Newsgroups: alt.os.development
From: BGB <cr88...@hotmail.com>
Date: Thu, 14 Jun 2012 20:44:20 -0500
Local: Thurs, Jun 14 2012 9:44 pm
Subject: Re: OpenGL Implementation
On 6/14/2012 7:32 PM, Rod Pemberton wrote:
> <fmas...@gmail.com> wrote in message
the thing is, the best a person can really do with VESA / SVGA / ... > news:62acb329-1697-41e3-b4f6-c1115b3c203d@googlegroups.com... > On Thursday, June 14, 2012 3:55:51 PM UTC+2, Peter Cheung wrote: >> ? 2012?6?5????UTC+8??6?34?31?,Joe??: >>>> I'm Building an Operating System from Scatch, How would >>>> I go about Implementing OpenGL? >>> OpenGL library is big and i believe some functions in it are
>> Obvious troll.
> I agree with Peter. Likely, there is much video card and hardware dependent
> a) I.e., it seems like a large task to start with, so why would Joe want to
> I'd think at the start of writing an OS one would use the BIOS video calls.
> b) But, why wouldn't Joe ask? Maybe, he just needs an idea of where to
> I took his question to mean he wants to implement his own OpenGL, and not
stuff would essentially amount to a software-renderer implementation of OpenGL, which would be very slow (even with good code). for a more "proper" OpenGL variety (IOW: one which isn't dead slow), similarly, the (modern) OpenGL library often isn't really a library in granted, yes, one can implement a software renderer based driver, and You must Sign in before you can post messages.
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