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Zonenet, userfriendly network, for coders, gamers, and other people.

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xorC

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Jul 17, 2002, 6:52:56 AM7/17/02
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Hello all,

We (The Zonenet crew) have setup an irc-network.
This network, called Zonenet, is a fast growing network.

We've got three services (Nickserv, Chanserv, Memoserv)
and webinterfaces to make it more userfriendly.
You can:
o register, drop and see statistics of your channels.
o register, drop a nickname of liking.
o Sign up for your own vhost.
o Request your own chatbox.
o send memos to other users,
All of this can aswell be done directly from our servers.

Our goal is to make a fun network for coders and their groups,
gamerz with their clans, and all other kind of groups.
We will help you with several things if you need help, like regaining
@ and the like.

The servers are based on Unreal (this may question the maturity of it
all,
but we can assure you that we are serious ).
We provide complete help and assistance in everything you need as far
we can.

If you are interested just mail us at i...@ezlogix.nl
Sorry we can not paste the server addresses (because v|per will be
bugging us for the rest of our lives :).
But if you send a request, it will be posted in a reply.

Greetings, Zonenet crew.

Delta5

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Jul 17, 2002, 11:27:46 AM7/17/02
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I just wanted to respond to this before that retard Viper does LOL. Oh and
by the way, there is nothing wrong with Unreal. :)

--
Delta5
Founder
USAchat Network
irc.usachat.net
www.usachat.net


Delta5

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Jul 18, 2002, 12:51:01 AM7/18/02
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Well I am curious then, what ircd and services combo would you advise using?
I dont know what Dalnet and a few other major networks are using, but i
havnt seen anything too impressive yet. Some of the bigger networks like
Dalnet for example have services that suck royally. Gamesnet.net i think if
I recall didnt even have Nickserv but had Chanserv. The clone flooding and
on-join flooding is so bad on Dalnet that you have to use a Peace n
Protection style script or an eggdrop with the sentinel script running. It
is so bad that your screen is full of text from the flooding and the bots
battling it that you cant even carry on a conversation. So I am curious as
to what IS a good ircd and services combo.

Jacob News

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Jul 18, 2002, 12:42:02 AM7/18/02
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>In article <J5gZ8.3369$pv6.3...@cletus.bright.net>, Delta5 wrote:
>> Oh and by the way, there is nothing wrong with Unreal. :)

In article <3d361219$1...@news.iprimus.com.au>, <dev...@iprimus.c0m.au> wrote:
>Other than the surveillance features that kids think they're 31337 with, and
>the fact that it doesn't run with any stability on any architecture other
>than x86?

Didn't your mother teach you it was cruel to pick on the retarded children
at school? Imagine how UnrealIRCD must feel, going to all of those Defecient
Software Anonymous meetings, having to live down its reputation as the
Microsoft Windows of irc servers...

"Never first, never best, but always broken"

-Jacob
--
jn...@epicsol.org Violations of McQ flagrantly "sponsored" by...


-----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
http://www.newsfeeds.com - The #1 Newsgroup Service in the World!
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codemastr

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Aug 2, 2002, 5:19:50 PM8/2/02
to

> Other than the surveillance features that kids think they're 31337 with,
and
> the fact that it doesn't run with any stability on any architecture other
> than x86?
>
> --
> devnull at iprimus dot com dot au

Thanks for your comments, but you are illinformed. Unreal3.2-beta10
successfully runs (stable) on alpha systems. Perhaps we would add support
for other architectures but we have no access to systems on other
architectures to test. People don't donate often, so we don't have money to
buy shell accounts on other systems, and people don't donate the shells,
therefore we have no way to get first hand access to a system to add
support. Recently someone did give us access to an alpha system and that is
why alpha support has been added. If you have seen any bugs on an alpha
system rather than just saying "it doesn't run stable", please report them
so that we can fix them. Also we are strongly working on removing all of
these "surveillance" features as you call them.

The infamous +I mode is no longer enabled by default as of Unreal3.2-beta7
(note: it is still enabled by default under win32 currently), you must
manually enable it. Further plans to discourage it's usage are underway. If
anyone has any suggestions about how to do this (other than simply saying
delete it completely) I would be more than happy to listen. In addition, the
"operoveride" features have been scaled back in Unreal3.2-beta11 (due out
soon), in this version an oper can no longer just join a channel and
override the modes, the oper must now /invite his/herself into the channel
to override the modes. The idea behind this is it prevents careless opers
from overriding modes without realizing it, ie autorejoin on kick. While yes
I realize they can still override the mode, it is a step in the right
direction. Again, if anyone has other suggestions I'ld be glad to hear them.

Also to respond to "Jacob News":

"Imagine how UnrealIRCD must feel, going to all of those Defecient
Software Anonymous meetings, having to live down its reputation as the
Microsoft Windows of irc servers..."

