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Ted Crammer (ted_cram...
>The determination, effort, and feeling of trying to reach something
>which cannot be reached or withdraw from something which cannot be
Adore would take this one step further.
Adore considers the world an arcade game that we created, wrote
the programs and jumped into with full knowing willing cause and full
awareness of the consequences. Life is like a computer game
programmer playing his own game.
Now as long as the player retains awareness that he wrote the
game, he will be willing to play, win and lose, because he knows that
playing is the point, not winning or losing. In fact if he wins too
often he will rewrite the code to make it harder, and if he loses too
often he will again rewrite the code to make it easier. He wants
Thus he can engage in desires and losses, reaches and withdraws
without getting serious about the game because he knows he made the
game, and he knows he chose to play it, and he knows he can change it,
and he knows he can leave it at any time.
But somewhere along the line the programmer decides to thrown his
awareness of Sovereignty away, and suddenly he is in this game with
out his own OK, without any ability to leave the game, and without the
ability to change the game and with the threat hanging over his head
that if he loses the game he will never play again.
Since the basic desire is to PLAY, THIS loss he takes very
seriously and starts to build up charge again.
So Adore would add that desire, reach and withdraw are for PLAY.
As long as the guy can play, he may not care so much who wrote the
game or how he got into it, but the moment he conceives that his
playing the game is dependant on his winning the game, FOREVER, then
he starts to build up charge about losing the game.
Oh Jontu... Listen closely, more evidence for you....
The issue here, according to Adore, is that a being is capable of
creating the illusion of conditions or losses for himself that he
could never, would never and should never, create in actuality.
Thus although a being could not, would not, and should not create
a game in which he dies forever period, he can, would and should
create the illusion that he is in such a game. (Well at least once in
a while because its there to be created!).
Even though the illusion is possible, the actuality is
impossible, so the thetan is quite safe doing this. He can't die, nor
can he go to hell forever as it violates the fundamental nature of the
being, who can only get stuck in WHILES for a while, and also violates
his fundamental sovereign desire which is to PLAY forever, not die
forever nor suffer forever.
Basically beings created the world, then nothing can exist that
violates the being's fundamental desires. No being can fundamentally
desire suffering forever or dying forever, so ergo, suffering forever
or dying forever can not exist.
But the being can engage in the illusion that he will die forever
or go to hell forever.
So once you have a thetan playing an illusion that violates his
basic Sovereignty, he will develope charge every moment of the game.
He has a must play, don't want to play on the game, so he
plays with resentment and resistence.
Once he realizes its is just a game, and was created by his own
Sovereignty which can not, would not and should not ever be lost, then
games no longer generate charge no matter what happens. Except of
course if the being wants to generate charge and throw it around to
impress the masses etc or make it part of the game.
(Charge is basically physical, emotional, mental or spiritual
electrical force that can be piled up into a solid mass that blocks
perception and ability on subjects the being no longer wants to have
impinge on him.)
The basic reach and withdraw then is for fundamental Sovereignty
and its desires. The whole of creation is the reaching out of
Sovereign Desire from potential to manifest. Thus what is manifested
can not be other than what Sovereign Desire wanted.
In this temporal time stream that desire is to PLAY, neither to
win nor to lose.
Once the ablity to play is itself made into a game, then losing
that game loses the ability to play any game and that violates
sovereign desire, and THUS WHETHER OR NOT HE LOSES OR WINS THE GAME OF
PLAYING GAMES, that creates charge forever for free.
Well until the WHILE ends.
"Charge releases as *HUMOR* and dies off as a wave into Eternal
Omni Awesome Peace."
Slosh, slosh, slosh, slosh....
================ http://www.clearing.org ====================
Mon Nov 12 03:06:02 EST 2012
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================== http://www.lightlink.com/theproof ===================
Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.
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Homer Wilson Smith Clean Air, Clear Water, Art Matrix - Lightlink
(607) 277-0959 A Green Earth, and Peace, Internet, Ithaca NY
ho...@lightlink.com Is that too much to ask? http://www.lightlink.com