fl...@daimi.aau.dk or mt...@daimi.aau.dk
Here's some info about things already implemented on AnotherMud:
* A unique 1024x1024 worldmap (in color too :) with oceans and continents
(sorta like a textual version of the US Gold game, Pirates(tm)). Introducing
sea & land travelling in a more "real" sense than on any other mud.
* 50 levels, 20 classes (4 basic classes with an option to specialize into
one of the 16 classes upon reaching level 50).
* A fully automated law system handled by mobiles.
* Languages for players and mobiles.
* Enhanced combat system introducing slaying weapons, throwing weapons,
weapon proficiencies, spellcomponents and so on.
* Clans, banking system using accounts, auctioneer, built-in aliases and
so on.
* Full ansi support, customize your own color settings..
* Memory usage have been optimized using shared strings on mobiles/objects,
new data-structures have been implemented to lower the cpu-usage.
Even though the world map + additional code only take up around 750k of
memory, we have implemented a caching system using low-cpu compression
on runtime (lzw77, the fastest packer in the west, we hope ;)
Total usage of AnotherMud: 20mb of diskspace & fixed 6mb memory usage.
No architecture requirements (except for Unix OS), currently ported
to HPUX, Irix, SunOS, System V, NeXT, Ultrix (moan) & Linux.
* There should be room enough for both roleplayers and hack'n'slash players
on AnotherMud.
* SOON to come:
* A strategic war system. Lay siege to your enemy clans castles,
conquer land etc etc.
The Imps of AnotherMud.
Flagg, Gud & Luft
--
-=- If you believe in Light, It's because of obscunity, If you believe in -=-
-=- Happiness, It's because of Unhappiness, and If you believe in 'G o d` -=-
-=- It's because of the D e v i l. -Father X, Exorcist -=-