I wish! If that were true I'd be a billionaire laughing like crazy right
now, but it isn't true. We are trying to make Unreal as stable as we
possibly can, one thing people are neglecting right now is Unreal3.2 is
BETA, that means we know it is not stable and we aren't pretending that it
is. As bugs are reported we do our best to fix them, but it is still beta.
And yes 3.2 has taken longer to develop than was first expected but the
3.1.x branch has be revived and bug fixes and new features have been added.
Unreal3.1.3-Komara has several bugfixes and security hole plugs, and
Unreal3.1.4-Meadows will be out soon which will fix even more bugs and add
new features. Basically, we are doing our best to make Unreal as stable as
possible, and at the same time as feature rich as possible, the problem is
#1 we aren't paid, that means we can't devote as much time as everyone would
like to Unreal, because we have to get jobs, go to school, etc in order to
be able to financially sustain ourselves. #2 people don't report problems.
I've seen numerous people say "It crashed so I stopped using it", if you
want to stop using it thats fine, but at least report the issue to us so we
can fix it for other people who will continue to use Unreal. And finally #3
we are limited by our userbase. It's fine that there are people out there
saying "suchandsuch feature in Unreal sucks and should be removed", you are
entitled to your own opinion, but the thing you must remember is, the
majority of the time, the people who say that are not Unreal users. We have
more of an obligation to listen to the people who do use our software than
we do to the people who say "Unreal sucks", I'm not saying we ignore the
opinions of people who do not use Unreal but someone is a poor business man
if he ignores his customers. Because when it comes right down to it, the
people who do donate to the project are generally "satisfied customers" not
someone who "hates Unreal and swears never to use it".

-- codemastr


Jacob News

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Aug 3, 2002, 2:22:38 AM8/3/02
to
codemastr <code...@ptd.net.nospam> wrote:
[snip]

>We have
>more of an obligation to listen to the people who do use our software than
>we do to the people who say "Unreal sucks", I'm not saying we ignore the
>opinions of people who do not use Unreal but someone is a poor business man
>if he ignores his customers.

Focusing on a small number of devoted users and ignoring or disregarding
out of hand the opinions of a much larger base of *potential* customers
is tunnel vision of the worst sort. In as much as you're not even willing
to discuss the things that unreal non-adapters bring up on its merits,
simply re-inforces the image of unreal ircd as a fringe, minor project which
will never be afforded much respect in the community.

But if that is what you want, then by all means don't let me stop you.

codemastr

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Aug 3, 2002, 12:20:50 PM8/3/02
to
I see you read none of my post other than the parts you wanted to hear.

"In as much as you're not even willing to discuss the things that unreal
non-adapters bring up on its merits"
I stated 2 times in my post that I DID want to discuss these things, but you
ignored that. You again went on the offensive and to the point that "Unreal
is bad", rather than attempting (like I asked) to offer suggestions as to
how the problem could be corrected.

Focusing on a small number of devoted users and ignoring or disregarding
out of hand the opinions of a much larger base of *potential* customers is
tunnel vision of the worst sort

As I said we are planning to listen, and I do realize everyone is a
potential customer, but there is a difference between a "potential customer"
and an "actual customer", yes we attempt to try and get more people to like
Unreal, as I said +I is slowly on its way out, commands that people think
are "excessive" will soon be able to be easily removed by just deleting
m_thecommand.so, we want to make everyone happy.

As I already said, the problem is (no offense) people like you. You read my
post but only read the parts you wanted to hear. You read the part about how
"I'm ignoring everyone else" but not the part where I "am willing to listen
to suggestions", You read the part where I "ignore potential customers" but
not the part where I said "we listen to others, we just listen to customers
first". You are attempting to twist my words to serve your purpose. You
obviously don't like Unreal, and thats fine, but I have now asked for your
suggestions on how to improve it, in your words I am now "reaching out to
potential customers", yet you decided to ignore that invitation and instead
begin to insult Unreal saying that the way we are we will not gain respect.
But as I just said I have attempted to change to the way you state we should
be, but you ignore that and still insult. Doesn't that prove my original
statement right? Maybe it isn't "better" to listen to our users, but at
least our users provide useful suggestions, sometimes good ideas, sometimes
bad, but people who go around saying how bad Unreal is don't offer
suggestions, they do what you just did, they ignore reform and continue to
insult.

To go back to your original statement "...having to live down its reputation
as the Microsoft Windows of irc servers...", maybe you are right, Windows is
the most used OS in the world. Most of the people who criticize it use it as
a "necessary evil", and those that don't often base their opinion on other
opinions rather than facts. "Windows is unstable", "Windows crashes",
"Windows has bugs", well instead of saying those things do something about
it. When you find a bug report it. When it crashes report it. Don't just say
"I'm done with Windows". The same holds true for Unreal, if you just say it
is unstable you don't help solve the problem. Have you ever even run Unreal?
Because most of the people who run around saying how bad Unreal is have
never had first hand experience with it they are rehashing what others have
told them which may or may not be true.

To sum up, YES WE WANT TO CHANGE, but we can't change unless people tell us
how they'd like us to change.

-- codemastr


JK

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Aug 3, 2002, 2:43:47 PM8/3/02
to
On Fri, 02 Aug 2002 21:19:50 GMT, "codemastr" <code...@ptd.net.nospam>
wrote:


>Thanks for your comments, but you are illinformed. Unreal3.2-beta10
>successfully runs (stable) on alpha systems. Perhaps we would add support
>for other architectures but we have no access to systems on other
>architectures to test.

I had an older beta running successfully on a MIPS system running Linux 2.0

butterbrain

unread,
Aug 11, 2002, 12:20:37 PM8/11/02
to
but it would grant a false sense of security...


Andy Smith

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Aug 12, 2002, 6:31:46 AM8/12/02
to
On Sat, 03 Aug 2002 17:20:50 +0100, codemastr wrote:

> To sum up, YES WE WANT TO CHANGE, but we can't change unless people tell
> us how they'd like us to change.

At this stage, what I hate most about unreal are its users. I don't use
Unreal but I do have to deal with a lot of unreal "admins". It's not
usually a pleasant experience for me because they are usually asking for
support, without reading files called README, or even the text that
appears on their screen.

