> programmer playing his own game.
> Now as long as the player retains awareness that he wrote the
> game, he will be willing to play, win and lose, because he knows that
> playing is the point, not winning or losing. In fact if he wins too
> often he will rewrite the code to make it harder, and if he loses too
> often he will again rewrite the code to make it easier. He wants
> optimum PLAY.
> Thus he can engage in desires and losses, reaches and withdraws
> without getting serious about the game because he knows he made the
> game, and he knows he chose to play it, and he knows he can change it,
> and he knows he can leave it at any time.
> But somewhere along the line the programmer decides to thrown his
> awareness of Sovereignty away, and suddenly he is in this game with
> out his own OK, without any ability to leave the game, and without the
> ability to change the game and with the threat hanging over his head
> that if he loses the game he will never play again.
> Since the basic desire is to PLAY, THIS loss he takes very
> seriously and starts to build up charge again.
> So Adore would add that desire, reach and withdraw are for PLAY.
> As long as the guy can play, he may not care so much who wrote the
> game or how he got into it, but the moment he conceives that his
> playing the game is dependant on his winning the game, FOREVER, then
> he starts to build up charge about losing the game.
> Oh Jontu... Listen closely, more evidence for you....
> The issue here, according to Adore, is that a being is capable of
> creating the illusion of conditions or losses for himself that he
> could never, would never and should never, create in actuality.
> Thus although a being could not, would not, and should not create
> a game in which he dies forever period, he can, would and should
> create the illusion that he is in such a game. (Well at least once in
> a while because its there to be created!).
> Even though the illusion is possible, the actuality is
> impossible, so the thetan is quite safe doing this. He can't die, nor
> can he go to hell forever as it violates the fundamental nature of the
> being, who can only get stuck in WHILES for a while, and also violates
> his fundamental sovereign desire which is to PLAY forever, not die
> forever nor suffer forever.
> Basically beings created the world, then nothing can exist that
> violates the being's fundamental desires. No being can fundamentally
> desire suffering forever or dying forever, so ergo, suffering forever
> or dying forever can not exist.
> But the being can engage in the illusion that he will die forever
> or go to hell forever.
> So once you have a thetan playing an illusion that violates his
> basic Sovereignty, he will develope charge every moment of the game.
> He has a must play, don't want to play on the game, so he
> plays with resentment and resistence.
> Once he realizes its is just a game, and was created by his own
> Sovereignty which can not, would not and should not ever be lost, then
> games no longer generate charge no matter what happens. Except of
> course if the being wants to generate charge and throw it around to
> impress the masses etc or make it part of the game.
> (Charge is basically physical, emotional, mental or spiritual
> electrical force that can be piled up into a solid mass that blocks
> perception and ability on subjects the being no longer wants to have
> impinge on him.)
> The basic reach and withdraw then is for fundamental Sovereignty
> and its desires. The whole of creation is the reaching out of
> Sovereign Desire from potential to manifest. Thus what is manifested
> can not be other than what Sovereign Desire wanted.
> In this temporal time stream that desire is to PLAY, neither to
> win nor to lose.
> Once the ablity to play is itself made into a game, then losing
> that game loses the ability to play any game and that violates
> sovereign desire, and THUS WHETHER OR NOT HE LOSES OR WINS THE GAME OF
> PLAYING GAMES, that creates charge forever for free.
> Well until the WHILE ends.
> "Charge releases as *HUMOR* and dies off as a wave into Eternal
> Omni Awesome Peace."
> Slosh, slosh, slosh, slosh....
> Homer
> ================ http://www.clearing.org ====================
> Mon Nov 12 03:06:02 EST 2012
> ftp://ftp.lightlink.com/pub/archive/homer/adore123.memo
> Send mail to arch...@lightlink.com saying help
> ================== http://www.lightlink.com/theproof ===================
> Learning implies Learning with Certainty or Learning without Certainty.
> Learning across a Distance implies Learning by Being an Effect.
> Learning by Being an Effect implies Learning without Certainty.
> Therefore, Learning with Certainty implies Learning, but
> not by Being an Effect, and not across a Distance.
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> --
> ------------------------------------------------------------------------
> Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
> (607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
> ho...@lightlink.com Is that too much to ask? http://www.lightlink.com
So it is impossible to fail as a self because the beingness as a self can contain an endless number of failed roles it is possible to laugh at?