On top of that, half of them are unable to use basic unix comamnds, don't
understand paths (such as why one may need to type "./binary" instead of
"binary", for example), don't understand the basics of program compilation
(I am not talking editing Makefiles here. I mean use of everyday things
like a configure script). Each and every one of them leaves me amazed
that they ever got an ircd running.

It used to be that AOL users could be the butt of every joke about
incompetant Internet users. Now, for me, Unreal "admins" seem to have
taken over.

Is that your fault? Of course not, there's nothing technical about it. In
a very real sense it means you are doing something right that even these
people can and do use your software. Just a pity for me I guess.

I'm sure there are plenty of unreal admins out there who aren't like this.
I guess I never see you because you possess basic reading skills and
enough intellect to approach any problem you may have in a logical fashion
that leads you to the solution yourself without you having to make an ass
of yourself.

--
The Blitzed IRC Network
http://www.blitzed.org

Tom Bampton

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Aug 12, 2002, 9:37:42 AM8/12/02
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"Andy Smith" <grif...@blitzed.org> wrote in message
news:m8M59.18787$9a5.16...@news-text.cableinet.net...

> On Sat, 03 Aug 2002 17:20:50 +0100, codemastr wrote:
>
> > To sum up, YES WE WANT TO CHANGE, but we can't change unless people tell
> > us how they'd like us to change.
>
> On top of that, half of them are unable to use basic unix comamnds, don't
> understand paths (such as why one may need to type "./binary" instead of
> "binary", for example), don't understand the basics of program compilation
> (I am not talking editing Makefiles here. I mean use of everyday things
> like a configure script). Each and every one of them leaves me amazed
> that they ever got an ircd running.

We see a lot of that on our network. Most people who want to link to us dont
have the first clue about Unix let alone running an IRCd. They usually end
up getting juped because we have to look after their server all the time,
which is just plain wrong. We've almost given up helping newbies now since
its always thrown back in our face.


> I'm sure there are plenty of unreal admins out there who aren't like this.
> I guess I never see you because you possess basic reading skills and
> enough intellect to approach any problem you may have in a logical fashion
> that leads you to the solution yourself without you having to make an ass
> of yourself.

Yeh, there are, I'm yet to find any under the age of about 22 though.


Tom Bampton

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Aug 12, 2002, 9:49:16 AM8/12/02
to
Shit, I was typing away and went to cut/paste to move something and it just
sent before I finished it. Ohwell, OE sucks.

> > > To sum up, YES WE WANT TO CHANGE, but we can't change unless people
tell
> > > us how they'd like us to change.
> >
> > On top of that, half of them are unable to use basic unix comamnds,
don't
> > understand paths (such as why one may need to type "./binary" instead of
> > "binary", for example), don't understand the basics of program
compilation
> > (I am not talking editing Makefiles here. I mean use of everyday things
> > like a configure script). Each and every one of them leaves me amazed
> > that they ever got an ircd running.
>
> We see a lot of that on our network. Most people who want to link to us
dont
> have the first clue about Unix let alone running an IRCd. They usually end
> up getting juped because we have to look after their server all the time,
> which is just plain wrong. We've almost given up helping newbies now since
> its always thrown back in our face.

It seems that the majority seem to be warez kiddies who have been on IRC a
few months and just want to run a server on their cable modem because nobody
would give them an Oline. Oh, and they usually dont even know what an Oline
is ;-)

> > I'm sure there are plenty of unreal admins out there who aren't like
this.
> > I guess I never see you because you possess basic reading skills and
> > enough intellect to approach any problem you may have in a logical
fashion
> > that leads you to the solution yourself without you having to make an
ass
> > of yourself.
>
> Yeh, there are, I'm yet to find any under the age of about 22 though.

I guess the competent people tend to keep themselves to themselves. BOPM
puts you in a position where you see a lot more incompetent people then
competent.

Still, people annoying you is the price you pay for running a public IRC
network, and being a programmer. Thats how I look at it anyway.

Sorry for the fucked post. I guess I'm incompetent when it comes to use of a
keyboard ;-) rm -rf /dev/kbd0/[a-z]

Regards,

Tom.

Finny Merrill

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Aug 12, 2002, 11:54:24 AM8/12/02
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Andy Smith <grif...@blitzed.org> wrote in message news:<m8M59.18787$9a5.16...@news-text.cableinet.net>...

I wholeheartedly agree with you. It's partially our fault, we don't have proper
documentation to go along with relative ease-of-use.

codemastr

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Aug 12, 2002, 1:03:14 PM8/12/02
to
*sigh* unfortunately I have to agree. The problem is somewhat our fault,
documentation wise. Unreal3.2 is still beta so we've been focusing most of
our efforts on fixing bugs, adding new features, etc. But we neglected
documentation, we have fixed this though and are now working on
documentation too. For example 3.2beta11 finally includes the start of some
technical documentation of the protocol expansions Unreal uses. But there is
also another part of this problem, some of the users are just stupid. For
example we have http://support.unrealircd.org which is a searchable database
of commonly asked questions, basically just to save us the time of answering
the same questions over and over, but it seems as if no one ever uses it.
Also since 3.2-beta1 we've been including a .RELEASE.NOTES file with each
version that documents any kind of changes that might not be expected eg
config directives being renamed but even still we get people asking
questions answered there. If anyone has any other suggestions on how we can
correct this problem, I'd be glad to hear. I'm sure better docs will help
but there has to be other ways...

-- codemastr


Jacob News

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Aug 12, 2002, 1:22:28 PM8/12/02
to
codemastr <code...@ptd.net.nospam> wrote:
>If anyone has any other suggestions on how we can
>correct this problem, I'd be glad to hear. I'm sure better docs will help
>but there has to be other ways...

Unfortunately, the only suggestion I can make to you is deadly serious and
not at all flippant: Start getting used to it. No amount of time and
effort you put into documentation will make an appreciable dent into your
problem because the users who are attracted to your software have shown an
resistance to Useful Information and prefer to be spoon-fed. You do truly
have your work cut out for you. I recommend a healthy dose of cynicism
and to lower your willingness to help obvious morons. The other option is
to make a conscious decision not to make your software the most appealing
option to the drooling mouth-breathers of the world.

This is the classic "BitchX quandry" which is why nobody will _ever_ see
me complaining about how much BitchX borrows from "other clients", because
if it wasn't for BitchX, those "high maintainance" (ahem) users might very
well be *my* users, and I don't want 'em.

*shudder*. I am filled with dread to even think about it.

Andy Smith

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Aug 12, 2002, 2:15:08 PM8/12/02
to
On Mon, 12 Aug 2002 18:03:14 +0100, codemastr wrote:

> *sigh* unfortunately I have to agree. The problem is somewhat our fault,
> documentation wise.

I don't really understand why. The people I am dealing with don't read
documentation of ANY sort. Even when the documentation is forcibly output
to the screen for them. As an example:

Some Makefiles require GNU Make which is usually invoked as gmake on BSD.
If a piece of software, after ./configuration, prints to the screen:

"Type make now or gmake if you're on BSD"

you will still get a certain amount of people who don't read that, and
almost all of them will be Unreal admins.

So I don't really see how YOU providing documentation is going to make any
difference. Maybe it's just the case that you've got the goose that lays
the golden egg: you've produced an ircd which even morons can set up, and
as a result, mostly morons do.

> But there is also another part of this problem, some of the users are
> just stupid.

To be fair, I guess most are not stupid. They are just newbies to the
world of unix and still too young to understand how to get support on free
software properly. They'd do well to read that ESR document about how to
ask good questions. I would not mind in the slightest if they followed
that approach, mainly because 99.99% of their problems would get fixed by
themselves then, leaving only the real problems to be dealt with by me.

One of my university C tutors has kept an email from me from 6 years ago,
where I ask if I can be allowed to use pico in tutorials instead of vi. I
got better.

JK

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Aug 12, 2002, 2:25:41 PM8/12/02
to
On 12 Aug 2002 12:22:28 -0500, jn...@epicsol.org (Jacob News) wrote:

>have your work cut out for you. I recommend a healthy dose of cynicism
>and to lower your willingness to help obvious morons.

Current required proof of intelligence seems to be "Must be able to read
and comprehend topics", which isn't always even enforced... sad to see how
many fail such a simple task though!

>if it wasn't for BitchX, those "high maintainance" (ahem) users might very
>well be *my* users, and I don't want 'em.

When (if) irssi crashes, I'm switching to yours!

It's amazingly difficult to find a stable irc client, or then they just all
hate me...


Neo

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Aug 12, 2002, 10:46:16 PM8/12/02
to
About a year ago, I had never used irc, never seen C++, eggdrop, tcl or even
mirc. I now run my own network, albeit with not so many users (yet). I
regularly add things to my network, and I've rewritten parts of unreal,
bopm, auspice and neostats. Yes, I'm under 22...(I'm a law student in
London, UK) I'm aware that my learning curve is somewhat steeper than
average, however I feel it would be unwise generalise about those who run a
particular ircd.

"Tom Bampton" <tomREMOVETHISATREMOVETHISedendev.co.uk> wrote in message
news:1029160157.19917....@news.demon.co.uk...

Neo

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Aug 12, 2002, 10:51:39 PM8/12/02
to
the worst example I have seen though, is someone we linked, who will remain
nameless, who we later found out was yet to hit his 11th birthday...
needless to say the link lasted less than 48 hours.

That's not to say however that lack of age is a bad thing. I've seen many
admins who are somewhat older, who are rude, stroppy etc, fair enough they
might know how to compile an ircd, but if they chase away users it's all for
nothing.

Oh and another example. irc.christian-chat.net and irc.christianworld.com...
half of their ops and admins don;t even know how to use commands like /mode
never mind admin commands...


"Andy Smith" <grif...@blitzed.org> wrote in message

news:MWS59.19367$kz6.16...@news-text.cableinet.net...

Tom Bampton

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Aug 12, 2002, 10:43:20 PM8/12/02
to

"Neo" <nos...@come-to-chat.com> wrote in message
news:Fe_59.44414$oo4...@news-binary.blueyonder.co.uk...

> About a year ago, I had never used irc, never seen C++, eggdrop, tcl or
even
> mirc. I now run my own network, albeit with not so many users (yet). I
> regularly add things to my network, and I've rewritten parts of unreal,
> bopm, auspice and neostats. Yes, I'm under 22...(I'm a law student in
> London, UK) I'm aware that my learning curve is somewhat steeper than
> average, however I feel it would be unwise generalise about those who run
a
> particular ircd.

I didn't mean to cause offense, was just remarking that those I come across
that are competent are generally over 22, which is probably a cross section
of about 300-350 regular people and another hundred or so passers by. That's
a miniscule amount of people when compared to the global ircing population.
And besides, there's always exceptions :)

I agree, generalisation is probably unwise, but then most peoples
experiences in this thread seems to be pretty much the same.

I'm fairly near London UK also, not that that has any relevance :)

Neo

unread,
Aug 13, 2002, 3:34:02 AM8/13/02
to
no offence taken. I was just making the point that age is not really a
relevant factor, maturity perhaps, but maturity is not always relative to
age.

Actually, at this moment in time, I have a 14 yr old sitting on my server,
asking how to do a network config. He seems to think that by putting the
name hyperchat.city.com in his config it will magically resolve to his
server.. A quote:
[08:30] <_Ice_Cube_> hmm k
[08:30] <_Ice_Cube_> why is there two c/n lines
[08:31] <_Ice_Cube_> what eva
[08:31] <_Ice_Cube_> lol
[08:31] <_Ice_Cube_> see
[08:31] <_Ice_Cube_> ############ C/N LINES #############
[08:31] <_Ice_Cube_> C:213.224.105.75:topscan:y::50
[08:31] <_Ice_Cube_> N:213.224.105.75:topscan:y::50
[08:31] <_Ice_Cube_> ####################################
[08:31] <_Ice_Cube_> ############ C/N LINES #############
[08:31] <_Ice_Cube_> C:done:done:services.Hyperchat.com::50
[08:31] <_Ice_Cube_> N:done:done:services.Hyperchat.com::50
[08:31] <_Ice_Cube_> ####################################
[08:31] <_Ice_Cube_> errr
[08:31] <_Ice_Cube_> one for services
[08:31] <Neo> one is a connect line and one is a receive line
[08:31] <_Ice_Cube_> how stupid

oh and he has one oline for all opers...

Hmm, I guess I just proved your point...


"Tom Bampton" <tomREMOVETHISATREMOVETHISedendev.co.uk> wrote in message

news:1029206601.12282....@news.demon.co.uk...

Tom Bampton

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Aug 13, 2002, 4:11:10 AM8/13/02
to
> no offence taken. I was just making the point that age is not really a
> relevant factor, maturity perhaps, but maturity is not always relative to
> age.

That is quite true. I guess age relates a little bit, since there's more
likely to be more immature ppl under a certain age. Tho thats certainly not
true 100% of the time.

> Actually, at this moment in time, I have a 14 yr old sitting on my server,
> asking how to do a network config. He seems to think that by putting the
> name hyperchat.city.com in his config it will magically resolve to his
> server.. A quote:

Hahaha. You have my sympathy :)

[snip]

> oh and he has one oline for all opers...

That is a pet peeve of mine. I *hate* olines such as *@* or anything@*.
There's no reason for it. I bet he has an easily guessable password, too.

> Hmm, I guess I just proved your point...

:)

Neo

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Aug 13, 2002, 8:34:08 PM8/13/02
to
>That is a pet peeve of mine. I *hate* olines such as >*@* or anything@*.
>There's no reason for it. I bet he has an easily guessable >password, too.

No need to guess it. he just pasted it to a public channel ;P

"Tom Bampton" <tomREMOVETHISATREMOVETHISedendev.co.uk> wrote in message

news:1029226271.18206....@news.demon.co.uk...

Tom Bampton

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Aug 13, 2002, 9:51:35 PM8/13/02
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"Neo" <nos...@come-to-chat.com> wrote in message
news:Uth69.1772$DG5....@news-binary.blueyonder.co.uk...

> >That is a pet peeve of mine. I *hate* olines such as >*@* or anything@*.
> >There's no reason for it. I bet he has an easily guessable >password,
too.
>
> No need to guess it. he just pasted it to a public channel ;P
>

HAHAHAHAHAHAHAHAHAH!

Wish I was there, I'd of opered using it to prove his folly ;-) Is he
linking to your network ? I sincerely hope he isnt :)

butterbrain

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Aug 14, 2002, 8:45:25 PM8/14/02
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all IRC clients suck forcefully. everyone accepts this.


butterbrain

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Aug 14, 2002, 8:46:58 PM8/14/02
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i think the obvious solution is to not write broken make scripts.


Neo

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Aug 15, 2002, 2:57:43 AM8/15/02
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> linking to your network ? I sincerely hope he isnt :)

yeah, that will be bloody right!! ;P Actually, this guy should be all right
with no links, I've got MB's worth of logs of him having conversations in
channels, by himself. hell, he can;t even use /mode commands. The day I link
to him will be the day I hang myself ;P

"Tom Bampton" <tomREMOVETHISATREMOVETHISedendev.co.uk> wrote in message

news:1029289896.18013....@news.demon.co.uk...

Tom Bampton

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Aug 15, 2002, 4:01:53 AM8/15/02
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"Neo" <nos...@come-to-chat.com> wrote in message
news:76I69.9286$DG5...@news-binary.blueyonder.co.uk...

> > linking to your network ? I sincerely hope he isnt :)
>
> yeah, that will be bloody right!! ;P Actually, this guy should be all
right
> with no links, I've got MB's worth of logs of him having conversations in
> channels, by himself. hell, he can;t even use /mode commands. The day I
link
> to him will be the day I hang myself ;P

ROFL. Why's he want to run a server, if he cant even use the client stuff
properly ? ;-) Granted, everyone has to learn somehow, but damn ...

Neo

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Aug 15, 2002, 4:34:03 AM8/15/02
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cos he wants to be l337!

For your edification and enjoyment (the server address and password are in
there):
[08:06] * _Ice_Cube_
(~IceC...@Come-to-Chat-3AEB33B4.acc01-chur-pau.comindico.com.au) has
joined #lobby
[08:06] <_Ice_Cube_> no
[08:07] <Neo> OH IT'S YOU
[08:07] <_Ice_Cube_> who
[08:07] <_Ice_Cube_> me
[08:07] <_Ice_Cube_> lol
[08:07] * _Ice_Cube_ waits for the k line
[08:07] <_Ice_Cube_> where is it
[08:08] <_Ice_Cube_> hmm
[08:08] <_Ice_Cube_> what version of unreal u use?
[08:08] <Neo> I can't be arsed klining ya. got a stats template to finish
http://www.come-to-chat.com/modules.php?op=modload&name=IRCStats&file=basic#
map then I got a server upgrade to do and coding to do on the proxychecker
[08:08] <Neo> a customised version of 3.2
[08:08] <_Ice_Cube_> hmm
[08:08] <_Ice_Cube_> dont know what i use
[08:08] <_Ice_Cube_> how do u check
[08:08] <Neo> erm
[08:08] <_Ice_Cube_> any command to do it
08:08] <Neo> ../version
[08:08] <_Ice_Cube_> hmm
[08:08] <_Ice_Cube_> did that
[08:09] <_Ice_Cube_> Unreal3.1.1-Darkshades+(Hyperchat.City.com).
Hyperchat.City.com CFhiInXSsx [Linux D5E0694B.kabel.telenet.be 2.4.18-3 #1
Thu Apr 18 07:31:07 EDT 2002 i586 unknown=2302(H)]
[08:09] <_Ice_Cube_> hmm
[08:09] <_Ice_Cube_> crap
[08:09] <Neo> eh? wtf were u doing on christian chat?
[08:09] <_Ice_Cube_> i got 3.1.4 around here
[08:09] <_Ice_Cube_> hmm found it
[08:09] <_Ice_Cube_> lol
[08:09] <_Ice_Cube_> ive got a shell with a server and three bots lol
[08:09] <_Ice_Cube_> and services
[08:10] <_Ice_Cube_> epona or auspice
[08:10] <Neo> I've got a shell box now
[08:10] <_Ice_Cube_> heh cool
[08:10] <_Ice_Cube_> is it fast?
[08:10] <_Ice_Cube_> is it good
[08:10] <_Ice_Cube_> ?
[08:10] <Neo> it is at the moment, unfortunately when we get the full box it
will be a slower connection than what we got just now
[08:10] <_Ice_Cube_> hmm
[08:11] <_Ice_Cube_> hmm
[08:11] <_Ice_Cube_> yeha
[08:11] <_Ice_Cube_> i got a real server now lol
[08:11] <Neo> why r u running 3.1.1 then???
[08:11] <_Ice_Cube_> hmm
[08:11] <_Ice_Cube_> because it said it was 3.1.2 but it wasnt
[08:11] <_Ice_Cube_> heh
[08:11] <Neo> and why doesn't ur host resolve?
[08:11] <_Ice_Cube_> hmm
[08:12] <_Ice_Cube_> i dont knwo
[08:12] <Neo> maybe cos someone doesn;t own the domain or doesn't know how
to do a dns config?
[08:12] <_Ice_Cube_> hmm yeah the dns part
[08:12] <_Ice_Cube_> try hyperchat.city.com
[08:12] <_Ice_Cube_> trace that
[08:13] <Neo> nope you don't... Registrant:
[08:13] <Neo> Zip2 Corporation (CITY7-DOM)
[08:13] <Neo> 100 Brickstone Square
[08:13] <Neo> Andover, MA 01810
[08:13] <Neo> US
[08:13] <Neo> Domain Name: CITY.COM
[08:13] <Neo> Administrative Contact, Technical Contact:
[08:13] <Neo> Domain Administrator (NHJXDLNPZO) domai...@CMGI.COM
[08:13] <Neo> CMGI, Inc.
[08:13] <Neo> 100 Brickstone Square
[08:13] <Neo> Andover , MA 01810
[08:13] <Neo> US
[08:13] <Neo> (978) 684-3600
[08:13] <Neo> Fax- (978) 684-3601
[08:13] <Neo> Record expires on 30-Mar-2005.
[08:13] <Neo> Record created on 29-Mar-1996.
[08:13] <Neo> Database last updated on 12-Aug-2002 19:01:24 EDT.
[08:13] <Neo> Domain servers in listed order:
[08:13] <Neo> NS1.ZIP2.COM 208.221.32.220
[08:13] <Neo> AUTH02.NS.UU.NET 198.6.1.82
[08:13] <Neo> NS2.ZIP2.COM 209.247.208.19
[08:13] <_Ice_Cube_> wow
[08:13] <Neo> ur in aus. the owner is in us
[08:13] <_Ice_Cube_> yeah
[08:13] <_Ice_Cube_> the shell
[08:13] <Neo> the domain was registered in april, u only just got ur shell
[08:13] <_Ice_Cube_> hmm maby im stealing the name
[08:13] <_Ice_Cube_> owell
[08:14] <_Ice_Cube_> heh
[08:14] <_Ice_Cube_> duh
[08:14] <Neo> ur not stealing the name... u can;t steal it without dns
access.
[08:14] <_Ice_Cube_> hmm
[08:14] <_Ice_Cube_> well
[08:14] <_Ice_Cube_> u connect on donald.khazad.nl 2002
[08:14] <_Ice_Cube_> i dont know why ive got port 2002
[08:14] <_Ice_Cube_> lol
[08:15] <_Ice_Cube_> hmm brb
[08:20] <_Ice_Cube_> what host should services opers get
[08:20] <_Ice_Cube_> csop
[08:21] <Neo> services opers are assigned through services which is seperate
from their oline. ie their host is relative to their oline not services
[08:22] <_Ice_Cube_> hmm u dont under stand me
[08:22] <_Ice_Cube_> i creatng my network conf
[08:26] <_Ice_Cube_> tell them to put a file in there so u can see all the o
lines for every oper
[08:27] <Neo> post of the day on usenet...
[08:27] <Neo> At this stage, what I hate most about unreal are its users. I
don't use
[08:27] <Neo> Unreal but I do have to deal with a lot of unreal "admins".
It's not
[08:27] <Neo> usually a pleasant experience for me because they are usually
asking for
[08:27] <Neo> support, without reading files called README, or even the text
that
[08:27] <Neo> appears on their screen.
[08:27] <Neo> On top of that, half of them are unable to use basic unix
comamnds, don't
[08:27] <Neo> understand paths (such as why one may need to type "./binary"
instead of
[08:27] <Neo> "binary", for example), don't understand the basics of program
compilation
[08:27] <Neo> (I am not talking editing Makefiles here. I mean use of
everyday things
[08:27] <Neo> like a configure script). Each and every one of them leaves
me amazed
[08:27] <Neo> that they ever got an ircd running.
[08:27] <Neo> It used to be that AOL users could be the butt of every joke
about
[08:27] <Neo> incompetant Internet users. Now, for me, Unreal "admins" seem
to have
[08:27] <Neo> taken over.
[08:27] <_Ice_Cube_> hmmm
[08:27] <_Ice_Cube_> wow
[08:28] <_Ice_Cube_> hmm
[08:28] <_Ice_Cube_> i can get one runing
[08:28] <_Ice_Cube_> its easy. I know all the windows commands, so I can use
the shell.
[08:28] <_Ice_Cube_> read the bloudy readme and the step by step
instructions
[08:28] <Neo> that's not the point that the post is making
[08:29] <_Ice_Cube_> so how do set up this dns shit
[08:30] <Neo> you buy a domain and get dns access...


[08:30] <_Ice_Cube_> hmm k
[08:30] <_Ice_Cube_> why is there two c/n lines

[08:31] <Neo> [08:26] <_Ice_Cube_> tell them to put a file in there so u can
see all the o lines for every oper
[08:31] <Neo> [08:27] <Neo> post of the day on usenet...


[08:31] <_Ice_Cube_> what eva
[08:31] <_Ice_Cube_> lol

[08:31] <Neo> [08:26] <_Ice_Cube_> tell them to put a file in there so u can
see all the o lines for every oper <<< erm... u should have one oline per
oper... not anything else


[08:31] <_Ice_Cube_> see
[08:31] <_Ice_Cube_> ############ C/N LINES #############
[08:31] <_Ice_Cube_> C:213.224.105.75:topscan:y::50
[08:31] <_Ice_Cube_> N:213.224.105.75:topscan:y::50
[08:31] <_Ice_Cube_> ####################################
[08:31] <_Ice_Cube_> ############ C/N LINES #############
[08:31] <_Ice_Cube_> C:done:done:services.Hyperchat.com::50
[08:31] <_Ice_Cube_> N:done:done:services.Hyperchat.com::50
[08:31] <_Ice_Cube_> ####################################
[08:31] <_Ice_Cube_> errr
[08:31] <_Ice_Cube_> one for services
[08:31] <Neo> one is a connect line and one is a receive line
[08:31] <_Ice_Cube_> how stupid

[08:33] <_Ice_Cube_> this little bitch has ripped me off flags
[08:33] <_Ice_Cube_> O:*@*:topscan:Ice_Cube:OAZHWe:1
[08:33] <_Ice_Cube_> is that all of em?

Have fun! ;P

"Tom Bampton" <tomREMOVETHISATREMOVETHISedendev.co.uk> wrote in message

news:1029398513.1866.0...@news.demon.co.uk...

Neo

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Aug 15, 2002, 4:56:44 AM8/15/02
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ps that's his services master password as well. lmao

"Neo" <nos...@come-to-chat.com> wrote in message
news:uwJ69.9650$DG5....@news-binary.blueyonder.co.uk...

Tom Bampton

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Aug 15, 2002, 4:47:31 AM8/15/02
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<Snip>

hahahahahahahahahahhahaha. I can't believe he just made up some domain name
and used it and expected it to work. It's really tempting to go there and
oper up to show him his folly. I dont mean do any damage etc, just seeing
the "xxx is now an oper" message should be enough.


Tom Bampton

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Aug 15, 2002, 4:49:01 AM8/15/02
to
> ps that's his services master password as well. lmao

I bet it's his shell password too :)


Neo

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Aug 15, 2002, 5:57:45 AM8/15/02
to
oh fuck yeah lmao! I already had fun with his services. changed some
passwords *whistles innocently* Pretty easy to sort if u got half a brain,
but well, looks like he's having a few probs...

[10:50] <_Ice_Cube_> UR A FUCK HEAD
[10:50] <_Ice_Cube_> WHAT THE FUCK IS MY PASS
[10:51] <_Ice_Cube_> GRRRRRRRRRRRRRRRRRRRRRRRR
[10:51] <_Ice_Cube_> UR A FAGGOR
[10:52] <_Ice_Cube_> EAT A FUCKING DICK U AMERICAN BITCH
[10:53] <Neo> um mr cube, who's american? this is a uk server?
[10:54] <_Ice_Cube_> ahh why the fuck
[10:54] <_Ice_Cube_> did u do that
[10:54] <Neo> do what???
[10:54] <_Ice_Cube_> my server u faggot
[10:55] <Neo> what about your server?
[10:55] <_Ice_Cube_> grr
[10:55] <_Ice_Cube_> dont play dumb
[10:57] <_Ice_Cube_> ur a fuck head
[10:57] <_Ice_Cube_> i hate u
[10:57] <_Ice_Cube_> ur fucked in the head
[10:57] <_Ice_Cube_> gay faggot


"Tom Bampton" <tomREMOVETHISATREMOVETHISedendev.co.uk> wrote in message

news:1029401341.3261.0...@news.demon.co.uk...

Tom Bampton

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Aug 15, 2002, 6:55:58 AM8/15/02
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Hrm, you'd think he'd learn. He should of changed *ALL* his passwords
immediately after pasting them, but there we are :)

Perhaps we should stop talking about this here now, since its getting rather
long. Can always email me if u want to continue the thread :)

"Neo" <nos...@come-to-chat.com> wrote in message

news:WKK69.9902$DG5....@news-binary.blueyonder.co.uk...

Neo

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Aug 15, 2002, 7:31:15 AM8/15/02
to
yep it is. I had a look at his shell and it doesn't actually look like a
shell at all. all the standard ssh/telnet/ftp ports etc are all firewalled,
so I'm guessing it's not perhaps a shell, also another server runs on the
normal irc ports on his host.

ah well, maybe he'll learn...

"Tom Bampton" <tomREMOVETHISATREMOVETHISedendev.co.uk> wrote in message

news:1029408959.6869.0...@news.demon.co.uk...

butterbrain

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Aug 15, 2002, 6:39:58 PM8/15/02
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is that what he should of done, hey?


codemastr

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Aug 15, 2002, 8:07:39 PM8/15/02
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Is there a reason why are you writing single line messages as replies to
multiple posts on this thread that serve to, waste space, annoy, and waste
the time of anyone who takes the time to read the message assuming it might
contain something intelligent? But then again I suppose assuming the text of
someone who admits that his brain is made of butter isn't a good idea to
begin with...

-- codemastr


Jacob News

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Aug 16, 2002, 10:50:54 AM8/16/02
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What?

butterbrain

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Aug 16, 2002, 1:24:02 PM8/16/02
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right, it's much better to give single-line responses followed by several
lines of useless signatures.


JK

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Aug 16, 2002, 1:30:56 PM8/16/02
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On Fri, 16 Aug 2002 17:24:02 GMT, "butterbrain" <bbr...@phateds.nu> wrote:

>right, it's much better to give single-line responses followed by several
>lines of useless signatures.

But signatures are often more witty and informative than what most people
write in the body :(

--
It is clear in this case that reality is faulty.

chika

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Aug 16, 2002, 3:11:00 PM8/16/02
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In article <3d5d3676.2555501@news>, JK <j.k.@gotmail.com> wrote:
> On Fri, 16 Aug 2002 17:24:02 GMT, "butterbrain" <bbr...@phateds.nu>
> wrote:

> >right, it's much better to give single-line responses followed by
> >several lines of useless signatures.

> But signatures are often more witty and informative than what most
> people write in the body :(

Apart from which, I believe that the problem here is not one of sigs but
of quoting the relevant sections of the post to which you are responding.

JK

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Aug 16, 2002, 3:27:20 PM8/16/02
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On Fri, 16 Aug 2002 20:11:00 +0100, chika <miy...@argonet.co.uk> wrote:

>Apart from which, I believe that the problem here is not one of sigs but
>of quoting the relevant sections of the post to which you are responding.

Not to mention the ever annoying top posters, they're almost worst than the
people that don't quote properly, but often the top posters are the worst
quoters, too, two evils in one, how efficient of them.

Andy Smith

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Aug 16, 2002, 10:37:00 PM8/16/02
to
butterbrain wrote:

> right, it's much better to give single-line responses followed by several
> lines of useless signatures.

It's hard to follow the thread when you are not quoting any of the context
of what you're replying to.

--
The Blitzed IRC Network

http://blitzed.org

Tony Miller

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Aug 16, 2002, 4:45:14 PM8/16/02
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You're right about that.

-Tony


--
Reliable, "eggable" Unix shell accounts. http://www.jtan.com/proshell/
cl00bie @ IRC - /server cookie.sorcery.net 9000, http://www.sorcery.net
We welcome WebTV'ers - http://www.sorcery.net/help/index.html#WebTV

butterbrain

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Aug 17, 2002, 1:17:40 AM8/17/02
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it's hard for you to follow the thread because your client is inadequate!


Jacob News

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Aug 17, 2002, 1:13:22 AM8/17/02
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butterbrain <bbr...@phateds.nu> wrote:
>right, it's much better to give single-line responses followed by several
>lines of useless signatures.

YHBT, YHL. *OAD, YPW, etc, etc, etc.

Andy Smith

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Aug 17, 2002, 2:16:32 AM8/17/02
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butterbrain wrote:

> it's hard for you to follow the thread because your client is inadequate!

OK, you can get back under your bridge, I'm not coming across.

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